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gui: Disable usage of updater module for the time being (#20)
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@ -193,6 +193,7 @@
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</MenuItem>
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</MenuItem>
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</MenuItem>
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</MenuItem>
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<MenuItem VerticalAlignment="Center" Header="{locale:Locale MenuBarHelp}">
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<MenuItem VerticalAlignment="Center" Header="{locale:Locale MenuBarHelp}">
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<!--
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<MenuItem
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<MenuItem
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Name="UpdateMenuItem"
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Name="UpdateMenuItem"
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IsEnabled="{Binding CanUpdate}"
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IsEnabled="{Binding CanUpdate}"
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@ -200,6 +201,7 @@
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Header="{locale:Locale MenuBarHelpCheckForUpdates}"
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Header="{locale:Locale MenuBarHelpCheckForUpdates}"
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ToolTip.Tip="{locale:Locale CheckUpdatesTooltip}" />
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ToolTip.Tip="{locale:Locale CheckUpdatesTooltip}" />
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<Separator />
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<Separator />
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-->
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<MenuItem
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<MenuItem
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Click="OpenAboutWindow"
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Click="OpenAboutWindow"
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Header="{locale:Locale MenuBarHelpAbout}"
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Header="{locale:Locale MenuBarHelpAbout}"
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@ -361,6 +361,8 @@ namespace Ryujinx.Ava.UI.Windows
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await Dispatcher.UIThread.InvokeAsync(async () => await UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys));
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await Dispatcher.UIThread.InvokeAsync(async () => await UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys));
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}
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}
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// MIRROR ADJ: We aren't using semver release tags for the time being
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/*
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if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false))
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if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false))
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{
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{
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await Updater.BeginParse(this, false).ContinueWith(task =>
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await Updater.BeginParse(this, false).ContinueWith(task =>
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@ -368,6 +370,7 @@ namespace Ryujinx.Ava.UI.Windows
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Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}");
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Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}");
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}, TaskContinuationOptions.OnlyOnFaulted);
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}, TaskContinuationOptions.OnlyOnFaulted);
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}
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}
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*/
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}
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}
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private void Load()
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private void Load()
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