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https://github.com/ryujinx-mirror/ryujinx.git
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Add Docked/Handheld text on status bar (#1205)
* Add Dock/Handheld on status bar * Simplified the code & move next to V-Sync * Nit.
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f84fb20959
commit
371b9999f2
@ -326,6 +326,8 @@ namespace Ryujinx.Ui
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_device.ProcessFrame();
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_device.ProcessFrame();
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}
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}
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string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? "Docked" : "Handheld";
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if (_ticks >= _ticksPerFrame)
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if (_ticks >= _ticksPerFrame)
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{
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{
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_device.PresentFrame(SwapBuffers);
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_device.PresentFrame(SwapBuffers);
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@ -334,6 +336,7 @@ namespace Ryujinx.Ui
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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_device.EnableDeviceVsync,
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_device.EnableDeviceVsync,
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dockedMode,
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$"Host: {_device.Statistics.GetSystemFrameRate():00.00} FPS",
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$"Host: {_device.Statistics.GetSystemFrameRate():00.00} FPS",
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$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
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$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
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$"GPU: {_renderer.GpuVendor}"));
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$"GPU: {_renderer.GpuVendor}"));
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@ -66,6 +66,7 @@ namespace Ryujinx.Ui
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[GUI] CheckMenuItem _fileExtToggle;
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[GUI] CheckMenuItem _fileExtToggle;
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[GUI] CheckMenuItem _pathToggle;
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[GUI] CheckMenuItem _pathToggle;
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[GUI] CheckMenuItem _fileSizeToggle;
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[GUI] CheckMenuItem _fileSizeToggle;
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[GUI] Label _dockedMode;
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[GUI] Label _gameStatus;
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[GUI] Label _gameStatus;
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[GUI] TreeView _gameTable;
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[GUI] TreeView _gameTable;
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[GUI] TreeSelection _gameTableSelection;
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[GUI] TreeSelection _gameTableSelection;
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@ -665,6 +666,7 @@ namespace Ryujinx.Ui
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_hostStatus.Text = args.HostStatus;
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_hostStatus.Text = args.HostStatus;
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_gameStatus.Text = args.GameStatus;
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_gameStatus.Text = args.GameStatus;
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_gpuName.Text = args.GpuName;
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_gpuName.Text = args.GpuName;
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_dockedMode.Text = args.DockedMode;
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if (args.VSyncEnabled)
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if (args.VSyncEnabled)
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{
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{
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@ -494,7 +494,7 @@
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</packing>
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</packing>
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</child>
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</child>
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<child>
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<child>
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<object class="GtkLabel" id="_hostStatus">
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<object class="GtkLabel" id="_dockedMode">
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<property name="visible">True</property>
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="halign">start</property>
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@ -519,7 +519,7 @@
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</packing>
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</packing>
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</child>
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</child>
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<child>
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<child>
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<object class="GtkLabel" id="_gameStatus">
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<object class="GtkLabel" id="_hostStatus">
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<property name="visible">True</property>
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="halign">start</property>
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@ -543,6 +543,31 @@
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<property name="position">5</property>
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<property name="position">5</property>
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</packing>
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</packing>
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</child>
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</child>
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<child>
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<object class="GtkLabel" id="_gameStatus">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="margin_left">5</property>
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<property name="margin_right">5</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">6</property>
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</packing>
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</child>
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<child>
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<object class="GtkSeparator">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">7</property>
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</packing>
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</child>
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<child>
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<child>
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<object class="GtkLabel" id="_gpuName">
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<object class="GtkLabel" id="_gpuName">
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<property name="visible">True</property>
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<property name="visible">True</property>
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@ -553,7 +578,7 @@
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<packing>
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<packing>
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<property name="expand">True</property>
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<property name="expand">True</property>
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<property name="fill">True</property>
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<property name="fill">True</property>
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<property name="position">6</property>
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<property name="position">8</property>
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</packing>
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</packing>
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</child>
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</child>
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</object>
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</object>
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@ -5,13 +5,15 @@ namespace Ryujinx.Ui
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public class StatusUpdatedEventArgs : EventArgs
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public class StatusUpdatedEventArgs : EventArgs
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{
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{
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public bool VSyncEnabled;
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public bool VSyncEnabled;
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public string DockedMode;
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public string HostStatus;
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public string HostStatus;
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public string GameStatus;
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public string GameStatus;
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public string GpuName;
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public string GpuName;
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public StatusUpdatedEventArgs(bool vSyncEnabled, string hostStatus, string gameStatus, string gpuName)
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public StatusUpdatedEventArgs(bool vSyncEnabled, string dockedMode, string hostStatus, string gameStatus, string gpuName)
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{
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{
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VSyncEnabled = vSyncEnabled;
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VSyncEnabled = vSyncEnabled;
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DockedMode = dockedMode;
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HostStatus = hostStatus;
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HostStatus = hostStatus;
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GameStatus = gameStatus;
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GameStatus = gameStatus;
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GpuName = gpuName;
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GpuName = gpuName;
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