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replace ByteMemoryPool usage in Ryujinx.HLE (#6953)
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commit
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@ -474,9 +474,9 @@ namespace Ryujinx.HLE.HOS.Services
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{
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const int MessageSize = 0x100;
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using IMemoryOwner<byte> reqDataOwner = ByteMemoryPool.Rent(MessageSize);
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using SpanOwner<byte> reqDataOwner = SpanOwner<byte>.Rent(MessageSize);
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Span<byte> reqDataSpan = reqDataOwner.Memory.Span;
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Span<byte> reqDataSpan = reqDataOwner.Span;
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_selfProcess.CpuMemory.Read(_selfThread.TlsAddress, reqDataSpan);
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@ -85,9 +85,9 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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ReadOnlySpan<byte> inputParcel = context.Memory.GetSpan(dataPos, (int)dataSize);
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using IMemoryOwner<byte> outputParcelOwner = ByteMemoryPool.RentCleared(replySize);
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using SpanOwner<byte> outputParcelOwner = SpanOwner<byte>.RentCleared(checked((int)replySize));
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Span<byte> outputParcel = outputParcelOwner.Memory.Span;
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Span<byte> outputParcel = outputParcelOwner.Span;
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ResultCode result = OnTransact(binderId, code, flags, inputParcel, outputParcel);
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@ -3,7 +3,6 @@ using Ryujinx.Common.Memory;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
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using System;
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using System.Buffers;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@ -13,7 +12,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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sealed class Parcel : IDisposable
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{
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private readonly IMemoryOwner<byte> _rawDataOwner;
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private readonly MemoryOwner<byte> _rawDataOwner;
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private Span<byte> Raw => _rawDataOwner.Memory.Span;
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@ -30,7 +29,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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public Parcel(ReadOnlySpan<byte> data)
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{
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_rawDataOwner = ByteMemoryPool.RentCopy(data);
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_rawDataOwner = MemoryOwner<byte>.RentCopy(data);
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_payloadPosition = 0;
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_objectPosition = 0;
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@ -40,7 +39,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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uint headerSize = (uint)Unsafe.SizeOf<ParcelHeader>();
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_rawDataOwner = ByteMemoryPool.RentCleared(BitUtils.AlignUp<uint>(headerSize + payloadSize + objectsSize, 4));
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_rawDataOwner = MemoryOwner<byte>.RentCleared(checked((int)BitUtils.AlignUp<uint>(headerSize + payloadSize + objectsSize, 4)));
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Header.PayloadSize = payloadSize;
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Header.ObjectsSize = objectsSize;
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