Add ldn_mitm as a network client for LDN (#5656)

* Add relevant files from private repo

Hopefully I didn't miss anything.

JsonHelper.cs is a debug only change
I only added line 810-812 in IUserLocalCommunicationService.cs
for the new Spacemeowx2Ldn case.

* Add a small README.md

just for fun

* Add note about NetCoreServer update to 5.1.0

* Fix a few issues

Fix usage of wrong broadcast address
Log warning if empty userstring was received
and don't add them to outNetworkInfo

* Add warning about incompatibility with public LDN version

* Add missing changes from old_master

* Adjust ldn_mitm for Ryujinx/Ryujinx#3805

* ldn: Adapt to changes from #4582

* ldn_mitm: First cleanup iteration

* ldn_mitm: Second cleanup iteration

* Credit spacemeowx2 in README.md

* Address first review comments by AcK

Adhere to Ryujinx coding style
Remove leftover log calls
Change category of a few log calls
Remove leftover debug notes

* Replace return type with void for methods always returning true

* Address first review comments by riperiperi

Purely stylistic changes:
- Adhere to naming style for internal fields
- Improve code formatting

* Throw InvalidOperationException when calling wrong ldn proxy methods

* Add missing newlines in LanDiscovery.Scan()

* Fix Linux not receiving broadcast packets

* Remove ILdnUdpSocket

It's very unlikely that we will ever need a udp client.
Thus we should simplify LanDiscovery initialization
and remove the parameter of InitUdp().

* ldn_mitm: Improve formatting

* fixup! Fix Linux not receiving broadcast packets

By opening the udp server on 'LocalBroadcastAddr'
Linux refused to answer packets going to LocalAddr.
So in order to fix this problem, Linux now opens two LdnProxyUdpServers.

* ldn_mitm: Fix assigning incorrect NodeIds

This just made connecting a lot more reliable! Thanks @riperiperi

* Fix node ids when leaving/joining

* Change NodeId behaviour to work like RyuLdn

* Change timing for accept and network info being reported.

* Wait for connection before sending anything.

* Remove ConnectAsync() from ILdnTcpSocket

* Only broadcast scan responses if we're hosting a network.

* Fix some filters, scan network duplication.

* Fix silly mistake

* Don't die on duplicates, just replace.

* Lock around node updates

These can happen from multiple threads.

* ldn_mitm: Fix namespaces for Types

Improve formatting
Add warning if compression failed

* Add quicker scan, forgetting networks that disappear.

* Always force a network sync when updating AdvertiseData

* Fix TCP frame size being too large for compressed frames

* Allow ldn_mitm to pass -1 id for room localcommunicationids.

* ldn_mitm: Match server socket options

* ldn_mitm: Use correct socket options

* ldn_mitm: Remove TCP broadcast socket options

* config: Rename Spacemeowx2Ldn to LdnMitm

* ldn_mitm: Generate random fake SSID

* ldn_mitm: Adjust logging statements/levels

* ldn_mitm: Add missing Stop() call for udp2

* ldn_mitm: Adjust formatting

* ldn_mitm: Add stub comments and adjust existing ones

* ldn: Add LdnConst class & set tx/rx buffer sizes correctly

* Move LdnConst out of UserServiceCreator

Replace a few values with LdnConsts

* ldn: Adjust namespaces and client names

* ldn_mitm: Adjust formatting

* ldn: Rename RyuLdn to LdnRyu

* Replace LanProtocol.Read() refs with scoped refs

* Add MIT license for ldn_mitm

* Clarify that network interface is also used for LDN

Although it's currently only used by ldn_mitm,
it would probably be more confusing to exclude RyuLdn there.

* Fix giving a station node id 0

* Update Nuget packages

* Remove LdnHelper

* Add update functions for EnableInternetAccess setting

* ldn: Log MultiplayerMode and DisableP2P

* ldn: Adjust namespaces

* Apply formatting

* Conform to Ryujinx code style

* Remove ldn_mitm from THIRDPARTY.md

It shouldn't have been there in the first place.

* Improve formatting

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry 2023-10-26 00:32:13 +02:00 committed by GitHub
parent 171b46ef49
commit c14ce4d2a5
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
43 changed files with 1556 additions and 43 deletions

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@ -24,6 +24,7 @@
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.7.2" /> <PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" /> <PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" /> <PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NetCoreServer" Version="7.0.0" />
<PackageVersion Include="NUnit" Version="3.13.3" /> <PackageVersion Include="NUnit" Version="3.13.3" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageVersion Include="OpenTK.Core" Version="4.7.7" /> <PackageVersion Include="OpenTK.Core" Version="4.7.7" />

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@ -141,4 +141,5 @@ See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY
- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system. - [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
- [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation. - [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation.
- [ldn_mitm](https://github.com/spacemeowx2/ldn_mitm) is used for one of our available multiplayer modes.
- [ShellLink](https://github.com/securifybv/ShellLink) is used for Windows shortcut generation. - [ShellLink](https://github.com/securifybv/ShellLink) is used for Windows shortcut generation.

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@ -190,6 +190,7 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event += UpdateScalingFilterLevel; ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event += UpdateScalingFilterLevel;
ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Event += UpdateColorSpacePassthrough; ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Event += UpdateColorSpacePassthrough;
ConfigurationState.Instance.System.EnableInternetAccess.Event += UpdateEnableInternetAccessState;
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState; ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
ConfigurationState.Instance.Multiplayer.Mode.Event += UpdateMultiplayerModeState; ConfigurationState.Instance.Multiplayer.Mode.Event += UpdateMultiplayerModeState;
@ -408,6 +409,11 @@ namespace Ryujinx.Ava
}); });
} }
private void UpdateEnableInternetAccessState(object sender, ReactiveEventArgs<bool> e)
{
Device.Configuration.EnableInternetAccess = e.NewValue;
}
private void UpdateLanInterfaceIdState(object sender, ReactiveEventArgs<string> e) private void UpdateLanInterfaceIdState(object sender, ReactiveEventArgs<string> e)
{ {
Device.Configuration.MultiplayerLanInterfaceId = e.NewValue; Device.Configuration.MultiplayerLanInterfaceId = e.NewValue;

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@ -650,7 +650,7 @@
"UserEditorTitle": "Edit User", "UserEditorTitle": "Edit User",
"UserEditorTitleCreate": "Create User", "UserEditorTitleCreate": "Create User",
"SettingsTabNetworkInterface": "Network Interface:", "SettingsTabNetworkInterface": "Network Interface:",
"NetworkInterfaceTooltip": "The network interface used for LAN features", "NetworkInterfaceTooltip": "The network interface used for LAN/LDN features",
"NetworkInterfaceDefault": "Default", "NetworkInterfaceDefault": "Default",
"PackagingShaders": "Packaging Shaders", "PackagingShaders": "Packaging Shaders",
"AboutChangelogButton": "View Changelog on GitHub", "AboutChangelogButton": "View Changelog on GitHub",

