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Fix exefs mod loading with unpacked games (#1857)
* Add the ability to layeredfs individual exefs with mod loader * Address code style issues * Further adjustments to the mod loading * Update Ryujinx.HLE/HOS/ModLoader.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address issue with checking for NSO existence (and code style fixes) Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@ -485,7 +485,7 @@ namespace Ryujinx.HLE.HOS
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{
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string name = ExeFsPrefixes[i];
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if (!codeFs.FileExists(name))
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if (!codeFs.FileExists($"/{name}"))
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{
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continue; // file doesn't exist, skip
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}
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