mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-28 10:00:50 +01:00
Fix DMA linear texture copy fast path (#3496)
* Fix DMA linear texture copy fast path * Formatting
This commit is contained in:
parent
3c3bcd82fe
commit
37b6e081da
@ -216,13 +216,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||||||
{
|
{
|
||||||
var target = memoryManager.Physical.TextureCache.FindTexture(
|
var target = memoryManager.Physical.TextureCache.FindTexture(
|
||||||
memoryManager,
|
memoryManager,
|
||||||
dst,
|
|
||||||
dstGpuVa,
|
dstGpuVa,
|
||||||
dstBpp,
|
dstBpp,
|
||||||
dstStride,
|
dstStride,
|
||||||
|
dst.Height,
|
||||||
xCount,
|
xCount,
|
||||||
yCount,
|
yCount,
|
||||||
dstLinear);
|
dstLinear,
|
||||||
|
dst.MemoryLayout);
|
||||||
|
|
||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
|
@ -900,23 +900,25 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// Tries to find an existing texture matching the given buffer copy destination. If none is found, returns null.
|
/// Tries to find an existing texture matching the given buffer copy destination. If none is found, returns null.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
|
/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
|
||||||
/// <param name="tex">The texture information</param>
|
|
||||||
/// <param name="gpuVa">GPU virtual address of the texture</param>
|
/// <param name="gpuVa">GPU virtual address of the texture</param>
|
||||||
/// <param name="bpp">Bytes per pixel</param>
|
/// <param name="bpp">Bytes per pixel</param>
|
||||||
/// <param name="stride">If <paramref name="linear"/> is true, should have the texture stride, otherwise ignored</param>
|
/// <param name="stride">If <paramref name="linear"/> is true, should have the texture stride, otherwise ignored</param>
|
||||||
|
/// <param name="height">If <paramref name="linear"/> is false, should have the texture height, otherwise ignored</param>
|
||||||
/// <param name="xCount">Number of pixels to be copied per line</param>
|
/// <param name="xCount">Number of pixels to be copied per line</param>
|
||||||
/// <param name="yCount">Number of lines to be copied</param>
|
/// <param name="yCount">Number of lines to be copied</param>
|
||||||
/// <param name="linear">True if the texture has a linear layout, false otherwise</param>
|
/// <param name="linear">True if the texture has a linear layout, false otherwise</param>
|
||||||
|
/// <param name="memoryLayout">If <paramref name="linear"/> is false, should have the memory layout, otherwise ignored</param>
|
||||||
/// <returns>A matching texture, or null if there is no match</returns>
|
/// <returns>A matching texture, or null if there is no match</returns>
|
||||||
public Texture FindTexture(
|
public Texture FindTexture(
|
||||||
MemoryManager memoryManager,
|
MemoryManager memoryManager,
|
||||||
DmaTexture tex,
|
|
||||||
ulong gpuVa,
|
ulong gpuVa,
|
||||||
int bpp,
|
int bpp,
|
||||||
int stride,
|
int stride,
|
||||||
|
int height,
|
||||||
int xCount,
|
int xCount,
|
||||||
int yCount,
|
int yCount,
|
||||||
bool linear)
|
bool linear,
|
||||||
|
MemoryLayout memoryLayout)
|
||||||
{
|
{
|
||||||
ulong address = memoryManager.Translate(gpuVa);
|
ulong address = memoryManager.Translate(gpuVa);
|
||||||
|
|
||||||
@ -945,7 +947,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
// Size is not available for linear textures. Use the stride and end of the copy region instead.
|
// Size is not available for linear textures. Use the stride and end of the copy region instead.
|
||||||
|
|
||||||
match = texture.Info.IsLinear && texture.Info.Stride == stride && tex.RegionY + yCount <= texture.Info.Height;
|
match = texture.Info.IsLinear && texture.Info.Stride == stride && yCount == texture.Info.Height;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -953,10 +955,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
// Due to the way linear strided and block layouts work, widths can be multiplied by Bpp for comparison.
|
// Due to the way linear strided and block layouts work, widths can be multiplied by Bpp for comparison.
|
||||||
// Note: tex.Width is the aligned texture size. Prefer param.XCount, as the destination should be a texture with that exact size.
|
// Note: tex.Width is the aligned texture size. Prefer param.XCount, as the destination should be a texture with that exact size.
|
||||||
|
|
||||||
bool sizeMatch = xCount * bpp == texture.Info.Width * format.BytesPerPixel && tex.Height == texture.Info.Height;
|
bool sizeMatch = xCount * bpp == texture.Info.Width * format.BytesPerPixel && height == texture.Info.Height;
|
||||||
bool formatMatch = !texture.Info.IsLinear &&
|
bool formatMatch = !texture.Info.IsLinear &&
|
||||||
texture.Info.GobBlocksInY == tex.MemoryLayout.UnpackGobBlocksInY() &&
|
texture.Info.GobBlocksInY == memoryLayout.UnpackGobBlocksInY() &&
|
||||||
texture.Info.GobBlocksInZ == tex.MemoryLayout.UnpackGobBlocksInZ();
|
texture.Info.GobBlocksInZ == memoryLayout.UnpackGobBlocksInZ();
|
||||||
|
|
||||||
match = sizeMatch && formatMatch;
|
match = sizeMatch && formatMatch;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user