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@ -3,5 +3,6 @@
public enum MultiplayerMode public enum MultiplayerMode
{ {
Disabled, Disabled,
LdnMitm,
} }
} }

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@ -74,5 +74,10 @@ namespace Ryujinx.Common.Utilities
{ {
return ConvertIpv4Address(IPAddress.Parse(ipAddress)); return ConvertIpv4Address(IPAddress.Parse(ipAddress));
} }
public static IPAddress ConvertUint(uint ipAddress)
{
return new IPAddress(new byte[] { (byte)((ipAddress >> 24) & 0xFF), (byte)((ipAddress >> 16) & 0xFF), (byte)((ipAddress >> 8) & 0xFF), (byte)(ipAddress & 0xFF) });
}
} }
} }

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@ -101,7 +101,7 @@ namespace Ryujinx.HLE
/// <summary> /// <summary>
/// Control if the guest application should be told that there is a Internet connection available. /// Control if the guest application should be told that there is a Internet connection available.
/// </summary> /// </summary>
internal readonly bool EnableInternetAccess; public bool EnableInternetAccess { internal get; set; }
/// <summary> /// <summary>
/// Control LibHac's integrity check level. /// Control LibHac's integrity check level.

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@ -0,0 +1,12 @@
namespace Ryujinx.HLE.HOS.Services.Ldn
{
static class LdnConst
{
public const int SsidLengthMax = 0x20;
public const int AdvertiseDataSizeMax = 0x180;
public const int UserNameBytesMax = 0x20;
public const int NodeCountMax = 8;
public const int StationCountMax = NodeCountMax - 1;
public const int PassphraseLengthMax = 0x40;
}
}

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@ -1,4 +1,4 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.Types namespace Ryujinx.HLE.HOS.Services.Ldn.Types

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@ -1,4 +1,4 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.Types namespace Ryujinx.HLE.HOS.Services.Ldn.Types

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@ -1,4 +1,4 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.Types namespace Ryujinx.HLE.HOS.Services.Ldn.Types
@ -48,7 +48,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.Types
{ {
result[i].Reserved = new Array7<byte>(); result[i].Reserved = new Array7<byte>();
if (i < 8) if (i < LdnConst.NodeCountMax)
{ {
result[i].State = array[i].State; result[i].State = array[i].State;
array[i].State = NodeLatestUpdateFlags.None; array[i].State = NodeLatestUpdateFlags.None;

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@ -1,4 +1,4 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.Types namespace Ryujinx.HLE.HOS.Services.Ldn.Types

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@ -1,4 +1,4 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.Types namespace Ryujinx.HLE.HOS.Services.Ldn.Types

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@ -1,4 +1,4 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.Types namespace Ryujinx.HLE.HOS.Services.Ldn.Types

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@ -1,7 +1,6 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Services.Ldn.Types; using Ryujinx.HLE.HOS.Services.Ldn.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Network.Types; using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.RyuLdn.Types;
using System; using System;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
@ -30,7 +29,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
_parent.NetworkClient.NetworkChange -= NetworkChanged; _parent.NetworkClient.NetworkChange -= NetworkChanged;
} }
private void NetworkChanged(object sender, RyuLdn.NetworkChangeEventArgs e) private void NetworkChanged(object sender, NetworkChangeEventArgs e)
{ {
LatestUpdates.CalculateLatestUpdate(NetworkInfo.Ldn.Nodes, e.Info.Ldn.Nodes); LatestUpdates.CalculateLatestUpdate(NetworkInfo.Ldn.Nodes, e.Info.Ldn.Nodes);

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@ -1,12 +1,13 @@
using Ryujinx.HLE.HOS.Services.Ldn.Types; using Ryujinx.HLE.HOS.Services.Ldn.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Network.Types; using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.RyuLdn.Types;
using System; using System;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.RyuLdn namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
{ {
interface INetworkClient : IDisposable interface INetworkClient : IDisposable
{ {
bool NeedsRealId { get; }
event EventHandler<NetworkChangeEventArgs> NetworkChange; event EventHandler<NetworkChangeEventArgs> NetworkChange;
void DisconnectNetwork(); void DisconnectNetwork();

