Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)

* Implement IMUL shader instruction

* Implement PCNT/CONT instruction and fix FFMA32I

* Add HFMA232I to the table

* Shader cache version bump

* No Rc on Ffma32i
This commit is contained in:
gdkchan 2022-01-10 12:08:00 -03:00 committed by GitHub
parent 952c6e4d45
commit 7f6b3d234a
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9 changed files with 108 additions and 68 deletions

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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
private const ulong ShaderCodeGenVersion = 2764;
private const ulong ShaderCodeGenVersion = 2972;
// Progress reporting helpers
private volatile int _shaderCount;

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@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
if (currBlock.OpCodes.Count != 0)
{
// We should have blocks for all possible branch targets,
// including those from SSY/PBK instructions.
// including those from PBK/PCNT/SSY instructions.
foreach (PushOpInfo pushOp in currBlock.PushOpCodes)
{
GetBlock(pushOp.Op.GetAbsoluteAddress());
@ -243,7 +243,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
SetUserAttributeUses(config, op.Name, opCode);
}
else if (op.Name == InstName.Ssy || op.Name == InstName.Pbk)
else if (op.Name == InstName.Pbk || op.Name == InstName.Pcnt || op.Name == InstName.Ssy)
{
block.AddPushOp(op);
}
@ -512,8 +512,9 @@ namespace Ryujinx.Graphics.Shader.Decoders
private enum MergeType
{
Brk = 0,
Sync = 1
Brk,
Cont,
Sync
}
private struct PathBlockState
@ -629,7 +630,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
for (int index = pushOpIndex; index < pushOpsCount; index++)
{
InstOp currentPushOp = current.PushOpCodes[index].Op;
MergeType pushMergeType = currentPushOp.Name == InstName.Ssy ? MergeType.Sync : MergeType.Brk;
MergeType pushMergeType = GetMergeTypeFromPush(currentPushOp.Name);
branchStack.Push((currentPushOp.GetAbsoluteAddress(), pushMergeType));
}
}
@ -643,9 +644,9 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
InstOp lastOp = current.GetLastOp();
if (lastOp.Name == InstName.Sync || lastOp.Name == InstName.Brk)
if (IsPopBranch(lastOp.Name))
{
MergeType popMergeType = lastOp.Name == InstName.Sync ? MergeType.Sync : MergeType.Brk;
MergeType popMergeType = GetMergeTypeFromPop(lastOp.Name);
bool found = true;
ulong targetAddress = 0UL;
@ -662,7 +663,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
(targetAddress, mergeType) = branchStack.Pop();
// Push the target address (this will be used to push the address
// back into the SSY/PBK stack when we return from that block),
// back into the PBK/PCNT/SSY stack when we return from that block),
Push(new PathBlockState(targetAddress, mergeType));
}
while (mergeType != popMergeType);
@ -705,5 +706,30 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
}
}
public static bool IsPopBranch(InstName name)
{
return name == InstName.Brk || name == InstName.Cont || name == InstName.Sync;
}
private static MergeType GetMergeTypeFromPush(InstName name)
{
return name switch
{
InstName.Pbk => MergeType.Brk,
InstName.Pcnt => MergeType.Cont,
_ => MergeType.Sync
};
}
private static MergeType GetMergeTypeFromPop(InstName name)
{
return name switch
{
InstName.Brk => MergeType.Brk,
InstName.Cont => MergeType.Cont,
_ => MergeType.Sync
};
}
}
}

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@ -1960,7 +1960,6 @@ namespace Ryujinx.Graphics.Shader.Decoders
public int Dest => (int)((_opcode >> 0) & 0xFF);
public int SrcA => (int)((_opcode >> 8) & 0xFF);
public int Imm32 => (int)(_opcode >> 20);
public int SrcC => (int)((_opcode >> 39) & 0xFF);
public int Pred => (int)((_opcode >> 16) & 0x7);
public bool PredInv => (_opcode & 0x80000) != 0;
public bool NegC => (_opcode & 0x200000000000000) != 0;
@ -2460,7 +2459,6 @@ namespace Ryujinx.Graphics.Shader.Decoders
public int Dest => (int)((_opcode >> 0) & 0xFF);
public int SrcA => (int)((_opcode >> 8) & 0xFF);
public int Imm => (int)(_opcode >> 20);
public int SrcC => (int)((_opcode >> 39) & 0xFF);
public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3);
public int Pred => (int)((_opcode >> 16) & 0x7);
public bool PredInv => (_opcode & 0x80000) != 0;

