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ava: Cleanup Input classes (#4042)
* ava: Cleanup Input classes This PR just cleanup all Input classes for consistencies. * Addresses TSRBerry's feedback
This commit is contained in:
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40311310d1
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@ -4,7 +4,6 @@ using Ryujinx.Input;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
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using Key = Ryujinx.Input.Key;
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@ -13,30 +12,37 @@ namespace Ryujinx.Ava.Input
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internal class AvaloniaKeyboard : IKeyboard
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{
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private readonly List<ButtonMappingEntry> _buttonsUserMapping;
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private readonly AvaloniaKeyboardDriver _driver;
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private readonly AvaloniaKeyboardDriver _driver;
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private StandardKeyboardInputConfig _configuration;
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private readonly object _userMappingLock = new();
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private StandardKeyboardInputConfig _configuration;
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private bool HasConfiguration => _configuration != null;
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public string Id { get; }
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public string Id { get; }
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public string Name { get; }
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public bool IsConnected => true;
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public bool IsConnected => true;
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public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None;
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public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None;
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private class ButtonMappingEntry
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{
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public readonly Key From;
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public readonly GamepadButtonInputId To;
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public ButtonMappingEntry(GamepadButtonInputId to, Key from)
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{
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To = to;
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From = from;
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}
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}
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public AvaloniaKeyboard(AvaloniaKeyboardDriver driver, string id, string name)
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{
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_driver = driver;
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Id = id;
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Name = name;
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_buttonsUserMapping = new List<ButtonMappingEntry>();
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}
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public void Dispose() { }
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_driver = driver;
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Id = id;
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Name = name;
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}
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public KeyboardStateSnapshot GetKeyboardStateSnapshot()
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{
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@ -46,11 +52,11 @@ namespace Ryujinx.Ava.Input
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public GamepadStateSnapshot GetMappedStateSnapshot()
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{
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KeyboardStateSnapshot rawState = GetKeyboardStateSnapshot();
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GamepadStateSnapshot result = default;
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GamepadStateSnapshot result = default;
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lock (_userMappingLock)
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{
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if (!HasConfiguration)
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if (_configuration == null)
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{
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return result;
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}
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@ -62,17 +68,17 @@ namespace Ryujinx.Ava.Input
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continue;
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}
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// Do not touch state of the button already pressed
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// NOTE: Do not touch state of the button already pressed.
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if (!result.IsPressed(entry.To))
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{
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result.SetPressed(entry.To, rawState.IsPressed(entry.From));
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}
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}
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(short leftStickX, short leftStickY) = GetStickValues(ref rawState, _configuration.LeftJoyconStick);
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(short leftStickX, short leftStickY) = GetStickValues(ref rawState, _configuration.LeftJoyconStick);
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(short rightStickX, short rightStickY) = GetStickValues(ref rawState, _configuration.RightJoyconStick);
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result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY));
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result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY));
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result.SetStick(StickInputId.Right, ConvertRawStickValue(rightStickX), ConvertRawStickValue(rightStickY));
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}
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@ -114,29 +120,29 @@ namespace Ryujinx.Ava.Input
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_buttonsUserMapping.Clear();
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// Left joycon
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (Key)_configuration.LeftJoycon.DpadLeft));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (Key)_configuration.LeftJoycon.DpadRight));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (Key)_configuration.LeftJoycon.ButtonMinus));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (Key)_configuration.LeftJoycon.ButtonL));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (Key)_configuration.LeftJoycon.ButtonZl));
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// Left JoyCon
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (Key)_configuration.LeftJoycon.DpadLeft));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (Key)_configuration.LeftJoycon.DpadRight));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (Key)_configuration.LeftJoycon.ButtonMinus));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (Key)_configuration.LeftJoycon.ButtonL));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (Key)_configuration.LeftJoycon.ButtonZl));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (Key)_configuration.LeftJoycon.ButtonSr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl));
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// Finally right joycon
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (Key)_configuration.RightJoycon.ButtonX));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (Key)_configuration.RightJoycon.ButtonY));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (Key)_configuration.RightJoycon.ButtonPlus));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (Key)_configuration.RightJoycon.ButtonR));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (Key)_configuration.RightJoycon.ButtonZr));
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// Right JoyCon
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (Key)_configuration.RightJoycon.ButtonX));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (Key)_configuration.RightJoycon.ButtonY));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (Key)_configuration.RightJoycon.ButtonPlus));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (Key)_configuration.RightJoycon.ButtonR));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (Key)_configuration.RightJoycon.ButtonZr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (Key)_configuration.RightJoycon.ButtonSr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl));