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@ -8,7 +8,7 @@ using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Threading; using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Ldn.Types; using Ryujinx.HLE.HOS.Services.Ldn.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.RyuLdn; using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm;
using Ryujinx.Horizon.Common; using Ryujinx.Horizon.Common;
using Ryujinx.Memory; using Ryujinx.Memory;
using System; using System;
@ -395,7 +395,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
} }
else else
{ {
if (scanFilter.NetworkId.IntentId.LocalCommunicationId == -1) if (scanFilter.NetworkId.IntentId.LocalCommunicationId == -1 && NetworkClient.NeedsRealId)
{ {
// TODO: Call nn::arp::GetApplicationControlProperty here when implemented. // TODO: Call nn::arp::GetApplicationControlProperty here when implemented.
ApplicationControlProperty controlProperty = context.Device.Processes.ActiveApplication.ApplicationControlProperties; ApplicationControlProperty controlProperty = context.Device.Processes.ActiveApplication.ApplicationControlProperties;
@ -546,7 +546,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
context.RequestData.BaseStream.Seek(4, SeekOrigin.Current); // Alignment? context.RequestData.BaseStream.Seek(4, SeekOrigin.Current); // Alignment?
NetworkConfig networkConfig = context.RequestData.ReadStruct<NetworkConfig>(); NetworkConfig networkConfig = context.RequestData.ReadStruct<NetworkConfig>();
if (networkConfig.IntentId.LocalCommunicationId == -1) if (networkConfig.IntentId.LocalCommunicationId == -1 && NetworkClient.NeedsRealId)
{ {
// TODO: Call nn::arp::GetApplicationControlProperty here when implemented. // TODO: Call nn::arp::GetApplicationControlProperty here when implemented.
ApplicationControlProperty controlProperty = context.Device.Processes.ActiveApplication.ApplicationControlProperties; ApplicationControlProperty controlProperty = context.Device.Processes.ActiveApplication.ApplicationControlProperties;
@ -555,7 +555,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
} }
bool isLocalCommunicationIdValid = CheckLocalCommunicationIdPermission(context, (ulong)networkConfig.IntentId.LocalCommunicationId); bool isLocalCommunicationIdValid = CheckLocalCommunicationIdPermission(context, (ulong)networkConfig.IntentId.LocalCommunicationId);
if (!isLocalCommunicationIdValid) if (!isLocalCommunicationIdValid && NetworkClient.NeedsRealId)
{ {
return ResultCode.InvalidObject; return ResultCode.InvalidObject;
} }
@ -568,13 +568,13 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
networkConfig.Channel = CheckDevelopmentChannel(networkConfig.Channel); networkConfig.Channel = CheckDevelopmentChannel(networkConfig.Channel);
securityConfig.SecurityMode = CheckDevelopmentSecurityMode(securityConfig.SecurityMode); securityConfig.SecurityMode = CheckDevelopmentSecurityMode(securityConfig.SecurityMode);
if (networkConfig.NodeCountMax <= 8) if (networkConfig.NodeCountMax <= LdnConst.NodeCountMax)
{ {
if ((((ulong)networkConfig.LocalCommunicationVersion) & 0x80000000) == 0) if ((((ulong)networkConfig.LocalCommunicationVersion) & 0x80000000) == 0)
{ {
if (securityConfig.SecurityMode <= SecurityMode.Retail) if (securityConfig.SecurityMode <= SecurityMode.Retail)
{ {
if (securityConfig.Passphrase.Length <= 0x40) if (securityConfig.Passphrase.Length <= LdnConst.PassphraseLengthMax)
{ {
if (_state == NetworkState.AccessPoint) if (_state == NetworkState.AccessPoint)
{ {
@ -678,7 +678,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
return _nifmResultCode; return _nifmResultCode;
} }
if (bufferSize == 0 || bufferSize > 0x180) if (bufferSize == 0 || bufferSize > LdnConst.AdvertiseDataSizeMax)
{ {
return ResultCode.InvalidArgument; return ResultCode.InvalidArgument;
} }
@ -848,10 +848,10 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
context.Memory.Read(bufferPosition, networkInfoBytes); context.Memory.Read(bufferPosition, networkInfoBytes);
networkInfo = MemoryMarshal.Cast<byte, NetworkInfo>(networkInfoBytes)[0]; networkInfo = MemoryMarshal.Read<NetworkInfo>(networkInfoBytes);
} }
if (networkInfo.NetworkId.IntentId.LocalCommunicationId == -1) if (networkInfo.NetworkId.IntentId.LocalCommunicationId == -1 && NetworkClient.NeedsRealId)
{ {
// TODO: Call nn::arp::GetApplicationControlProperty here when implemented. // TODO: Call nn::arp::GetApplicationControlProperty here when implemented.
ApplicationControlProperty controlProperty = context.Device.Processes.ActiveApplication.ApplicationControlProperties; ApplicationControlProperty controlProperty = context.Device.Processes.ActiveApplication.ApplicationControlProperties;
@ -860,7 +860,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
} }
bool isLocalCommunicationIdValid = CheckLocalCommunicationIdPermission(context, (ulong)networkInfo.NetworkId.IntentId.LocalCommunicationId); bool isLocalCommunicationIdValid = CheckLocalCommunicationIdPermission(context, (ulong)networkInfo.NetworkId.IntentId.LocalCommunicationId);
if (!isLocalCommunicationIdValid) if (!isLocalCommunicationIdValid && NetworkClient.NeedsRealId)
{ {
return ResultCode.InvalidObject; return ResultCode.InvalidObject;
} }
@ -1061,10 +1061,16 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
if (System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable()) if (System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable())
{ {
MultiplayerMode mode = context.Device.Configuration.MultiplayerMode; MultiplayerMode mode = context.Device.Configuration.MultiplayerMode;
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"Initializing with multiplayer mode: {mode}");
switch (mode) switch (mode)
{ {
case MultiplayerMode.LdnMitm:
NetworkClient = new LdnMitmClient(context.Device.Configuration);
break;
case MultiplayerMode.Disabled: case MultiplayerMode.Disabled:
NetworkClient = new DisabledLdnClient(); NetworkClient = new LdnDisabledClient();
break; break;
} }

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@ -1,12 +1,13 @@
using Ryujinx.HLE.HOS.Services.Ldn.Types; using Ryujinx.HLE.HOS.Services.Ldn.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Network.Types; using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.RyuLdn.Types;
using System; using System;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.RyuLdn namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
{ {
class DisabledLdnClient : INetworkClient class LdnDisabledClient : INetworkClient
{ {
public bool NeedsRealId => true;
public event EventHandler<NetworkChangeEventArgs> NetworkChange; public event EventHandler<NetworkChangeEventArgs> NetworkChange;
public NetworkError Connect(ConnectRequest request) public NetworkError Connect(ConnectRequest request)

