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Shader: Bias textureGather instructions on AMD/Intel (#4703)
* Experimental (GLSL, forced) * SPIR-V attempt * Add capability * Fix pCount == 1 on glsl * Fix typo
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@ -48,6 +48,8 @@ namespace Ryujinx.Graphics.GAL
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public readonly float MaximumSupportedAnisotropy;
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public readonly int StorageBufferOffsetAlignment;
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public readonly int GatherBiasPrecision;
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public Capabilities(
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TargetApi api,
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string vendorName,
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@ -87,7 +89,8 @@ namespace Ryujinx.Graphics.GAL
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uint maximumImagesPerStage,
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int maximumComputeSharedMemorySize,
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float maximumSupportedAnisotropy,
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int storageBufferOffsetAlignment)
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int storageBufferOffsetAlignment,
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int gatherBiasPrecision)
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{
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Api = api;
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VendorName = vendorName;
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@ -128,6 +131,7 @@ namespace Ryujinx.Graphics.GAL
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MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
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MaximumSupportedAnisotropy = maximumSupportedAnisotropy;
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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GatherBiasPrecision = gatherBiasPrecision;
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}
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}
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}
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 4404;
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private const uint CodeGenVersion = 4703;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -112,6 +112,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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};
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}
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public int QueryHostGatherBiasPrecision() => _context.Capabilities.GatherBiasPrecision;
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public bool QueryHostReducedPrecision() => _context.Capabilities.ReduceShaderPrecision;
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public bool QueryHostHasFrontFacingBug() => _context.Capabilities.HasFrontFacingBug;
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@ -103,11 +103,14 @@ namespace Ryujinx.Graphics.OpenGL
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public Capabilities GetCapabilities()
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{
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bool intelWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows;
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bool amdWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows;
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return new Capabilities(
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api: TargetApi.OpenGL,
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vendorName: GpuVendor,
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hasFrontFacingBug: HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows,
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hasVectorIndexingBug: HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows,
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hasFrontFacingBug: intelWindows,
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hasVectorIndexingBug: amdWindows,
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needsFragmentOutputSpecialization: false,
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reduceShaderPrecision: false,
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supportsAstcCompression: HwCapabilities.SupportsAstcCompression,
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@ -142,7 +145,8 @@ namespace Ryujinx.Graphics.OpenGL
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maximumImagesPerStage: 8,
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maximumComputeSharedMemorySize: HwCapabilities.MaximumComputeSharedMemorySize,
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maximumSupportedAnisotropy: HwCapabilities.MaximumSupportedAnisotropy,
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storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment);
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storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
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gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0); // Precision is 8 for these vendors on Vulkan.
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}
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public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
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@ -677,7 +677,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return vector;
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}
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Append(ApplyScaling(AssemblePVector(pCount)));
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string ApplyBias(string vector)
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{
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int gatherBiasPrecision = context.Config.GpuAccessor.QueryHostGatherBiasPrecision();
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if (isGather && gatherBiasPrecision != 0)
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{
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// GPU requires texture gather to be slightly offset to match NVIDIA behaviour when point is exactly between two texels.
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// Offset by the gather precision divided by 2 to correct for rounding.
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if (pCount == 1)
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{
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vector = $"{vector} + (1.0 / (float(textureSize({samplerName}, 0)) * float({1 << (gatherBiasPrecision + 1)})))";
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}
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else
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{
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vector = $"{vector} + (1.0 / (vec{pCount}(textureSize({samplerName}, 0).{"xyz".Substring(0, pCount)}) * float({1 << (gatherBiasPrecision + 1)})))";
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}
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}
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return vector;
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}
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Append(ApplyBias(ApplyScaling(AssemblePVector(pCount))));
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string AssembleDerivativesVector(int count)
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{
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@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Numerics;
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using static Spv.Specification;
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@ -1556,6 +1557,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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}
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SpvInstruction ApplyBias(SpvInstruction vector, SpvInstruction image)
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{
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int gatherBiasPrecision = context.Config.GpuAccessor.QueryHostGatherBiasPrecision();
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if (isGather && gatherBiasPrecision != 0)
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{
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// GPU requires texture gather to be slightly offset to match NVIDIA behaviour when point is exactly between two texels.