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}
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}
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@ -190,16 +196,6 @@ namespace Ryujinx.Ava.Input
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_driver?.ResetKeys();
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}
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private class ButtonMappingEntry
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{
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public readonly Key From;
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public readonly GamepadButtonInputId To;
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public ButtonMappingEntry(GamepadButtonInputId to, Key from)
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{
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To = to;
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From = from;
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}
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}
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public void Dispose() { }
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}
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}
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@ -4,7 +4,6 @@ using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Input;
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using System;
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using System.Collections.Generic;
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using AvaKey = Avalonia.Input.Key;
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using Key = Ryujinx.Input.Key;
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@ -13,24 +12,23 @@ namespace Ryujinx.Ava.Input
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internal class AvaloniaKeyboardDriver : IGamepadDriver
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{
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private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
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private readonly Control _control;
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private readonly Control _control;
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private readonly HashSet<AvaKey> _pressedKeys;
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public event EventHandler<KeyEventArgs> KeyPressed;
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public event EventHandler<KeyEventArgs> KeyRelease;
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public event EventHandler<string> TextInput;
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public string DriverName => "Avalonia";
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public event EventHandler<string> TextInput;
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public string DriverName => "AvaloniaKeyboardDriver";
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public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
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public AvaloniaKeyboardDriver(Control control)
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{
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_control = control;
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_control = control;
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_pressedKeys = new HashSet<AvaKey>();
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_control.KeyDown += OnKeyPress;
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_control.KeyUp += OnKeyRelease;
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_control.KeyDown += OnKeyPress;
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_control.KeyUp += OnKeyRelease;
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_control.TextInput += Control_TextInput;
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}
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@ -41,21 +39,16 @@ namespace Ryujinx.Ava.Input
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public event Action<string> OnGamepadConnected
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{
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add { }
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add { }
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remove { }
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}
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public event Action<string> OnGamepadDisconnected
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{
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add { }
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add { }
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remove { }
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}
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public void Dispose()
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{
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Dispose(true);
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}
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public IGamepad GetGamepad(string id)
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{
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if (!_keyboardIdentifers[0].Equals(id))
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@ -70,15 +63,13 @@ namespace Ryujinx.Ava.Input
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{
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if (disposing)
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{
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_control.KeyUp -= OnKeyPress;
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_control.KeyUp -= OnKeyPress;
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_control.KeyDown -= OnKeyRelease;
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}
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}
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protected void OnKeyPress(object sender, KeyEventArgs args)
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{
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AvaKey key = args.Key;
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_pressedKeys.Add(args.Key);
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KeyPressed?.Invoke(this, args);
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@ -98,7 +89,7 @@ namespace Ryujinx.Ava.Input
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return false;
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}
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AvaloniaMappingHelper.TryGetAvaKey(key, out var nativeKey);
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AvaloniaKeyboardMappingHelper.TryGetAvaKey(key, out var nativeKey);
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return _pressedKeys.Contains(nativeKey);
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}
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@ -107,5 +98,10 @@ namespace Ryujinx.Ava.Input
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{
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_pressedKeys.Clear();
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}
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public void Dispose()
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{
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Dispose(true);
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}
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}
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}
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@ -5,7 +5,7 @@ using AvaKey = Avalonia.Input.Key;
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namespace Ryujinx.Ava.Input
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{
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internal static class AvaloniaMappingHelper
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internal static class AvaloniaKeyboardMappingHelper
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{
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private static readonly AvaKey[] _keyMapping = new AvaKey[(int)Key.Count]
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{
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@ -149,11 +149,11 @@ namespace Ryujinx.Ava.Input
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private static readonly Dictionary<AvaKey, Key> _avaKeyMapping;
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static AvaloniaMappingHelper()
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static AvaloniaKeyboardMappingHelper()
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{
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var inputKeys = Enum.GetValues(typeof(Key));
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// Avalonia.Input.Key is not contiguous and quite large, so use a dictionary instead of an array.
