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Better SDL2 Audio Init Error Logging (#3967)
* Better SDL2 Audio Init Error Logging * Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs Co-authored-by: Mary-nyan <thog@protonmail.com> * Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs Co-authored-by: Mary-nyan <thog@protonmail.com> * Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs Co-authored-by: Mary-nyan <thog@protonmail.com> * Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update SDL2HardwareDeviceDriver.cs * Update SDL2HardwareDeviceDriver.cs Co-authored-by: Mary-nyan <thog@protonmail.com> Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@ -1,5 +1,6 @@
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Memory;
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using Ryujinx.SDL2.Common;
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using System;
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@ -112,6 +113,9 @@ namespace Ryujinx.Audio.Backends.SDL2
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if (device == 0)
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{
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Logger.Error?.Print(LogClass.Application,
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$"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\"");
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return 0;
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}
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@ -119,6 +123,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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if (!isValid)
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{
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Logger.Error?.Print(LogClass.Application, "SDL2 open audio device is not valid");
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SDL_CloseAudioDevice(device);
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return 0;
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@ -69,7 +69,7 @@ namespace Ryujinx.SDL2.Common
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if (SDL_Init(SdlInitFlags) != 0)
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{
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string errorMessage = $"SDL2 initlaization failed with error \"{SDL_GetError()}\"";
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string errorMessage = $"SDL2 initialization failed with error \"{SDL_GetError()}\"";
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Logger.Error?.Print(LogClass.Application, errorMessage);
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