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@ -0,0 +1,611 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Ldn.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Proxy;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm
{
internal class LanDiscovery : IDisposable
{
private const int DefaultPort = 11452;
private const ushort CommonChannel = 6;
private const byte CommonLinkLevel = 3;
private const byte CommonNetworkType = 2;
private const int FailureTimeout = 4000;
private readonly LdnMitmClient _parent;
private readonly LanProtocol _protocol;
private bool _initialized;
private readonly Ssid _fakeSsid;
private ILdnTcpSocket _tcp;
private LdnProxyUdpServer _udp, _udp2;
private readonly List<LdnProxyTcpSession> _stations = new();
private readonly object _lock = new();
private readonly AutoResetEvent _apConnected = new(false);
internal readonly IPAddress LocalAddr;
internal readonly IPAddress LocalBroadcastAddr;
internal NetworkInfo NetworkInfo;
public bool IsHost => _tcp is LdnProxyTcpServer;
private readonly Random _random = new();
// NOTE: Credit to https://stackoverflow.com/a/39338188
private static IPAddress GetBroadcastAddress(IPAddress address, IPAddress mask)
{
uint ipAddress = BitConverter.ToUInt32(address.GetAddressBytes(), 0);
uint ipMaskV4 = BitConverter.ToUInt32(mask.GetAddressBytes(), 0);
uint broadCastIpAddress = ipAddress | ~ipMaskV4;
return new IPAddress(BitConverter.GetBytes(broadCastIpAddress));
}
private static NetworkInfo GetEmptyNetworkInfo()
{
NetworkInfo networkInfo = new()
{
NetworkId = new NetworkId
{
SessionId = new Array16<byte>(),
},
Common = new CommonNetworkInfo
{
MacAddress = new Array6<byte>(),
Ssid = new Ssid
{
Name = new Array33<byte>(),
},
},
Ldn = new LdnNetworkInfo
{
NodeCountMax = LdnConst.NodeCountMax,
SecurityParameter = new Array16<byte>(),
Nodes = new Array8<NodeInfo>(),
AdvertiseData = new Array384<byte>(),
Reserved4 = new Array140<byte>(),
},
};
for (int i = 0; i < LdnConst.NodeCountMax; i++)
{
networkInfo.Ldn.Nodes[i] = new NodeInfo
{
MacAddress = new Array6<byte>(),
UserName = new Array33<byte>(),
Reserved2 = new Array16<byte>(),
};
}
return networkInfo;
}
public LanDiscovery(LdnMitmClient parent, IPAddress ipAddress, IPAddress ipv4Mask)
{
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"Initialize LanDiscovery using IP: {ipAddress}");
_parent = parent;
LocalAddr = ipAddress;
LocalBroadcastAddr = GetBroadcastAddress(ipAddress, ipv4Mask);
_fakeSsid = new Ssid
{
Length = LdnConst.SsidLengthMax,
};
_random.NextBytes(_fakeSsid.Name.AsSpan()[..32]);
_protocol = new LanProtocol(this);
_protocol.Accept += OnConnect;
_protocol.SyncNetwork += OnSyncNetwork;
_protocol.DisconnectStation += DisconnectStation;
NetworkInfo = GetEmptyNetworkInfo();
ResetStations();
if (!InitUdp())
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, "LanDiscovery Initialize: InitUdp failed.");
return;
}
_initialized = true;
}
protected void OnSyncNetwork(NetworkInfo info)
{
bool updated = false;
lock (_lock)
{
if (!NetworkInfo.Equals(info))
{
NetworkInfo = info;
updated = true;
Logger.Debug?.PrintMsg(LogClass.ServiceLdn, $"Host IP: {NetworkHelpers.ConvertUint(info.Ldn.Nodes[0].Ipv4Address)}");
}
}
if (updated)
{
_parent.InvokeNetworkChange(info, true);
}
_apConnected.Set();
}
protected void OnConnect(LdnProxyTcpSession station)
{
lock (_lock)
{
station.NodeId = LocateEmptyNode();
if (_stations.Count > LdnConst.StationCountMax || station.NodeId == -1)
{
station.Disconnect();
station.Dispose();
return;
}
_stations.Add(station);
UpdateNodes();
}
}
public void DisconnectStation(LdnProxyTcpSession station)
{
if (!station.IsDisposed)
{
if (station.IsConnected)
{
station.Disconnect();
}
station.Dispose();
}
lock (_lock)
{
if (_stations.Remove(station))
{
NetworkInfo.Ldn.Nodes[station.NodeId] = new NodeInfo()
{
MacAddress = new Array6<byte>(),
UserName = new Array33<byte>(),
Reserved2 = new Array16<byte>(),
};
UpdateNodes();
}
}
}
public bool SetAdvertiseData(byte[] data)
{
if (data.Length > LdnConst.AdvertiseDataSizeMax)
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, "AdvertiseData exceeds size limit.");
return false;
}
data.CopyTo(NetworkInfo.Ldn.AdvertiseData.AsSpan());
NetworkInfo.Ldn.AdvertiseDataSize = (ushort)data.Length;
// NOTE: Otherwise this results in SessionKeepFailed or MasterDisconnected
lock (_lock)
{
if (NetworkInfo.Ldn.Nodes[0].IsConnected == 1)
{
UpdateNodes(true);
}
}
return true;
}
public void InitNetworkInfo()
{
lock (_lock)
{
NetworkInfo.Common.MacAddress = GetFakeMac();
NetworkInfo.Common.Channel = CommonChannel;
NetworkInfo.Common.LinkLevel = CommonLinkLevel;
NetworkInfo.Common.NetworkType = CommonNetworkType;
NetworkInfo.Common.Ssid = _fakeSsid;
NetworkInfo.Ldn.Nodes = new Array8<NodeInfo>();
for (int i = 0; i < LdnConst.NodeCountMax; i++)
{
NetworkInfo.Ldn.Nodes[i].NodeId = (byte)i;
NetworkInfo.Ldn.Nodes[i].IsConnected = 0;
}
}
}
protected Array6<byte> GetFakeMac(IPAddress address = null)
{
address ??= LocalAddr;
byte[] ip = address.GetAddressBytes();
var macAddress = new Array6<byte>();
new byte[] { 0x02, 0x00, ip[0], ip[1], ip[2], ip[3] }.CopyTo(macAddress.AsSpan());
return macAddress;
}
public bool InitTcp(bool listening, IPAddress address = null, int port = DefaultPort)
{
Logger.Debug?.PrintMsg(LogClass.ServiceLdn, $"LanDiscovery InitTcp: IP: {address}, listening: {listening}");
if (_tcp != null)
{
_tcp.DisconnectAndStop();
_tcp.Dispose();
_tcp = null;
}
ILdnTcpSocket tcpSocket;
if (listening)
{
try
{
address ??= LocalAddr;
tcpSocket = new LdnProxyTcpServer(_protocol, address, port);
}
catch (Exception ex)
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, $"Failed to create LdnProxyTcpServer: {ex}");
return false;
}
if (!tcpSocket.Start())
{
return false;
}
}
else
{
if (address == null)
{
return false;
}
try
{
tcpSocket = new LdnProxyTcpClient(_protocol, address, port);
}
catch (Exception ex)
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, $"Failed to create LdnProxyTcpClient: {ex}");
return false;
}
}
_tcp = tcpSocket;
return true;
}
public bool InitUdp()
{
_udp?.Stop();
_udp2?.Stop();
try
{
// NOTE: Linux won't receive any broadcast packets if the socket is not bound to the broadcast address.
// Windows only works if bound to localhost or the local address.
// See this discussion: https://stackoverflow.com/questions/13666789/receiving-udp-broadcast-packets-on-linux
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
{
_udp2 = new LdnProxyUdpServer(_protocol, LocalBroadcastAddr, DefaultPort);
}
_udp = new LdnProxyUdpServer(_protocol, LocalAddr, DefaultPort);
}
catch (Exception ex)
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, $"Failed to create LdnProxyUdpServer: {ex}");
return false;
}
return true;
}
public NetworkInfo[] Scan(ushort channel, ScanFilter filter)
{
_udp.ClearScanResults();
if (_protocol.SendBroadcast(_udp, LanPacketType.Scan, DefaultPort) < 0)
{
return Array.Empty<NetworkInfo>();
}
List<NetworkInfo> outNetworkInfo = new();
foreach (KeyValuePair<ulong, NetworkInfo> item in _udp.GetScanResults())
{
bool copy = true;
if (filter.Flag.HasFlag(ScanFilterFlag.LocalCommunicationId))
{
copy &= filter.NetworkId.IntentId.LocalCommunicationId == item.Value.NetworkId.IntentId.LocalCommunicationId;
}
if (filter.Flag.HasFlag(ScanFilterFlag.SessionId))
{
