mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-28 01:50:50 +01:00
Make TextureGroup.ClearModified thread safe (#6686)
This commit is contained in:
parent
2b6cc4b353
commit
2ef4f92b07
@ -390,7 +390,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
_views.Remove(texture);
|
||||
|
||||
Group.RemoveView(texture);
|
||||
Group.RemoveView(_views, texture);
|
||||
|
||||
texture._viewStorage = texture;
|
||||
|
||||
|
@ -88,9 +88,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
private MultiRange TextureRange => Storage.Range;
|
||||
|
||||
/// <summary>
|
||||
/// The views list from the storage texture.
|
||||
/// The views array from the storage texture.
|
||||
/// </summary>
|
||||
private List<Texture> _views;
|
||||
private Texture[] _views;
|
||||
private TextureGroupHandle[] _handles;
|
||||
private bool[] _loadNeeded;
|
||||
|
||||
@ -1074,7 +1074,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
public void UpdateViews(List<Texture> views, Texture texture)
|
||||
{
|
||||
// This is saved to calculate overlapping views for each handle.
|
||||
_views = views;
|
||||
_views = views.ToArray();
|
||||
|
||||
bool layerViews = _hasLayerViews;
|
||||
bool mipViews = _hasMipViews;
|
||||
@ -1136,9 +1136,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <summary>
|
||||
/// Removes a view from the group, removing it from all overlap lists.
|
||||
/// </summary>
|
||||
/// <param name="views">The views list of the storage texture</param>
|
||||
/// <param name="view">View to remove from the group</param>
|
||||
public void RemoveView(Texture view)
|
||||
public void RemoveView(List<Texture> views, Texture view)
|
||||
{
|
||||
// This is saved to calculate overlapping views for each handle.
|
||||
_views = views.ToArray();
|
||||
|
||||
int offset = FindOffset(view);
|
||||
|
||||
foreach (TextureGroupHandle handle in _handles)
|
||||
@ -1605,9 +1609,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
Storage.SignalModifiedDirty();
|
||||
|
||||
if (_views != null)
|
||||
Texture[] views = _views;
|
||||
|
||||
if (views != null)
|
||||
{
|
||||
foreach (Texture texture in _views)
|
||||
foreach (Texture texture in views)
|
||||
{
|
||||
texture.SignalModifiedDirty();
|
||||
}
|
||||
|
@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
public TextureGroupHandle(TextureGroup group,
|
||||
int offset,
|
||||
ulong size,
|
||||
List<Texture> views,
|
||||
IEnumerable<Texture> views,
|
||||
int firstLayer,
|
||||
int firstLevel,
|
||||
int baseSlice,
|
||||
@ -201,8 +201,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// Calculate a list of which views overlap this handle.
|
||||
/// </summary>
|
||||
/// <param name="group">The parent texture group, used to find a view's base CPU VA offset</param>
|
||||
/// <param name="views">The list of views to search for overlaps</param>
|
||||
public void RecalculateOverlaps(TextureGroup group, List<Texture> views)
|
||||
/// <param name="views">The views to search for overlaps</param>
|
||||
public void RecalculateOverlaps(TextureGroup group, IEnumerable<Texture> views)
|
||||
{
|
||||
// Overlaps can be accessed from the memory tracking signal handler, so access must be atomic.
|
||||
lock (Overlaps)
|
||||
|
Loading…
Reference in New Issue
Block a user