Remove unused texture and sampler pool invalidation code (#1648)

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gdkchan 2020-11-01 15:17:29 -03:00 committed by GitHub
parent b5a760bde9
commit 876fa656f6
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3 changed files with 0 additions and 67 deletions

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@ -86,46 +86,6 @@ namespace Ryujinx.Graphics.Gpu.Image
}); });
} }
private void InvalidateRangeInternal(ulong offset, int size)
{
InvalidateRangeImpl(Address + offset, (ulong)size);
}
/// <summary>
/// Invalidates a range of memory of the GPU resource pool.
/// Entries that falls inside the speicified range will be invalidated,
/// causing all the data to be reloaded from guest memory.
/// </summary>
/// <param name="address">The start address of the range to invalidate</param>
/// <param name="size">The size of the range to invalidate</param>
public void InvalidateRange(ulong address, ulong size)
{
ulong endAddress = address + size;
ulong texturePoolEndAddress = Address + Size;
// If the range being invalidated is not overlapping the texture pool range,
// then we don't have anything to do, exit early.
if (address >= texturePoolEndAddress || endAddress <= Address)
{
return;
}
if (address < Address)
{
address = Address;
}
if (endAddress > texturePoolEndAddress)
{
endAddress = texturePoolEndAddress;
}
size = endAddress - address;
InvalidateRangeImpl(address, size);
}
protected abstract void InvalidateRangeImpl(ulong address, ulong size); protected abstract void InvalidateRangeImpl(ulong address, ulong size);
protected abstract void Delete(T item); protected abstract void Delete(T item);

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@ -394,18 +394,6 @@ namespace Ryujinx.Graphics.Gpu.Image
return (packedId >> 20) & 0xfff; return (packedId >> 20) & 0xfff;
} }
/// <summary>
/// Invalidates a range of memory on all GPU resource pools (both texture and sampler pools).
/// </summary>
/// <param name="address">Start address of the range to invalidate</param>
/// <param name="size">Size of the range to invalidate</param>
public void InvalidatePoolRange(ulong address, ulong size)
{
_samplerPool?.InvalidateRange(address, size);
_texturePoolCache.InvalidateRange(address, size);
}
/// <summary> /// <summary>
/// Force all bound textures and images to be rebound the next time CommitBindings is called. /// Force all bound textures and images to be rebound the next time CommitBindings is called.
/// </summary> /// </summary>

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@ -72,20 +72,5 @@ namespace Ryujinx.Graphics.Gpu.Image
return pool; return pool;
} }
/// <summary>
/// Invalidates a memory range of all intersecting texture pools on the cache.
/// </summary>
/// <param name="address">Start address of the range to invalidate</param>
/// <param name="size">Size of the range to invalidate</param>
public void InvalidateRange(ulong address, ulong size)
{
for (LinkedListNode<TexturePool> node = _pools.First; node != null; node = node.Next)
{
TexturePool pool = node.Value;
pool.InvalidateRange(address, size);
}
}
} }
} }