copy &= filter.NetworkId.SessionId.AsSpan().SequenceEqual(item.Value.NetworkId.SessionId.AsSpan());
}
if (filter.Flag.HasFlag(ScanFilterFlag.NetworkType))
{
copy &= filter.NetworkType == (NetworkType)item.Value.Common.NetworkType;
}
if (filter.Flag.HasFlag(ScanFilterFlag.Ssid))
{
Span<byte> gameSsid = item.Value.Common.Ssid.Name.AsSpan()[item.Value.Common.Ssid.Length..];
Span<byte> scanSsid = filter.Ssid.Name.AsSpan()[filter.Ssid.Length..];
copy &= gameSsid.SequenceEqual(scanSsid);
}
if (filter.Flag.HasFlag(ScanFilterFlag.SceneId))
{
copy &= filter.NetworkId.IntentId.SceneId == item.Value.NetworkId.IntentId.SceneId;
}
if (copy)
{
if (item.Value.Ldn.Nodes[0].UserName[0] != 0)
{
outNetworkInfo.Add(item.Value);
}
else
{
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "LanDiscovery Scan: Got empty Username. There might be a timing issue somewhere...");
}
}
}
return outNetworkInfo.ToArray();
}
protected void ResetStations()
{
lock (_lock)
{
foreach (LdnProxyTcpSession station in _stations)
{
station.Disconnect();
station.Dispose();
}
_stations.Clear();
}
}
private int LocateEmptyNode()
{
Array8<NodeInfo> nodes = NetworkInfo.Ldn.Nodes;
for (int i = 1; i < nodes.Length; i++)
{
if (nodes[i].IsConnected == 0)
{
return i;
}
}
return -1;
}
protected void UpdateNodes(bool forceUpdate = false)
{
int countConnected = 1;
foreach (LdnProxyTcpSession station in _stations.Where(station => station.IsConnected))
{
countConnected++;
station.OverrideInfo();
// NOTE: This is not part of the original implementation.
NetworkInfo.Ldn.Nodes[station.NodeId] = station.NodeInfo;
}
byte nodeCount = (byte)countConnected;
bool networkInfoChanged = forceUpdate || NetworkInfo.Ldn.NodeCount != nodeCount;
NetworkInfo.Ldn.NodeCount = nodeCount;
foreach (LdnProxyTcpSession station in _stations)
{
if (station.IsConnected)
{
if (_protocol.SendPacket(station, LanPacketType.SyncNetwork, SpanHelpers.AsSpan<NetworkInfo, byte>(ref NetworkInfo).ToArray()) < 0)
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, $"Failed to send {LanPacketType.SyncNetwork} to station {station.NodeId}");
}
}
}
if (networkInfoChanged)
{
_parent.InvokeNetworkChange(NetworkInfo, true);
}
}
protected NodeInfo GetNodeInfo(NodeInfo node, UserConfig userConfig, ushort localCommunicationVersion)
{
uint ipAddress = NetworkHelpers.ConvertIpv4Address(LocalAddr);
node.MacAddress = GetFakeMac();
node.IsConnected = 1;
node.UserName = userConfig.UserName;
node.LocalCommunicationVersion = localCommunicationVersion;
node.Ipv4Address = ipAddress;
return node;
}
public bool CreateNetwork(SecurityConfig securityConfig, UserConfig userConfig, NetworkConfig networkConfig)
{
if (!InitTcp(true))
{
return false;
}
InitNetworkInfo();
NetworkInfo.Ldn.NodeCountMax = networkConfig.NodeCountMax;
NetworkInfo.Ldn.SecurityMode = (ushort)securityConfig.SecurityMode;
NetworkInfo.Common.Channel = networkConfig.Channel == 0 ? (ushort)6 : networkConfig.Channel;
NetworkInfo.NetworkId.SessionId = new Array16<byte>();
_random.NextBytes(NetworkInfo.NetworkId.SessionId.AsSpan());
NetworkInfo.NetworkId.IntentId = networkConfig.IntentId;
NetworkInfo.Ldn.Nodes[0] = GetNodeInfo(NetworkInfo.Ldn.Nodes[0], userConfig, networkConfig.LocalCommunicationVersion);
NetworkInfo.Ldn.Nodes[0].IsConnected = 1;
NetworkInfo.Ldn.NodeCount++;
_parent.InvokeNetworkChange(NetworkInfo, true);
return true;
}
public void DestroyNetwork()
{
if (_tcp != null)
{
try
{
_tcp.DisconnectAndStop();
}
finally
{
_tcp.Dispose();
_tcp = null;
}
}
ResetStations();
}
public NetworkError Connect(NetworkInfo networkInfo, UserConfig userConfig, uint localCommunicationVersion)
{
_apConnected.Reset();
if (networkInfo.Ldn.NodeCount == 0)
{
return NetworkError.Unknown;
}
IPAddress address = NetworkHelpers.ConvertUint(networkInfo.Ldn.Nodes[0].Ipv4Address);
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"Connecting to host: {address}");
if (!InitTcp(false, address))
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, "Could not initialize TCPClient");
return NetworkError.ConnectNotFound;
}
if (!_tcp.Connect())
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, "Failed to connect.");
return NetworkError.ConnectFailure;
}
NodeInfo myNode = GetNodeInfo(new NodeInfo(), userConfig, (ushort)localCommunicationVersion);
if (_protocol.SendPacket(_tcp, LanPacketType.Connect, SpanHelpers.AsSpan<NodeInfo, byte>(ref myNode).ToArray()) < 0)
{
return NetworkError.Unknown;
}
return _apConnected.WaitOne(FailureTimeout) ? NetworkError.None : NetworkError.ConnectTimeout;
}
public void Dispose()
{
if (_initialized)
{
DisconnectAndStop();
ResetStations();
_initialized = false;
}
_protocol.Accept -= OnConnect;
_protocol.SyncNetwork -= OnSyncNetwork;
_protocol.DisconnectStation -= DisconnectStation;
}
public void DisconnectAndStop()
{
if (_udp != null)
{
try
{
_udp.Stop();
}
finally
{
_udp.Dispose();
_udp = null;
}
}
if (_udp2 != null)
{
try
{
_udp2.Stop();
}
finally
{
_udp2.Dispose();
_udp2 = null;
}
}
if (_tcp != null)
{
try
{
_tcp.DisconnectAndStop();
}
finally
{
_tcp.Dispose();
_tcp = null;
}
}
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Ldn.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Proxy;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Types;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm
{
internal class LanProtocol
{
private const uint LanMagic = 0x11451400;
public const int BufferSize = 2048;
public const int TcpTxBufferSize = 0x800;
public const int TcpRxBufferSize = 0x1000;
public const int TxBufferSizeMax = 0x2000;
public const int RxBufferSizeMax = 0x2000;
private readonly int _headerSize = Marshal.SizeOf<LanPacketHeader>();
private readonly LanDiscovery _discovery;
public event Action<LdnProxyTcpSession> Accept;
public event Action<EndPoint, LanPacketType, byte[]> Scan;
public event Action<NetworkInfo> ScanResponse;
public event Action<NetworkInfo> SyncNetwork;
public event Action<NodeInfo, EndPoint> Connect;
public event Action<LdnProxyTcpSession> DisconnectStation;
public LanProtocol(LanDiscovery parent)
{
_discovery = parent;
}
public void InvokeAccept(LdnProxyTcpSession session)
{
Accept?.Invoke(session);
}
public void InvokeDisconnectStation(LdnProxyTcpSession session)
{
DisconnectStation?.Invoke(session);
}
private void DecodeAndHandle(LanPacketHeader header, byte[] data, EndPoint endPoint = null)
{
switch (header.Type)
{
case LanPacketType.Scan:
// UDP
if (_discovery.IsHost)
{
Scan?.Invoke(endPoint, LanPacketType.ScanResponse, SpanHelpers.AsSpan<NetworkInfo, byte>(ref _discovery.NetworkInfo).ToArray());
}
break;
case LanPacketType.ScanResponse:
// UDP
ScanResponse?.Invoke(MemoryMarshal.Cast<byte, NetworkInfo>(data)[0]);
break;
case LanPacketType.SyncNetwork:
// TCP
SyncNetwork?.Invoke(MemoryMarshal.Cast<byte, NetworkInfo>(data)[0]);
break;
case LanPacketType.Connect:
// TCP Session / Station
Connect?.Invoke(MemoryMarshal.Cast<byte, NodeInfo>(data)[0], endPoint);
break;
default:
Logger.Error?.PrintMsg(LogClass.ServiceLdn, $"Decode error: Unhandled type {header.Type}");
break;
}
}
public void Read(scoped ref byte[] buffer, scoped ref int bufferEnd, byte[] data, int offset, int size, EndPoint endPoint = null)
{
if (endPoint != null && _discovery.LocalAddr.Equals(((IPEndPoint)endPoint).Address))
{
return;
}
int index = 0;
while (index < size)
{
if (bufferEnd < _headerSize)
{
