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Name all threads (#886)
* Name all threads Close #874 * use ThreadName instead of ThreadId in Logging
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@ -58,9 +58,12 @@ namespace ARMeilleure.Translation
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{
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if (Interlocked.Increment(ref _threadCount) == 1)
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{
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Thread backgroundTranslatorThread = new Thread(TranslateQueuedSubs);
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Thread backgroundTranslatorThread = new Thread(TranslateQueuedSubs)
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{
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Name = "CPU.BackgroundTranslatorThread",
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Priority = ThreadPriority.Lowest
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};
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backgroundTranslatorThread.Priority = ThreadPriority.Lowest;
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backgroundTranslatorThread.Start();
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}
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@ -70,7 +70,10 @@ namespace Ryujinx.Audio
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_context = new AudioContext();
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_tracks = new ConcurrentDictionary<int, OpenALAudioTrack>();
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_keepPolling = true;
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_audioPollerThread = new Thread(AudioPollerWork);
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_audioPollerThread = new Thread(AudioPollerWork)
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{
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Name = "Audio.PollerThread"
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};
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_audioPollerThread.Start();
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}
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@ -18,8 +18,13 @@ namespace Ryujinx.Common.Logging
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sb.AppendFormat(@"{0:hh\:mm\:ss\.fff}", args.Time);
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sb.Append(" | ");
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sb.AppendFormat("{0:d4}", args.ThreadId);
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if (args.ThreadName != null)
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{
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sb.Append(args.ThreadName);
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sb.Append(' ');
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}
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sb.Append(args.Message);
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if (args.Data != null)
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@ -6,24 +6,24 @@ namespace Ryujinx.Common.Logging
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{
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public LogLevel Level { get; private set; }
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public TimeSpan Time { get; private set; }
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public int ThreadId { get; private set; }
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public string ThreadName { get; private set; }
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public string Message { get; private set; }
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public object Data { get; private set; }
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public LogEventArgs(LogLevel level, TimeSpan time, int threadId, string message)
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public LogEventArgs(LogLevel level, TimeSpan time, string threadName, string message)
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{
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Level = level;
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Time = time;
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ThreadId = threadId;
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ThreadName = threadName;
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Message = message;
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}
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public LogEventArgs(LogLevel level, TimeSpan time, int threadId, string message, object data)
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public LogEventArgs(LogLevel level, TimeSpan time, string threadName, string message, object data)
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{
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Level = level;
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Time = time;
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ThreadId = threadId;
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ThreadName = threadName;
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Message = message;
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Data = data;
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}
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@ -155,7 +155,7 @@ namespace Ryujinx.Common.Logging
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{
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if (m_EnabledLevels[(int)logLevel] && m_EnabledClasses[(int)logClass])
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{
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Updated?.Invoke(null, new LogEventArgs(logLevel, m_Time.Elapsed, Thread.CurrentThread.ManagedThreadId, message));
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Updated?.Invoke(null, new LogEventArgs(logLevel, m_Time.Elapsed, Thread.CurrentThread.Name, message));
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}
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}
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@ -163,7 +163,7 @@ namespace Ryujinx.Common.Logging
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{
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if (m_EnabledLevels[(int)logLevel] && m_EnabledClasses[(int)logClass])
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{
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Updated?.Invoke(null, new LogEventArgs(logLevel, m_Time.Elapsed, Thread.CurrentThread.ManagedThreadId, message, data));
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Updated?.Invoke(null, new LogEventArgs(logLevel, m_Time.Elapsed, Thread.CurrentThread.Name, message, data));
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}
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}
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@ -57,6 +57,7 @@ namespace Ryujinx.Common.Logging
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}
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});
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_messageThread.Name = "Logger.MessageThread";
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_messageThread.IsBackground = true;
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_messageThread.Start();
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}
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@ -33,7 +33,10 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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_keepRunning = true;
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Thread work = new Thread(WaitAndCheckScheduledObjects);
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Thread work = new Thread(WaitAndCheckScheduledObjects)
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{
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Name = "HLE.TimeManager"
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};
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work.Start();
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}
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@ -17,7 +17,10 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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public void StartAutoPreemptionThread()
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{
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Thread preemptionThread = new Thread(PreemptCurrentThread);
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Thread preemptionThread = new Thread(PreemptCurrentThread)
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{
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Name = "HLE.PreemptionThread"
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};
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_keepPreempting = true;
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@ -159,7 +159,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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is64Bits = true;
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}
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HostThread = new Thread(customHostThreadStart == null ? () => ThreadStart(entrypoint) : customHostThreadStart);
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HostThread = new Thread(customHostThreadStart ?? (() => ThreadStart(entrypoint)));
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Context = new ARMeilleure.State.ExecutionContext();
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@ -185,7 +185,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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ThreadUid = System.GetThreadUid();
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HostThread.Name = $"Host Thread (thread id {ThreadUid})";
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HostThread.Name = $"HLE.HostThread.{ThreadUid}";
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_hasBeenInitialized = true;
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@ -55,7 +55,10 @@ namespace Ryujinx.Profiler
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_cleanupRunning = true;
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// Create cleanup thread.
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_cleanupThread = new Thread(CleanupLoop);
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_cleanupThread = new Thread(CleanupLoop)
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{
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Name = "Profiler.CleanupThread"
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};
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_cleanupThread.Start();
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}
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@ -21,7 +21,10 @@ namespace Ryujinx.Profiler.UI
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{
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_profilerRunning = true;
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_prevTime = 0;
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_profileThread = new Thread(ProfileLoop);
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_profileThread = new Thread(ProfileLoop)
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{
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Name = "Profiler.ProfileThread"
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};
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_profileThread.Start();
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}
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}
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@ -60,7 +63,10 @@ namespace Ryujinx.Profiler.UI
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using (_window = new ProfileWindow())
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{
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// Create thread for render loop
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_renderThread = new Thread(RenderLoop);
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_renderThread = new Thread(RenderLoop)
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{
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Name = "Profiler.RenderThread"
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};
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_renderThread.Start();
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while (_profilerRunning)
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@ -120,7 +120,10 @@ namespace Ryujinx.Ui
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Context.MakeCurrent(null);
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// OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
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_renderThread = new Thread(RenderLoop);
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_renderThread = new Thread(RenderLoop)
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{
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Name = "GUI.RenderThread"
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};
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_renderThread.Start();
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@ -653,6 +653,7 @@ namespace Ryujinx.Ui
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}
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});
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thread.Name = "GUI.FirmwareInstallerThread";
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thread.Start();
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}
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else
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