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@ -55,7 +55,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
Add("1110111110000xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Cctll, InstEmit.Cctll, InstProps.Ra);
Add("1110101111110xx0000000000000xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Cctlt, InstEmit.Cctlt);
Add("1110101111101xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Cctlt, InstEmit.Cctlt, InstProps.Rc);
Add("111000110101xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Cont, InstEmit.Cont);
Add("111000110101xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Cont, InstEmit.Cont, InstProps.Bra);
Add("0101000010011xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Cset, InstEmit.Cset, InstProps.Rd | InstProps.Ps);
Add("0101000010100xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Csetp, InstEmit.Csetp, InstProps.Pd | InstProps.Pdn | InstProps.Ps);
Add("0101000011001xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Cs2r, InstEmit.Cs2r, InstProps.Rd);
@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
Add("0011001x1xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Ffma, InstEmit.FfmaI, InstProps.Rd | InstProps.Ra | InstProps.Ib | InstProps.Rc);
Add("010010011xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Ffma, InstEmit.FfmaC, InstProps.Rd | InstProps.Ra | InstProps.Rc);
Add("010100011xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Ffma, InstEmit.FfmaRc, InstProps.Rd | InstProps.Ra | InstProps.Rc);
Add("000011xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Ffma32i, InstEmit.Ffma32i, InstProps.Rd | InstProps.Ra | InstProps.Rc);
Add("000011xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Ffma32i, InstEmit.Ffma32i, InstProps.Rd | InstProps.Ra);
Add("0101110000110xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Flo, InstEmit.FloR, InstProps.Rd | InstProps.Rb);
Add("0011100x00110xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Flo, InstEmit.FloI, InstProps.Rd | InstProps.Ib);
Add("0100110000110xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Flo, InstEmit.FloC, InstProps.Rd);
@ -129,6 +129,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
Add("01110xxx0xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Hfma2, InstEmit.Hfma2I, InstProps.Rd | InstProps.Ra | InstProps.Ib | InstProps.Rc);
Add("01110xxx1xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Hfma2, InstEmit.Hfma2C, InstProps.Rd | InstProps.Ra | InstProps.Rc);
Add("01100xxx1xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Hfma2, InstEmit.Hfma2Rc, InstProps.Rd | InstProps.Ra | InstProps.Rc);
Add("0010100xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Hfma2, InstEmit.Hfma232i, InstProps.Rd | InstProps.Ra);
Add("0101110100001xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Hmul2, InstEmit.Hmul2R, InstProps.Rd | InstProps.Ra | InstProps.Rb);
Add("0111100x0xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Hmul2, InstEmit.Hmul2I, InstProps.Rd | InstProps.Ra | InstProps.Ib);
Add("0111100x1xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", InstName.Hmul2, InstEmit.Hmul2C, InstProps.Rd | InstProps.Ra);

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@ -54,18 +54,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Config.GpuAccessor.Log("Shader instruction Cctlt is not implemented.");
}
public static void Cont(EmitterContext context)
{
InstCont op = context.GetOp<InstCont>();
context.Config.GpuAccessor.Log("Shader instruction ContUnsup is not implemented.");
}
public static void Cset(EmitterContext context)
{
InstCset op = context.GetOp<InstCset>();
context.Config.GpuAccessor.Log("Shader instruction CsetUnsup is not implemented.");
context.Config.GpuAccessor.Log("Shader instruction Cset is not implemented.");
}
public static void Cs2r(EmitterContext context)
@ -159,34 +152,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Config.GpuAccessor.Log("Shader instruction ImadspRc is not implemented.");
}
public static void ImulR(EmitterContext context)
{
InstImulR op = context.GetOp<InstImulR>();
context.Config.GpuAccessor.Log("Shader instruction ImulR is not implemented.");
}
public static void ImulI(EmitterContext context)
{
InstImulI op = context.GetOp<InstImulI>();
context.Config.GpuAccessor.Log("Shader instruction ImulI is not implemented.");
}
public static void ImulC(EmitterContext context)
{
InstImulC op = context.GetOp<InstImulC>();
context.Config.GpuAccessor.Log("Shader instruction ImulC is not implemented.");
}
public static void Imul32i(EmitterContext context)
{
InstImul32i op = context.GetOp<InstImul32i>();
context.Config.GpuAccessor.Log("Shader instruction Imul32i is not implemented.");
}
public static void Jcal(EmitterContext context)
{
InstJcal op = context.GetOp<InstJcal>();
@ -250,13 +215,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Config.GpuAccessor.Log("Shader instruction P2rC is not implemented.");
}
public static void Pcnt(EmitterContext context)
{
InstPcnt op = context.GetOp<InstPcnt>();
context.Config.GpuAccessor.Log("Shader instruction Pcnt is not implemented.");
}
public static void Pexit(EmitterContext context)
{
InstPexit op = context.GetOp<InstPexit>();

