mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 00:40:13 +01:00
Use vector transform feedback outputs with fragment shaders (#4708)
* Use vector transform feedback outputs with fragment shaders * Shader cache version bump * Fix missing outputs when vector transform feedback outputs are used
This commit is contained in:
parent
3f98369a17
commit
4dd77316f7
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 4703;
|
||||
private const uint CodeGenVersion = 4707;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
@ -449,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
if (translatorContexts[i] != null)
|
||||
{
|
||||
translatorContexts[i].SetGeometryShaderLayerInputAttribute(info.GpLayerInputAttribute);
|
||||
translatorContexts[i].SetLastInVertexPipeline(translatorContexts[5] != null);
|
||||
translatorContexts[i].SetLastInVertexPipeline();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -569,7 +569,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
|
||||
if (context.Config.TransformFeedbackEnabled && context.Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
for (int c = 0; c < 4; c++)
|
||||
int attrOffset = AttributeConsts.UserAttributeBase + attr * 16;
|
||||
int components = context.Info.GetTransformFeedbackOutputComponents(attrOffset);
|
||||
|
||||
if (components > 1)
|
||||
{
|
||||
string type = components switch
|
||||
{
|
||||
2 => "vec2",
|
||||
3 => "vec3",
|
||||
4 => "vec4",
|
||||
_ => "float"
|
||||
};
|
||||
|
||||
context.AppendLine($"layout (location = {attr}) in {type} {name};");
|
||||
}
|
||||
|
||||
for (int c = components > 1 ? components : 0; c < 4; c++)
|
||||
{
|
||||
char swzMask = "xyzw"[c];
|
||||
|
||||
@ -642,7 +658,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
|
||||
{
|
||||
int attrOffset = AttributeConsts.UserAttributeBase + attr * 16;
|
||||
int components = context.Config.LastInPipeline ? context.Info.GetTransformFeedbackOutputComponents(attrOffset) : 1;
|
||||
int components = context.Info.GetTransformFeedbackOutputComponents(attrOffset);
|
||||
|
||||
if (components > 1)
|
||||
{
|
||||
@ -664,22 +680,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
|
||||
context.AppendLine($"layout (location = {attr}{xfb}) out {type} {name};");
|
||||
}
|
||||
else
|
||||
|
||||
for (int c = components > 1 ? components : 0; c < 4; c++)
|
||||
{
|
||||
for (int c = 0; c < 4; c++)
|
||||
char swzMask = "xyzw"[c];
|
||||
|
||||
string xfb = string.Empty;
|
||||
|
||||
var tfOutput = context.Info.GetTransformFeedbackOutput(attrOffset + c * 4);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
char swzMask = "xyzw"[c];
|
||||
|
||||
string xfb = string.Empty;
|
||||
|
||||
var tfOutput = context.Info.GetTransformFeedbackOutput(attrOffset + c * 4);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
|
||||
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
((config.LastInVertexPipeline && isOutAttr) ||
|
||||
(config.Stage == ShaderStage.Fragment && !isOutAttr)))
|
||||
{
|
||||
int components = config.LastInPipeline ? context.Info.GetTransformFeedbackOutputComponents(attrOffset) : 1;
|
||||
int components = context.Info.GetTransformFeedbackOutputComponents(attrOffset);
|
||||
string name = components > 1 ? $"{prefix}{(value >> 4)}" : $"{prefix}{(value >> 4)}_{swzMask}";
|
||||
|
||||
if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
|
||||
|
@ -341,7 +341,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
attrOffset = attr;
|
||||
type = elemType;
|
||||
|
||||
if (Config.LastInPipeline && isOutAttr)
|
||||
if (isOutAttr)
|
||||
{
|
||||
int components = Info.GetTransformFeedbackOutputComponents(attr);
|
||||
|
||||
|
@ -673,7 +673,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
int components = 1;
|
||||
var type = attrInfo.Type & AggregateType.ElementTypeMask;
|
||||
|
||||
if (context.Config.LastInPipeline && isOutAttr)
|
||||
if (isOutAttr)
|
||||
{
|
||||
components = context.Info.GetTransformFeedbackOutputComponents(attr);
|
||||
|
||||
|
@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
context.LeaveFunction();
|
||||
}
|
||||
|
||||
if (config.TransformFeedbackEnabled && config.LastInVertexPipeline)
|
||||
if (config.TransformFeedbackEnabled && (config.LastInVertexPipeline || config.Stage == ShaderStage.Fragment))
|
||||
{
|
||||
for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++)
|
||||
{
|
||||
|
@ -17,7 +17,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
public ShaderStage Stage { get; }
|
||||
|
||||
public bool GpPassthrough { get; }
|
||||
public bool LastInPipeline { get; private set; }
|
||||
public bool LastInVertexPipeline { get; private set; }
|
||||
|
||||
public bool HasLayerInputAttribute { get; private set; }
|
||||
@ -145,7 +144,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
OmapSampleMask = header.OmapSampleMask;
|
||||
OmapDepth = header.OmapDepth;
|
||||
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
|
||||
LastInPipeline = true;
|
||||
LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
|
||||
}
|
||||
|
||||
@ -253,13 +251,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
GpLayerInputAttribute = attr;
|
||||
}
|
||||
|
||||
public void SetLastInVertexPipeline(bool hasFragment)
|
||||
public void SetLastInVertexPipeline()
|
||||
{
|
||||
if (!hasFragment)
|
||||
{
|
||||
LastInPipeline = true;
|
||||
}
|
||||
|
||||
LastInVertexPipeline = true;
|
||||
}
|
||||
|
||||
@ -331,8 +324,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
config._perPatchAttributeLocations = locationsMap;
|
||||
}
|
||||
|
||||
LastInPipeline = false;
|
||||
|
||||
// We don't consider geometry shaders using the geometry shader passthrough feature
|
||||
// as being the last because when this feature is used, it can't actually modify any of the outputs,
|
||||
// so the stage that comes before it is the last one that can do modifications.
|
||||
|
@ -143,9 +143,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
_config.SetGeometryShaderLayerInputAttribute(attr);
|
||||
}
|
||||
|
||||
public void SetLastInVertexPipeline(bool hasFragment)
|
||||
public void SetLastInVertexPipeline()
|
||||
{
|
||||
_config.SetLastInVertexPipeline(hasFragment);
|
||||
_config.SetLastInVertexPipeline();
|
||||
}
|
||||
|
||||
public ShaderProgram Translate(TranslatorContext other = null)
|
||||
|
Loading…
Reference in New Issue
Block a user