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Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
* Insert bitcast for assignment of fragment integer outputs on GLSL * Shader cache version bump
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 4336;
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private const uint CodeGenVersion = 4369;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -485,6 +485,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location);
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return type.ToAggregateType();
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}
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else if (context.Config.Stage == ShaderStage.Fragment && isAsgDest &&
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operand.Value >= AttributeConsts.FragmentOutputColorBase &&
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operand.Value < AttributeConsts.FragmentOutputColorEnd)
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{
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int location = (operand.Value - AttributeConsts.FragmentOutputColorBase) / 16;
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AttributeType type = context.Config.GpuAccessor.QueryFragmentOutputType(location);
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return type.ToAggregateType();
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}
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}
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