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Initialize FrontFace register with a default value (#601)
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@ -66,6 +66,8 @@ namespace Ryujinx.Graphics.Graphics3d
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WriteRegister(NvGpuEngine3dReg.FrameBufferSrgb, 1);
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WriteRegister(NvGpuEngine3dReg.FrontFace, (int)GalFrontFace.CW);
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for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
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{
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WriteRegister(NvGpuEngine3dReg.IBlendNEquationRgb + Index * 8, (int)GalBlendEquation.FuncAdd);
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