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Add R32_G32 texture format (#383)
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@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.Gal
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{
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R32G32B32A32 = 0x1,
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R16G16B16A16 = 0x3,
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R32G32 = 0x4,
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A8B8G8R8 = 0x8,
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A2B10G10R10 = 0x9,
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R32 = 0xf,
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@ -75,6 +75,7 @@ namespace Ryujinx.Graphics.Gal
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{
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case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_SINT;
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SINT;
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case GalTextureFormat.R32G32: return GalImageFormat.R32G32_SINT;
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case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_SINT_PACK32;
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case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_SINT_PACK32;
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case GalTextureFormat.R32: return GalImageFormat.R32_SINT;
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@ -89,6 +90,7 @@ namespace Ryujinx.Graphics.Gal
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{
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case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_UINT;
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_UINT;
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case GalTextureFormat.R32G32: return GalImageFormat.R32G32_UINT;
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case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_UINT_PACK32;
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case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_UINT_PACK32;
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case GalTextureFormat.R32: return GalImageFormat.R32_UINT;
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@ -111,6 +113,7 @@ namespace Ryujinx.Graphics.Gal
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{
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case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_SFLOAT;
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SFLOAT;
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case GalTextureFormat.R32G32: return GalImageFormat.R32G32_SFLOAT;
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case GalTextureFormat.R32: return GalImageFormat.R32_SFLOAT;
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case GalTextureFormat.BC6H_SF16: return GalImageFormat.BC6H_SFLOAT_BLOCK;
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case GalTextureFormat.BC6H_UF16: return GalImageFormat.BC6H_UFLOAT_BLOCK;
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@ -142,6 +145,9 @@ namespace Ryujinx.Graphics.Gal
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case GalFrameBufferFormat.RG8Snorm: return GalImageFormat.R8_SNORM;
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case GalFrameBufferFormat.RGBA8Snorm: return GalImageFormat.A8B8G8R8_SNORM_PACK32;
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case GalFrameBufferFormat.RG8Unorm: return GalImageFormat.R8G8_UNORM;
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case GalFrameBufferFormat.RG32Float: return GalImageFormat.R32G32_SFLOAT;
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case GalFrameBufferFormat.RG32Sint: return GalImageFormat.R32G32_SINT;
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case GalFrameBufferFormat.RG32Uint: return GalImageFormat.R32G32_UINT;
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}
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throw new NotImplementedException(Format.ToString());
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@ -169,6 +175,9 @@ namespace Ryujinx.Graphics.Gal
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case GalImageFormat.R16G16B16A16_SFLOAT:
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case GalImageFormat.R16G16B16A16_SINT:
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case GalImageFormat.R16G16B16A16_UINT:
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case GalImageFormat.R32G32_SFLOAT:
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case GalImageFormat.R32G32_SINT:
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case GalImageFormat.R32G32_UINT:
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case GalImageFormat.A8B8G8R8_SNORM_PACK32:
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case GalImageFormat.A8B8G8R8_UNORM_PACK32:
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case GalImageFormat.A8B8G8R8_SINT_PACK32:
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@ -135,6 +135,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalImageFormat.R16G16B16A16_SFLOAT: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
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case GalImageFormat.R16G16B16A16_SINT: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
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case GalImageFormat.R16G16B16A16_UINT: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
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case GalImageFormat.R32G32_SFLOAT: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float);
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case GalImageFormat.R32G32_SINT: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int);
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case GalImageFormat.R32G32_UINT: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt);
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case GalImageFormat.A8B8G8R8_SNORM_PACK32: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte);
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case GalImageFormat.A8B8G8R8_UNORM_PACK32: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalImageFormat.A8B8G8R8_SINT_PACK32: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte);
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@ -44,6 +44,9 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalImageFormat.R16G16B16A16_SNORM:
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case GalImageFormat.R16G16B16A16_UINT:
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case GalImageFormat.R16G16B16A16_UNORM:
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case GalImageFormat.R32G32_SFLOAT:
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case GalImageFormat.R32G32_SINT:
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case GalImageFormat.R32G32_UINT:
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return Image.Width * Image.Height * 8;
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case GalImageFormat.A8B8G8R8_SINT_PACK32:
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@ -12,6 +12,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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{
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case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
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case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
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case GalTextureFormat.R32G32: return Read8Bpp (Memory, Texture);
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case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
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