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Fix Skia saving screenshot with transparent background and incorrect origin (#7073)
* Fix Skia saving screenshot with transparent background and incorrect origin * Remove code that is no longer necessary
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@ -367,32 +367,24 @@ namespace Ryujinx.Ava
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var colorType = e.IsBgra ? SKColorType.Bgra8888 : SKColorType.Rgba8888;
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var colorType = e.IsBgra ? SKColorType.Bgra8888 : SKColorType.Rgba8888;
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using var bitmap = new SKBitmap(new SKImageInfo(e.Width, e.Height, colorType, SKAlphaType.Premul));
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using SKBitmap bitmap = new SKBitmap(new SKImageInfo(e.Width, e.Height, colorType, SKAlphaType.Premul));
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Marshal.Copy(e.Data, 0, bitmap.GetPixels(), e.Data.Length);
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Marshal.Copy(e.Data, 0, bitmap.GetPixels(), e.Data.Length);
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SKBitmap bitmapToSave = null;
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using SKBitmap bitmapToSave = new SKBitmap(bitmap.Width, bitmap.Height);
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using SKCanvas canvas = new SKCanvas(bitmapToSave);
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if (e.FlipX || e.FlipY)
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canvas.Clear(SKColors.Black);
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{
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bitmapToSave = new SKBitmap(bitmap.Width, bitmap.Height);
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using var canvas = new SKCanvas(bitmapToSave);
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float scaleX = e.FlipX ? -1 : 1;
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float scaleY = e.FlipY ? -1 : 1;
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canvas.Clear(SKColors.Transparent);
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var matrix = SKMatrix.CreateScale(scaleX, scaleY, bitmap.Width / 2f, bitmap.Height / 2f);
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float scaleX = e.FlipX ? -1 : 1;
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canvas.SetMatrix(matrix);
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float scaleY = e.FlipY ? -1 : 1;
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canvas.DrawBitmap(bitmap, SKPoint.Empty);
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var matrix = SKMatrix.CreateScale(scaleX, scaleY, bitmap.Width / 2f, bitmap.Height / 2f);
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SaveBitmapAsPng(bitmapToSave, path);
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canvas.SetMatrix(matrix);
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canvas.DrawBitmap(bitmap, new SKPoint(e.FlipX ? -bitmap.Width : 0, e.FlipY ? -bitmap.Height : 0));
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}
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SaveBitmapAsPng(bitmapToSave ?? bitmap, path);
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bitmapToSave?.Dispose();
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Logger.Notice.Print(LogClass.Application, $"Screenshot saved to {path}", "Screenshot");
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Logger.Notice.Print(LogClass.Application, $"Screenshot saved to {path}", "Screenshot");
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}
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}
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