Implemented ISystemSettingsServer.IsUserSystemClockAutomaticCorrectionEnabled (#1932)

* Added IsUserSystemClockAutomaticCorrectionEnabled

This is used when a game want to check if you game is synced with a server

* Update ISystemSettingsServer.cs

* Implemented OpenDataStorageWithProgramIndex

* Update IFileSystemProxy.cs

* Commited that file on accidant

* Update IFileSystemProxy.cs

* Revert "Merge branch 'master' of https://github.com/Joshi234/Ryujinx"

This reverts commit 375f43045507bc12e743ae1babc6f47bd72987f5, reversing
changes made to 672e2c8f7da28160f2f575a16aaa135d232bf655.

* Revert "Update IFileSystemProxy.cs"

This reverts commit 672e2c8f7da28160f2f575a16aaa135d232bf655.

* Update IFileSystemProxy.cs

* Update ISystemSettingsServer.cs

* removed accidantel addition of IFileSystemProxy.OpenDataStorageWithProgramIndex

* Update Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix formating and add missing stub

* Update ISystemSettingsServer.cs

* Update ISystemSettingsServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
Joshi234 2021-02-09 09:41:31 +01:00 committed by GitHub
parent 5ea7d77981
commit 51f7cc1483
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@ -220,6 +220,18 @@ namespace Ryujinx.HLE.HOS.Services.Settings
return ResultCode.Success; return ResultCode.Success;
} }
[Command(60)]
// IsUserSystemClockAutomaticCorrectionEnabled() -> bool
public ResultCode IsUserSystemClockAutomaticCorrectionEnabled(ServiceCtx context)
{
// NOTE: When set to true, is automatically synced with the internet.
context.ResponseData.Write(true);
Logger.Stub?.PrintStub(LogClass.ServiceSet, "Stubbed");
return ResultCode.Success;
}
public byte[] GetFirmwareData(Switch device) public byte[] GetFirmwareData(Switch device)
{ {
long titleId = 0x0100000000000809; long titleId = 0x0100000000000809;
@ -267,4 +279,4 @@ namespace Ryujinx.HLE.HOS.Services.Settings
} }
} }
} }
} }