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// Offset by the gather precision divided by 2 to correct for rounding.
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var sizeType = pCount == 1 ? context.TypeS32() : context.TypeVector(context.TypeS32(), pCount);
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var pVectorType = pCount == 1 ? context.TypeFP32() : context.TypeVector(context.TypeFP32(), pCount);
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var bias = context.Constant(context.TypeFP32(), (float)(1 << (gatherBiasPrecision + 1)));
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var biasVector = context.CompositeConstruct(pVectorType, Enumerable.Repeat(bias, pCount).ToArray());
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var one = context.Constant(context.TypeFP32(), 1f);
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var oneVector = context.CompositeConstruct(pVectorType, Enumerable.Repeat(one, pCount).ToArray());
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var divisor = context.FMul(
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pVectorType,
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context.ConvertSToF(pVectorType, context.ImageQuerySize(sizeType, image)),
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biasVector);
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vector = context.FAdd(pVectorType, vector, context.FDiv(pVectorType, oneVector, divisor));
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}
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return vector;
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}
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SpvInstruction pCoords = AssemblePVector(pCount);
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pCoords = ScalingHelpers.ApplyScaling(context, texOp, pCoords, intCoords, isBindless, isIndexed, isArray, pCount);
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@ -1716,6 +1744,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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image = context.Image(imageType, image);
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}
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pCoords = ApplyBias(pCoords, image);
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var operands = operandsList.ToArray();
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SpvInstruction result;
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@ -196,6 +196,15 @@ namespace Ryujinx.Graphics.Shader
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return false;
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}
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/// <summary>
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/// Queries host's gather operation precision bits for biasing their coordinates. Zero means no bias.
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/// </summary>
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/// <returns>Bits of gather operation precision to use for coordinate bias</returns>
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int QueryHostGatherBiasPrecision()
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{
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return 0;
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}
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/// <summary>
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/// Queries host about whether to reduce precision to improve performance.
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/// </summary>
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@ -46,6 +46,7 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly SampleCountFlags SupportedSampleCounts;
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public readonly PortabilitySubsetFlags PortabilitySubset;
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public readonly uint VertexBufferAlignment;
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public readonly uint SubTexelPrecisionBits;
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public HardwareCapabilities(
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bool supportsIndexTypeUint8,
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@ -77,7 +78,8 @@ namespace Ryujinx.Graphics.Vulkan
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ShaderStageFlags requiredSubgroupSizeStages,
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SampleCountFlags supportedSampleCounts,
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PortabilitySubsetFlags portabilitySubset,
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uint vertexBufferAlignment)
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uint vertexBufferAlignment,
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uint subTexelPrecisionBits)
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{
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SupportsIndexTypeUint8 = supportsIndexTypeUint8;
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SupportsCustomBorderColor = supportsCustomBorderColor;
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@ -109,6 +111,7 @@ namespace Ryujinx.Graphics.Vulkan
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SupportedSampleCounts = supportedSampleCounts;
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PortabilitySubset = portabilitySubset;
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VertexBufferAlignment = vertexBufferAlignment;
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SubTexelPrecisionBits = subTexelPrecisionBits;
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}
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}
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}
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@ -311,7 +311,8 @@ namespace Ryujinx.Graphics.Vulkan
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propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
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supportedSampleCounts,
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portabilityFlags,
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vertexBufferAlignment);
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vertexBufferAlignment,
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properties.Limits.SubTexelPrecisionBits);
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IsSharedMemory = MemoryAllocator.IsDeviceMemoryShared(_physicalDevice);
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@ -576,7 +577,8 @@ namespace Ryujinx.Graphics.Vulkan
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maximumImagesPerStage: Constants.MaxImagesPerStage,
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maximumComputeSharedMemorySize: (int)limits.MaxComputeSharedMemorySize,
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maximumSupportedAnisotropy: (int)limits.MaxSamplerAnisotropy,
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storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment);
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storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
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gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0);
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}
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public HardwareInfo GetHardwareInfo()
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