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// NOTE: Avalonia.Input.Key is not contiguous and quite large, so use a dictionary instead of an array.
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_avaKeyMapping = new Dictionary<AvaKey, Key>();
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foreach (var key in inputKeys)
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@ -167,15 +167,13 @@ namespace Ryujinx.Ava.Input
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public static bool TryGetAvaKey(Key key, out AvaKey avaKey)
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{
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var keyExist = (int)key < _keyMapping.Length;
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avaKey = AvaKey.None;
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bool keyExist = (int)key < _keyMapping.Length;
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if (keyExist)
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{
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avaKey = _keyMapping[(int)key];
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}
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else
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{
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avaKey = AvaKey.None;
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}
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return keyExist;
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}
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@ -10,15 +10,12 @@ namespace Ryujinx.Ava.Input
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{
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private AvaloniaMouseDriver _driver;
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public GamepadFeaturesFlag Features => throw new NotImplementedException();
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public string Id => "0";
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public string Id => "0";
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public string Name => "AvaloniaMouse";
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public bool IsConnected => true;
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public bool[] Buttons => _driver.PressedButtons;
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public bool IsConnected => true;
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public GamepadFeaturesFlag Features => throw new NotImplementedException();
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public bool[] Buttons => _driver.PressedButtons;
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public AvaloniaMouse(AvaloniaMouseDriver driver)
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{
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@ -11,35 +11,50 @@ namespace Ryujinx.Ava.Input
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{
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internal class AvaloniaMouseDriver : IGamepadDriver
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{
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private Control _widget;
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private bool _isDisposed;
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private Size _size;
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private Control _widget;
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private bool _isDisposed;
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private Size _size;
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private readonly Window _window;
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public bool[] PressedButtons { get; }
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public bool[] PressedButtons { get; }
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public Vector2 CurrentPosition { get; private set; }
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public Vector2 Scroll { get; private set; }
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public Vector2 Scroll { get; private set; }
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public string DriverName => "AvaloniaMouseDriver";
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public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
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public AvaloniaMouseDriver(Window window, Control parent)
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{
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_widget = parent;
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_window = window;
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_widget.PointerMoved += Parent_PointerMovedEvent;
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_widget.PointerPressed += Parent_PointerPressEvent;
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_widget.PointerReleased += Parent_PointerReleaseEvent;
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_widget.PointerMoved += Parent_PointerMovedEvent;
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_widget.PointerPressed += Parent_PointerPressEvent;
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_widget.PointerReleased += Parent_PointerReleaseEvent;
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_widget.PointerWheelChanged += Parent_ScrollEvent;
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_window.PointerMoved += Parent_PointerMovedEvent;
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_window.PointerPressed += Parent_PointerPressEvent;
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_window.PointerReleased += Parent_PointerReleaseEvent;
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_window.PointerMoved += Parent_PointerMovedEvent;
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_window.PointerPressed += Parent_PointerPressEvent;
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_window.PointerReleased += Parent_PointerReleaseEvent;
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_window.PointerWheelChanged += Parent_ScrollEvent;
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PressedButtons = new bool[(int)MouseButton.Count];
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_size = new Size((int)parent.Bounds.Width, (int)parent.Bounds.Height);
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parent.GetObservable(Control.BoundsProperty).Subscribe(Resized);
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parent.GetObservable(Visual.BoundsProperty).Subscribe(Resized);
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}
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public event Action<string> OnGamepadConnected
