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Relax sampler pool requirement (#2703)
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@ -344,12 +344,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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return;
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return;
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}
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}
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if (samplerPool == null)
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{
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Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses textures, but sampler pool was not set.");
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return;
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}
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for (int index = 0; index < textureCount; index++)
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for (int index = 0; index < textureCount; index++)
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{
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{
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TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
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TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
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@ -405,7 +399,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_channel.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
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_channel.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
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}
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}
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Sampler sampler = samplerPool.Get(samplerId);
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Sampler sampler = samplerPool?.Get(samplerId);
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ISampler hostSampler = sampler?.HostSampler;
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ISampler hostSampler = sampler?.HostSampler;
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