mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-24 08:20:11 +01:00
Vulkan: Skip draws when patches topology is used without a tessellation shader (#6508)
This commit is contained in:
parent
66b1d59c66
commit
791bf22109
@ -981,6 +981,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_bindingBarriersDirty = true;
|
||||
|
||||
_newState.PipelineLayout = internalProgram.PipelineLayout;
|
||||
_newState.HasTessellationControlShader = internalProgram.HasTessellationControlShader;
|
||||
_newState.StagesCount = (uint)stages.Length;
|
||||
|
||||
stages.CopyTo(_newState.Stages.AsSpan()[..stages.Length]);
|
||||
|
@ -311,6 +311,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
|
||||
}
|
||||
|
||||
public bool HasTessellationControlShader;
|
||||
public NativeArray<PipelineShaderStageCreateInfo> Stages;
|
||||
public PipelineLayout PipelineLayout;
|
||||
public SpecData SpecializationData;
|
||||
@ -319,6 +320,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
HasTessellationControlShader = false;
|
||||
Stages = new NativeArray<PipelineShaderStageCreateInfo>(Constants.MaxShaderStages);
|
||||
|
||||
AdvancedBlendSrcPreMultiplied = true;
|
||||
@ -419,6 +421,15 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
PVertexBindingDescriptions = pVertexBindingDescriptions,
|
||||
};
|
||||
|
||||
// Using patches topology without a tessellation shader is invalid.
|
||||
// If we find such a case, return null pipeline to skip the draw.
|
||||
if (Topology == PrimitiveTopology.PatchList && !HasTessellationControlShader)
|
||||
{
|
||||
program.AddGraphicsPipeline(ref Internal, null);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
bool primitiveRestartEnable = PrimitiveRestartEnable;
|
||||
|
||||
bool topologySupportsRestart;
|
||||
|
@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
public bool HasMinimalLayout { get; }
|
||||
public bool UsePushDescriptors { get; }
|
||||
public bool IsCompute { get; }
|
||||
public bool HasTessellationControlShader => (Stages & (1u << 3)) != 0;
|
||||
|
||||
public uint Stages { get; }
|
||||
|
||||
@ -461,6 +462,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
stages[i] = _shaders[i].GetInfo();
|
||||
}
|
||||
|
||||
pipeline.HasTessellationControlShader = HasTessellationControlShader;
|
||||
pipeline.StagesCount = (uint)_shaders.Length;
|
||||
pipeline.PipelineLayout = PipelineLayout;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user