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{
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add { }
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remove { }
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}
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public event Action<string> OnGamepadDisconnected
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{
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add { }
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remove { }
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}
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private void Resized(Rect rect)
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@ -59,14 +74,12 @@ namespace Ryujinx.Ava.Input
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private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
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{
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var pointerProperties = args.GetCurrentPoint(_widget).Properties;
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PressedButtons[(int)pointerProperties.PointerUpdateKind] = true;
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PressedButtons[(int)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind] = true;
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}
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private void Parent_PointerMovedEvent(object o, PointerEventArgs args)
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{
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var position = args.GetPosition(_widget);
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Point position = args.GetPosition(_widget);
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CurrentPosition = new Vector2((float)position.X, (float)position.Y);
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}
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@ -96,22 +109,6 @@ namespace Ryujinx.Ava.Input
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return _size;
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}
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public string DriverName => "Avalonia";
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public event Action<string> OnGamepadConnected
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{
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add { }
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remove { }
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}
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public event Action<string> OnGamepadDisconnected
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{
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add { }
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remove { }
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}
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public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
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public IGamepad GetGamepad(string id)
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{
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return new AvaloniaMouse(this);
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@ -126,14 +123,14 @@ namespace Ryujinx.Ava.Input
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_isDisposed = true;
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_widget.PointerMoved -= Parent_PointerMovedEvent;
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_widget.PointerPressed -= Parent_PointerPressEvent;
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_widget.PointerReleased -= Parent_PointerReleaseEvent;
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_widget.PointerMoved -= Parent_PointerMovedEvent;
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_widget.PointerPressed -= Parent_PointerPressEvent;
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_widget.PointerReleased -= Parent_PointerReleaseEvent;
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_widget.PointerWheelChanged -= Parent_ScrollEvent;
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_window.PointerMoved -= Parent_PointerMovedEvent;
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_window.PointerPressed -= Parent_PointerPressEvent;
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_window.PointerReleased -= Parent_PointerReleaseEvent;
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_window.PointerMoved -= Parent_PointerMovedEvent;
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_window.PointerPressed -= Parent_PointerPressEvent;
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_window.PointerReleased -= Parent_PointerReleaseEvent;
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_window.PointerWheelChanged -= Parent_ScrollEvent;
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_widget = null;
|
||||
|
@ -68,7 +68,7 @@ namespace Ryujinx.Ava.Ui.Applet
|
||||
|
||||
private void AvaloniaDynamicTextInputHandler_KeyRelease(object sender, Avalonia.Input.KeyEventArgs e)
|
||||
{
|
||||
var key = (HidKey)AvaloniaMappingHelper.ToInputKey(e.Key);
|
||||
var key = (HidKey)AvaloniaKeyboardMappingHelper.ToInputKey(e.Key);
|
||||
|
||||
if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
|
||||
{
|
||||
@ -88,7 +88,7 @@ namespace Ryujinx.Ava.Ui.Applet
|
||||
|
||||
private void AvaloniaDynamicTextInputHandler_KeyPressed(object sender, KeyEventArgs e)
|
||||
{
|
||||
var key = (HidKey)AvaloniaMappingHelper.ToInputKey(e.Key);
|
||||
var key = (HidKey)AvaloniaKeyboardMappingHelper.ToInputKey(e.Key);
|
||||
|
||||
if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
|
||||
{
|
||||
|
@ -883,17 +883,17 @@ namespace Ryujinx.Ava.Ui.ViewModels
|
||||
|
||||
public void LoadConfigurableHotKeys()
|
||||
{
|
||||
if (AvaloniaMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi, out var showUiKey))
|
||||
if (AvaloniaKeyboardMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi, out var showUiKey))
|
||||
{
|
||||
ShowUiKey = new KeyGesture(showUiKey, KeyModifiers.None);
|
||||
}
|
||||
|
||||
if (AvaloniaMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot, out var screenshotKey))
|
||||
if (AvaloniaKeyboardMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot, out var screenshotKey))
|
||||
{
|
||||
ScreenshotKey = new KeyGesture(screenshotKey, KeyModifiers.None);
|
||||
}
|
||||
|
||||
if (AvaloniaMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause, out var pauseKey))
|
||||
if (AvaloniaKeyboardMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause, out var pauseKey))
|
||||
{
|
||||
PauseKey = new KeyGesture(pauseKey, KeyModifiers.None);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user