int copyable2 = Math.Min(size - index, Math.Min(size, _headerSize - bufferEnd));
Array.Copy(data, index + offset, buffer, bufferEnd, copyable2);
index += copyable2;
bufferEnd += copyable2;
}
if (bufferEnd >= _headerSize)
{
LanPacketHeader header = MemoryMarshal.Cast<byte, LanPacketHeader>(buffer)[0];
if (header.Magic != LanMagic)
{
bufferEnd = 0;
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, $"Invalid magic number in received packet. [magic: {header.Magic}] [EP: {endPoint}]");
return;
}
int totalSize = _headerSize + header.Length;
if (totalSize > BufferSize)
{
bufferEnd = 0;
Logger.Error?.PrintMsg(LogClass.ServiceLdn, $"Max packet size {BufferSize} exceeded.");
return;
}
int copyable = Math.Min(size - index, Math.Min(size, totalSize - bufferEnd));
Array.Copy(data, index + offset, buffer, bufferEnd, copyable);
index += copyable;
bufferEnd += copyable;
if (totalSize == bufferEnd)
{
byte[] ldnData = new byte[totalSize - _headerSize];
Array.Copy(buffer, _headerSize, ldnData, 0, ldnData.Length);
if (header.Compressed == 1)
{
if (Decompress(ldnData, out byte[] decompressedLdnData) != 0)
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, $"Decompress error:\n {header}, {_headerSize}\n {ldnData}, {ldnData.Length}");
return;
}
if (decompressedLdnData.Length != header.DecompressLength)
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, $"Decompress error: length does not match. ({decompressedLdnData.Length} != {header.DecompressLength})");
Logger.Error?.PrintMsg(LogClass.ServiceLdn, $"Decompress error data: '{string.Join("", decompressedLdnData.Select(x => (int)x).ToArray())}'");
return;
}
ldnData = decompressedLdnData;
}
DecodeAndHandle(header, ldnData, endPoint);
bufferEnd = 0;
}
}
}
}
public int SendBroadcast(ILdnSocket s, LanPacketType type, int port)
{
return SendPacket(s, type, Array.Empty<byte>(), new IPEndPoint(_discovery.LocalBroadcastAddr, port));
}
public int SendPacket(ILdnSocket s, LanPacketType type, byte[] data, EndPoint endPoint = null)
{
byte[] buf = PreparePacket(type, data);
return s.SendPacketAsync(endPoint, buf) ? 0 : -1;
}
public int SendPacket(LdnProxyTcpSession s, LanPacketType type, byte[] data)
{
byte[] buf = PreparePacket(type, data);
return s.SendAsync(buf) ? 0 : -1;
}
private LanPacketHeader PrepareHeader(LanPacketHeader header, LanPacketType type)
{
header.Magic = LanMagic;
header.Type = type;
header.Compressed = 0;
header.Length = 0;
header.DecompressLength = 0;
header.Reserved = new Array2<byte>();
return header;
}
private byte[] PreparePacket(LanPacketType type, byte[] data)
{
LanPacketHeader header = PrepareHeader(new LanPacketHeader(), type);
header.Length = (ushort)data.Length;
byte[] buf;
if (data.Length > 0)
{
if (Compress(data, out byte[] compressed) == 0)
{
header.DecompressLength = header.Length;
header.Length = (ushort)compressed.Length;
header.Compressed = 1;
buf = new byte[compressed.Length + _headerSize];
SpanHelpers.AsSpan<LanPacketHeader, byte>(ref header).ToArray().CopyTo(buf, 0);
compressed.CopyTo(buf, _headerSize);
}
else
{
buf = new byte[data.Length + _headerSize];
Logger.Error?.PrintMsg(LogClass.ServiceLdn, "Compressing packet data failed.");
SpanHelpers.AsSpan<LanPacketHeader, byte>(ref header).ToArray().CopyTo(buf, 0);
data.CopyTo(buf, _headerSize);
}
}
else
{
buf = new byte[_headerSize];
SpanHelpers.AsSpan<LanPacketHeader, byte>(ref header).ToArray().CopyTo(buf, 0);
}
return buf;
}
private int Compress(byte[] input, out byte[] output)
{
List<byte> outputList = new();
int i = 0;
int maxCount = 0xFF;
while (i < input.Length)
{
byte inputByte = input[i++];
int count = 0;
if (inputByte == 0)
{
while (i < input.Length && input[i] == 0 && count < maxCount)
{
count += 1;
i++;
}
}
if (inputByte == 0)
{
outputList.Add(0);
if (outputList.Count == BufferSize)
{
output = null;
return -1;
}
outputList.Add((byte)count);
}
else
{
outputList.Add(inputByte);
}
}
output = outputList.ToArray();
return i == input.Length ? 0 : -1;
}
private int Decompress(byte[] input, out byte[] output)
{
List<byte> outputList = new();
int i = 0;
while (i < input.Length && outputList.Count < BufferSize)
{
byte inputByte = input[i++];
outputList.Add(inputByte);
if (inputByte == 0)
{
if (i == input.Length)
{
output = null;
return -1;
}
int count = input[i++];
for (int j = 0; j < count; j++)
{
if (outputList.Count == BufferSize)
{
break;
}
outputList.Add(inputByte);
}
}
}
output = outputList.ToArray();
return i == input.Length ? 0 : -1;
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Ldn.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using System;
using System.Net.NetworkInformation;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm
{
/// <summary>
/// Client implementation for <a href="https://github.com/spacemeowx2/ldn_mitm">ldn_mitm</a>
/// </summary>
internal class LdnMitmClient : INetworkClient
{
public bool NeedsRealId => false;
public event EventHandler<NetworkChangeEventArgs> NetworkChange;
private readonly LanDiscovery _lanDiscovery;
public LdnMitmClient(HLEConfiguration config)
{
UnicastIPAddressInformation localIpInterface = NetworkHelpers.GetLocalInterface(config.MultiplayerLanInterfaceId).Item2;
_lanDiscovery = new LanDiscovery(this, localIpInterface.Address, localIpInterface.IPv4Mask);
}
internal void InvokeNetworkChange(NetworkInfo info, bool connected, DisconnectReason reason = DisconnectReason.None)
{
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(info, connected: connected, disconnectReason: reason));
}
public NetworkError Connect(ConnectRequest request)
{
return _lanDiscovery.Connect(request.NetworkInfo, request.UserConfig, request.LocalCommunicationVersion);
}
public NetworkError ConnectPrivate(ConnectPrivateRequest request)
{
// NOTE: This method is not implemented in ldn_mitm
Logger.Stub?.PrintMsg(LogClass.ServiceLdn, "LdnMitmClient ConnectPrivate");
return NetworkError.None;
}
public bool CreateNetwork(CreateAccessPointRequest request, byte[] advertiseData)
{
return _lanDiscovery.CreateNetwork(request.SecurityConfig, request.UserConfig, request.NetworkConfig);
}
public bool CreateNetworkPrivate(CreateAccessPointPrivateRequest request, byte[] advertiseData)
{
// NOTE: This method is not implemented in ldn_mitm
Logger.Stub?.PrintMsg(LogClass.ServiceLdn, "LdnMitmClient CreateNetworkPrivate");
return true;
}
public void DisconnectAndStop()
{
_lanDiscovery.DisconnectAndStop();
}
public void DisconnectNetwork()
{
_lanDiscovery.DestroyNetwork();
}
public ResultCode Reject(DisconnectReason disconnectReason, uint nodeId)
{
// NOTE: This method is not implemented in ldn_mitm
Logger.Stub?.PrintMsg(LogClass.ServiceLdn, "LdnMitmClient Reject");
return ResultCode.Success;
}
public NetworkInfo[] Scan(ushort channel, ScanFilter scanFilter)
{
return _lanDiscovery.Scan(channel, scanFilter);
}
public void SetAdvertiseData(byte[] data)
{
_lanDiscovery.SetAdvertiseData(data);
}
public void SetGameVersion(byte[] versionString)
{
// NOTE: This method is not implemented in ldn_mitm
Logger.Stub?.PrintMsg(LogClass.ServiceLdn, "LdnMitmClient SetGameVersion");
}
public void SetStationAcceptPolicy(AcceptPolicy acceptPolicy)
{
// NOTE: This method is not implemented in ldn_mitm
Logger.Stub?.PrintMsg(LogClass.ServiceLdn, "LdnMitmClient SetStationAcceptPolicy");
}
public void Dispose()
{
_lanDiscovery.Dispose();
}
}
}

