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Implement alpha test using legacy functions (#1426)
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@ -31,6 +31,8 @@ namespace Ryujinx.Graphics.GAL
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void EndTransformFeedback();
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void SetAlphaTest(bool enable, float reference, CompareOp op);
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void SetBlendState(int index, BlendDescriptor blend);
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void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
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@ -61,9 +63,7 @@ namespace Ryujinx.Graphics.GAL
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void SetRasterizerDiscard(bool discard);
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void SetRenderTargetScale(float scale);
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void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
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void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
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void SetSampler(int index, ShaderStage stage, ISampler sampler);
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@ -164,6 +164,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
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UpdateDepthClampState(state);
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}
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if (state.QueryModified(MethodOffset.AlphaTestEnable,
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MethodOffset.AlphaTestRef,
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MethodOffset.AlphaTestFunc))
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{
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UpdateAlphaTestState(state);
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}
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if (state.QueryModified(MethodOffset.DepthTestEnable,
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MethodOffset.DepthWriteEnable,
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MethodOffset.DepthTestFunc))
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@ -450,6 +457,18 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_context.Renderer.Pipeline.SetDepthClamp((clip & ViewVolumeClipControl.DepthClampDisabled) == 0);
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}
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/// <summary>
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/// Updates host alpha test state based on current GPU state.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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private void UpdateAlphaTestState(GpuState state)
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{
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_context.Renderer.Pipeline.SetAlphaTest(
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state.Get<Boolean32>(MethodOffset.AlphaTestEnable),
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state.Get<float>(MethodOffset.AlphaTestRef),
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state.Get<CompareOp>(MethodOffset.AlphaTestFunc));
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}
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/// <summary>
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/// Updates host depth test state based on current GPU state.
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/// </summary>
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@ -52,8 +52,11 @@ namespace Ryujinx.Graphics.Gpu.State
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DepthTestEnable = 0x4b3,
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BlendIndependent = 0x4b9,
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DepthWriteEnable = 0x4ba,
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AlphaTestEnable = 0x4bb,
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VbElementU8 = 0x4c1,
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DepthTestFunc = 0x4c3,
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AlphaTestRef = 0x4c4,
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AlphaTestFunc = 0x4c5,
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BlendConstant = 0x4c7,
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BlendStateCommon = 0x4cf,
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BlendEnableCommon = 0x4d7,
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@ -157,7 +157,6 @@ namespace Ryujinx.Graphics.OpenGL
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if (!_program.IsLinked)
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{
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Logger.PrintDebug(LogClass.Gpu, "Dispatch error, shader not linked.");
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return;
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}
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@ -171,7 +170,6 @@ namespace Ryujinx.Graphics.OpenGL
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if (!_program.IsLinked)
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{
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Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked.");
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return;
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}
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@ -290,7 +288,6 @@ namespace Ryujinx.Graphics.OpenGL
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if (!_program.IsLinked)
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{
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Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked.");
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return;
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}
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@ -527,12 +524,23 @@ namespace Ryujinx.Graphics.OpenGL
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_tfEnabled = false;
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}
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public void SetAlphaTest(bool enable, float reference, CompareOp op)
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{
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if (!enable)
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{
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GL.Disable(EnableCap.AlphaTest);
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return;
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}
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GL.AlphaFunc((AlphaFunction)op.Convert(), reference);
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GL.Enable(EnableCap.AlphaTest);
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}
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public void SetBlendState(int index, BlendDescriptor blend)
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{
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if (!blend.Enable)
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{
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GL.Disable(IndexedEnableCap.Blend, index);
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return;
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}
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@ -658,7 +666,6 @@ namespace Ryujinx.Graphics.OpenGL
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if (!enable)
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{
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GL.Disable(EnableCap.CullFace);
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return;
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}
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@ -742,7 +749,6 @@ namespace Ryujinx.Graphics.OpenGL
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if (!enable)
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{
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GL.Disable(EnableCap.PrimitiveRestart);
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return;
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}
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@ -874,7 +880,6 @@ namespace Ryujinx.Graphics.OpenGL
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if (!stencilTest.TestEnable)
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{
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GL.Disable(EnableCap.StencilTest);
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return;
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}
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@ -1077,7 +1082,6 @@ namespace Ryujinx.Graphics.OpenGL
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if (buffer.Handle == null)
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{
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GL.BindBufferRange(target, bindingPoint, 0, IntPtr.Zero, 0);
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return;
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}
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