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Fix shaders with mixed PBK and SSY addresses on the stack (#2329)
* Fix shaders with mixed PBK and SSY addresses on the stack * Address PR feedback and nits
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@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2317;
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private const ulong ShaderCodeGenVersion = 2329;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@ -318,6 +318,12 @@ namespace Ryujinx.Graphics.Shader.Decoders
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opCode is OpCodeExit;
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}
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private enum MergeType
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{
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Brk = 0,
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Sync = 1
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}
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private struct PathBlockState
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{
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public Block Block { get; }
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@ -332,6 +338,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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private RestoreType _restoreType;
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private ulong _restoreValue;
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private MergeType _restoreMergeType;
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public bool ReturningFromVisit => _restoreType != RestoreType.None;
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@ -340,6 +347,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Block = block;
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_restoreType = RestoreType.None;
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_restoreValue = 0;
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_restoreMergeType = default;
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}
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public PathBlockState(int oldStackSize)
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@ -347,20 +355,22 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Block = null;
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_restoreType = RestoreType.PopPushOp;
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_restoreValue = (ulong)oldStackSize;
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_restoreMergeType = default;
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}
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public PathBlockState(ulong syncAddress)
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public PathBlockState(ulong syncAddress, MergeType mergeType)
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{
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Block = null;
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_restoreType = RestoreType.PushBranchOp;
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_restoreValue = syncAddress;
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_restoreMergeType = mergeType;
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}
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public void RestoreStackState(Stack<ulong> branchStack)
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public void RestoreStackState(Stack<(ulong, MergeType)> branchStack)
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{
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if (_restoreType == RestoreType.PushBranchOp)
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{
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branchStack.Push(_restoreValue);
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branchStack.Push((_restoreValue, _restoreMergeType));
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}
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else if (_restoreType == RestoreType.PopPushOp)
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{
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@ -380,7 +390,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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HashSet<Block> visited = new HashSet<Block>();
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Stack<ulong> branchStack = new Stack<ulong>();
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Stack<(ulong, MergeType)> branchStack = new Stack<(ulong, MergeType)>();
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void Push(PathBlockState pbs)
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{
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@ -426,7 +436,9 @@ namespace Ryujinx.Graphics.Shader.Decoders
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for (int index = pushOpIndex; index < pushOpsCount; index++)
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{
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branchStack.Push(current.PushOpCodes[index].GetAbsoluteAddress());
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OpCodePush currentPushOp = current.PushOpCodes[index];
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MergeType pushMergeType = currentPushOp.Emitter == InstEmit.Ssy ? MergeType.Sync : MergeType.Brk;
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branchStack.Push((currentPushOp.GetAbsoluteAddress(), pushMergeType));
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}
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}
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@ -452,27 +464,51 @@ namespace Ryujinx.Graphics.Shader.Decoders
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}
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else if (current.GetLastOp() is OpCodeBranchPop op)
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{
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ulong targetAddress = branchStack.Pop();
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MergeType popMergeType = op.Emitter == InstEmit.Sync ? MergeType.Sync : MergeType.Brk;
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bool found = true;
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ulong targetAddress = 0UL;
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MergeType mergeType;
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do
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{
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if (branchStack.Count == 0)
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{
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branchStack.Push(targetAddress);
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found = false;
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break;
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}
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(targetAddress, mergeType) = branchStack.Pop();
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// Push the target address (this will be used to push the address
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// back into the SSY/PBK stack when we return from that block),
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Push(new PathBlockState(targetAddress, mergeType));
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}
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while (mergeType != popMergeType);
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// Make sure we found the correct address,
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// the push and pop instruction types must match, so:
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// - BRK can only consume addresses pushed by PBK.
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// - SYNC can only consume addresses pushed by SSY.
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if (found)
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{
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if (branchStack.Count == 0)
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{
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// If the entire stack was consumed, then the current pop instruction
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// just consumed the address from out push instruction.
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op.Targets.Add(pushOp, op.Targets.Count);
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pushOp.PopOps.TryAdd(op, Local());
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}
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else
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{
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// First we push the target address (this will be used to push the
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// address back into the SSY/PBK stack when we return from that block),
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// then we push the block itself into the work "queue" (well, it's a stack)
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// Push the block itself into the work "queue" (well, it's a stack)
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// for processing.
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Push(new PathBlockState(targetAddress));
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Push(new PathBlockState(blocks[targetAddress]));
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}
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}
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}
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}
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}
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}
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}
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@ -1,5 +1,4 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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