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synced 2024-12-01 03:07:17 +01:00
Do not require texture and sampler pools being initialized (#2476)
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9d688e37d6
commit
96a070a9a7
@ -1,3 +1,4 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Shader;
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@ -118,20 +119,25 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="maximumId">Maximum ID of the pool (total count minus one)</param>
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/// <param name="samplerIndex">Type of the sampler pool indexing used for bound samplers</param>
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public void SetSamplerPool(ulong gpuVa, int maximumId, SamplerIndex samplerIndex)
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{
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if (gpuVa != 0)
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{
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ulong address = _channel.MemoryManager.Translate(gpuVa);
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if (_samplerPool != null)
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{
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if (_samplerPool.Address == address && _samplerPool.MaximumId >= maximumId)
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if (_samplerPool != null && _samplerPool.Address == address && _samplerPool.MaximumId >= maximumId)
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{
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return;
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}
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_samplerPool.Dispose();
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_samplerPool?.Dispose();
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_samplerPool = new SamplerPool(_context, _channel.MemoryManager.Physical, address, maximumId);
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}
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else
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{
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_samplerPool?.Dispose();
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_samplerPool = null;
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}
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_samplerPool = new SamplerPool(_context, _channel.MemoryManager.Physical, address, maximumId);
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_samplerIndex = samplerIndex;
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}
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@ -141,12 +147,20 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="gpuVa">Start GPU virtual address of the pool</param>
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/// <param name="maximumId">Maximum ID of the pool (total count minus one)</param>
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public void SetTexturePool(ulong gpuVa, int maximumId)
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{
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if (gpuVa != 0)
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{
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ulong address = _channel.MemoryManager.Translate(gpuVa);
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_texturePoolAddress = address;
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_texturePoolMaximumId = maximumId;
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}
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else
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{
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_texturePoolAddress = 0;
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_texturePoolMaximumId = 0;
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}
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}
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/// <summary>
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/// Updates the texture scale for a given texture or image.
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@ -227,10 +241,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public void CommitBindings()
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{
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TexturePool texturePool = _texturePoolCache.FindOrCreate(
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_channel,
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_texturePoolAddress,
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_texturePoolMaximumId);
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ulong texturePoolAddress = _texturePoolAddress;
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TexturePool texturePool = texturePoolAddress != 0
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? _texturePoolCache.FindOrCreate(_channel, texturePoolAddress, _texturePoolMaximumId)
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: null;
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if (_isCompute)
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{
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@ -264,11 +279,25 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="stageIndex">The stage number of the specified shader stage</param>
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private void CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex)
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{
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if (_textureBindings[stageIndex] == null)
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if (_textureBindings[stageIndex] == null || _textureBindings[stageIndex].Length == 0)
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{
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return;
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}
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var samplerPool = _samplerPool;
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if (pool == null)
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{
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Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses textures, but texture pool was not set.");
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return;
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}
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if (samplerPool == null)
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{
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Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses textures, but sampler pool was not set.");
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return;
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}
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for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
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{
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TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
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@ -324,7 +353,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_channel.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
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}
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Sampler sampler = _samplerPool.Get(samplerId);
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Sampler sampler = samplerPool.Get(samplerId);
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ISampler hostSampler = sampler?.HostSampler;
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@ -351,6 +380,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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return;
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}
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if (pool == null && _imageBindings[stageIndex].Length != 0)
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{
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Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses images, but texture pool was not set.");
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return;
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}
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// Scales for images appear after the texture ones.
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int baseScaleIndex = _textureBindings[stageIndex]?.Length ?? 0;
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