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using System;
using System.Net;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Proxy
{
internal interface ILdnSocket : IDisposable
{
bool SendPacketAsync(EndPoint endpoint, byte[] buffer);
bool Start();
bool Stop();
}
}

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namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Proxy
{
internal interface ILdnTcpSocket : ILdnSocket
{
bool Connect();
void DisconnectAndStop();
}
}

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using Ryujinx.Common.Logging;
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Proxy
{
internal class LdnProxyTcpClient : NetCoreServer.TcpClient, ILdnTcpSocket
{
private readonly LanProtocol _protocol;
private byte[] _buffer;
private int _bufferEnd;
public LdnProxyTcpClient(LanProtocol protocol, IPAddress address, int port) : base(address, port)
{
_protocol = protocol;
_buffer = new byte[LanProtocol.BufferSize];
OptionSendBufferSize = LanProtocol.TcpTxBufferSize;
OptionReceiveBufferSize = LanProtocol.TcpRxBufferSize;
OptionSendBufferLimit = LanProtocol.TxBufferSizeMax;
OptionReceiveBufferLimit = LanProtocol.RxBufferSizeMax;
}
protected override void OnConnected()
{
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"LdnProxyTCPClient connected!");
}
protected override void OnReceived(byte[] buffer, long offset, long size)
{
_protocol.Read(ref _buffer, ref _bufferEnd, buffer, (int)offset, (int)size);
}
public void DisconnectAndStop()
{
DisconnectAsync();
while (IsConnected)
{
Thread.Yield();
}
}
public bool SendPacketAsync(EndPoint endPoint, byte[] data)
{
if (endPoint != null)
{
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "LdnProxyTcpClient is sending a packet but endpoint is not null.");
}
if (IsConnecting && !IsConnected)
{
Logger.Info?.PrintMsg(LogClass.ServiceLdn, "LdnProxyTCPClient needs to connect before sending packets. Waiting...");
while (IsConnecting && !IsConnected)
{
Thread.Yield();
}
}
return SendAsync(data);
}
protected override void OnError(SocketError error)
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, $"LdnProxyTCPClient caught an error with code {error}");
}
protected override void Dispose(bool disposingManagedResources)
{
DisconnectAndStop();
base.Dispose(disposingManagedResources);
}
public override bool Connect()
{
// TODO: NetCoreServer has a Connect() method, but it currently leads to weird issues.
base.ConnectAsync();
while (IsConnecting)
{
Thread.Sleep(1);
}
return IsConnected;
}
public bool Start()
{
throw new InvalidOperationException("Start was called.");
}
public bool Stop()
{
throw new InvalidOperationException("Stop was called.");
}
}
}