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@ -204,7 +204,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
var srcA = GetSrcReg(context, op.SrcA);
var srcB = GetSrcImm(context, op.Imm32);
var srcC = GetSrcReg(context, op.SrcC);
var srcC = GetSrcReg(context, op.Dest);
EmitFfma(context, Instruction.FP32, srcA, srcB, srcC, op.Dest, op.NegA, op.NegC, op.Sat, op.WriteCC);
}
@ -333,13 +333,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
EmitHfma2(context, op.OFmt, srcA, srcB, srcC, op.Dest, op.Sat);
}
public static void Hfma232iI(EmitterContext context)
public static void Hfma232i(EmitterContext context)
{
InstHfma232i op = context.GetOp<InstHfma232i>();
var srcA = GetHalfSrc(context, op.ASwizzle, op.SrcA, false, false);
var srcB = GetHalfSrc(context, op.Imm);
var srcC = GetHalfSrc(context, HalfSwizzle.F16, op.SrcC, op.NegC, false);
var srcC = GetHalfSrc(context, HalfSwizzle.F16, op.Dest, op.NegC, false);
EmitHfma2(context, OFmt.F16, srcA, srcB, srcC, op.Dest, saturate: false);
}

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
InstBrk op = context.GetOp<InstBrk>();
EmitBrkOrSync(context);
EmitBrkContSync(context);
}
public static void Brx(EmitterContext context)
@ -87,6 +87,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
public static void Cont(EmitterContext context)
{
InstCont op = context.GetOp<InstCont>();
EmitBrkContSync(context);
}
public static void Exit(EmitterContext context)
{
InstExit op = context.GetOp<InstExit>();
@ -116,7 +123,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
InstPbk op = context.GetOp<InstPbk>();
EmitPbkOrSsy(context);
EmitPbkPcntSsy(context);
}
public static void Pcnt(EmitterContext context)
{
InstPcnt op = context.GetOp<InstPcnt>();
EmitPbkPcntSsy(context);
}
public static void Ret(EmitterContext context)
@ -137,17 +151,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
InstSsy op = context.GetOp<InstSsy>();
EmitPbkOrSsy(context);
EmitPbkPcntSsy(context);
}
public static void Sync(EmitterContext context)
{
InstSync op = context.GetOp<InstSync>();
EmitBrkOrSync(context);
EmitBrkContSync(context);
}
private static void EmitPbkOrSsy(EmitterContext context)
private static void EmitPbkPcntSsy(EmitterContext context)
{
var consumers = context.CurrBlock.PushOpCodes.First(x => x.Op.Address == context.CurrOp.Address).Consumers;
@ -162,7 +176,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
private static void EmitBrkOrSync(EmitterContext context)
private static void EmitBrkContSync(EmitterContext context)
{
var targets = context.CurrBlock.SyncTargets;

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@ -138,6 +138,46 @@ namespace Ryujinx.Graphics.Shader.Instructions
EmitImad(context, srcA, srcB, srcC, op.Dest, op.AvgMode, op.ASigned, op.BSigned, op.Hilo);
}
public static void ImulR(EmitterContext context)
{
InstImulR op = context.GetOp<InstImulR>();
var srcA = GetSrcReg(context, op.SrcA);
var srcB = GetSrcReg(context, op.SrcB);
EmitImad(context, srcA, srcB, Const(0), op.Dest, AvgMode.NoNeg, op.ASigned, op.BSigned, op.Hilo);
}
public static void ImulI(EmitterContext context)
{
InstImulI op = context.GetOp<InstImulI>();
var srcA = GetSrcReg(context, op.SrcA);
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
EmitImad(context, srcA, srcB, Const(0), op.Dest, AvgMode.NoNeg, op.ASigned, op.BSigned, op.Hilo);
}
public static void ImulC(EmitterContext context)
{
InstImulC op = context.GetOp<InstImulC>();
var srcA = GetSrcReg(context, op.SrcA);
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
EmitImad(context, srcA, srcB, Const(0), op.Dest, AvgMode.NoNeg, op.ASigned, op.BSigned, op.Hilo);
}
public static void Imul32i(EmitterContext context)
{
InstImul32i op = context.GetOp<InstImul32i>();
var srcA = GetSrcReg(context, op.SrcA);
var srcB = GetSrcImm(context, op.Imm32);
EmitImad(context, srcA, srcB, Const(0), op.Dest, AvgMode.NoNeg, op.ASigned, op.BSigned, op.Hilo);
}
public static void IscaddR(EmitterContext context)
{
InstIscaddR op = context.GetOp<InstIscaddR>();
@ -366,7 +406,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
// TODO: CC, X, corner cases.
}
public static void EmitImad(
private static void EmitImad(
EmitterContext context,
Operand srcA,
Operand srcB,
@ -407,7 +447,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
res = context.IMultiply(srcA, srcB);
}
if (srcC.Type != OperandType.Constant || srcC.Value != 0)
{
res = context.IAdd(res, srcC);
}
// TODO: CC, X, SAT, and more?

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@ -295,7 +295,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Operand predSkipLbl = null;
if (op.Name == InstName.Sync || op.Name == InstName.Brk)
if (Decoder.IsPopBranch(op.Name))
{
// If the instruction is a SYNC or BRK instruction with only one
// possible target address, then the instruction is basically