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using NetCoreServer;
using Ryujinx.Common.Logging;
using System;
using System.Net;
using System.Net.Sockets;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Proxy
{
internal class LdnProxyTcpServer : TcpServer, ILdnTcpSocket
{
private readonly LanProtocol _protocol;
public LdnProxyTcpServer(LanProtocol protocol, IPAddress address, int port) : base(address, port)
{
_protocol = protocol;
OptionReuseAddress = true;
OptionSendBufferSize = LanProtocol.TcpTxBufferSize;
OptionReceiveBufferSize = LanProtocol.TcpRxBufferSize;
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"LdnProxyTCPServer created a server for this address: {address}:{port}");
}
protected override TcpSession CreateSession()
{
return new LdnProxyTcpSession(this, _protocol);
}
protected override void OnError(SocketError error)
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, $"LdnProxyTCPServer caught an error with code {error}");
}
protected override void Dispose(bool disposingManagedResources)
{
Stop();
base.Dispose(disposingManagedResources);
}
public bool Connect()
{
throw new InvalidOperationException("Connect was called.");
}
public void DisconnectAndStop()
{
Stop();
}
public bool SendPacketAsync(EndPoint endpoint, byte[] buffer)
{
throw new InvalidOperationException("SendPacketAsync was called.");
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Ldn.Types;
using System.Net;
using System.Net.Sockets;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Proxy
{
internal class LdnProxyTcpSession : NetCoreServer.TcpSession
{
private readonly LanProtocol _protocol;
internal int NodeId;
internal NodeInfo NodeInfo;
private byte[] _buffer;
private int _bufferEnd;
public LdnProxyTcpSession(LdnProxyTcpServer server, LanProtocol protocol) : base(server)
{
_protocol = protocol;
_protocol.Connect += OnConnect;
_buffer = new byte[LanProtocol.BufferSize];
OptionSendBufferSize = LanProtocol.TcpTxBufferSize;
OptionReceiveBufferSize = LanProtocol.TcpRxBufferSize;
OptionSendBufferLimit = LanProtocol.TxBufferSizeMax;
OptionReceiveBufferLimit = LanProtocol.RxBufferSizeMax;
}
public void OverrideInfo()
{
NodeInfo.NodeId = (byte)NodeId;
NodeInfo.IsConnected = (byte)(IsConnected ? 1 : 0);
}
protected override void OnConnected()
{
Logger.Info?.PrintMsg(LogClass.ServiceLdn, "LdnProxyTCPSession connected!");
}
protected override void OnDisconnected()
{
Logger.Info?.PrintMsg(LogClass.ServiceLdn, "LdnProxyTCPSession disconnected!");
_protocol.InvokeDisconnectStation(this);
}
protected override void OnReceived(byte[] buffer, long offset, long size)
{
_protocol.Read(ref _buffer, ref _bufferEnd, buffer, (int)offset, (int)size, this.Socket.RemoteEndPoint);
}
protected override void OnError(SocketError error)
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, $"LdnProxyTCPSession caught an error with code {error}");
Dispose();
}
protected override void Dispose(bool disposingManagedResources)
{
_protocol.Connect -= OnConnect;
base.Dispose(disposingManagedResources);
}
private void OnConnect(NodeInfo info, EndPoint endPoint)
{
try
{
if (endPoint.Equals(this.Socket.RemoteEndPoint))
{
NodeInfo = info;
_protocol.InvokeAccept(this);
}
}
catch (System.ObjectDisposedException)
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, $"LdnProxyTCPSession was disposed. [IP: {NodeInfo.Ipv4Address}]");
_protocol.InvokeDisconnectStation(this);
}
}
}
}

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@ -0,0 +1,157 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Ldn.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Types;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Proxy
{
internal class LdnProxyUdpServer : NetCoreServer.UdpServer, ILdnSocket
{
private const long ScanFrequency = 1000;
private readonly LanProtocol _protocol;
private byte[] _buffer;
private int _bufferEnd;
private readonly object _scanLock = new();
private Dictionary<ulong, NetworkInfo> _scanResultsLast = new();
private Dictionary<ulong, NetworkInfo> _scanResults = new();
private readonly AutoResetEvent _scanResponse = new(false);
private long _lastScanTime;
public LdnProxyUdpServer(LanProtocol protocol, IPAddress address, int port) : base(address, port)
{
_protocol = protocol;
_protocol.Scan += HandleScan;
_protocol.ScanResponse += HandleScanResponse;
_buffer = new byte[LanProtocol.BufferSize];
OptionReuseAddress = true;
OptionReceiveBufferSize = LanProtocol.RxBufferSizeMax;
OptionSendBufferSize = LanProtocol.TxBufferSizeMax;
Start();
}
protected override Socket CreateSocket()
{
return new Socket(Endpoint.AddressFamily, SocketType.Dgram, ProtocolType.Udp)
{
EnableBroadcast = true,
};
}
protected override void OnStarted()
{
ReceiveAsync();
}
protected override void OnReceived(EndPoint endpoint, byte[] buffer, long offset, long size)
{
_protocol.Read(ref _buffer, ref _bufferEnd, buffer, (int)offset, (int)size, endpoint);
ReceiveAsync();
}
protected override void OnError(SocketError error)
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, $"LdnProxyUdpServer caught an error with code {error}");
}
protected override void Dispose(bool disposingManagedResources)
{
_protocol.Scan -= HandleScan;
_protocol.ScanResponse -= HandleScanResponse;
_scanResponse.Dispose();
base.Dispose(disposingManagedResources);
}
public bool SendPacketAsync(EndPoint endpoint, byte[] data)
{
return SendAsync(endpoint, data);
}
private void HandleScan(EndPoint endpoint, LanPacketType type, byte[] data)
{
_protocol.SendPacket(this, type, data, endpoint);
}
private void HandleScanResponse(NetworkInfo info)
{
Span<byte> mac = stackalloc byte[8];
info.Common.MacAddress.AsSpan().CopyTo(mac);
lock (_scanLock)
{
_scanResults[BitConverter.ToUInt64(mac)] = info;
_scanResponse.Set();
}
}
public void ClearScanResults()
{
// Rate limit scans.
long timeMs = Stopwatch.GetTimestamp() / (Stopwatch.Frequency / 1000);
long delay = ScanFrequency - (timeMs - _lastScanTime);
if (delay > 0)
{
Thread.Sleep((int)delay);
}
_lastScanTime = timeMs;
lock (_scanLock)
{
var newResults = _scanResultsLast;
newResults.Clear();
_scanResultsLast = _scanResults;
_scanResults = newResults;
_scanResponse.Reset();
}
}
public Dictionary<ulong, NetworkInfo> GetScanResults()
{
// NOTE: Try to minimize waiting time for scan results.
// After we receive the first response, wait a short time for follow-ups and return.
// Responses that were too late to catch will appear in the next scan.
// ldn_mitm does not do this, but this improves latency for games that expect it to be low (it is on console).
if (_scanResponse.WaitOne(1000))
{
// Wait a short while longer in case there are some other responses.
Thread.Sleep(33);
}
lock (_scanLock)
{
var results = new Dictionary<ulong, NetworkInfo>();
foreach (KeyValuePair<ulong, NetworkInfo> last in _scanResultsLast)
{
results[last.Key] = last.Value;
}
foreach (KeyValuePair<ulong, NetworkInfo> scan in _scanResults)
{
results[scan.Key] = scan.Value;
}
return results;
}
}
}
}

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@ -0,0 +1,16 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Types
{
[StructLayout(LayoutKind.Sequential, Size = 12)]
internal struct LanPacketHeader
{
public uint Magic;
public LanPacketType Type;
public byte Compressed;
public ushort Length;
public ushort DecompressLength;
public Array2<byte> Reserved;
}
}

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@ -0,0 +1,10 @@
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Types
{
internal enum LanPacketType : byte
{
Scan,
ScanResponse,
Connect,
SyncNetwork,
}
}

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@ -1,7 +1,7 @@
using Ryujinx.HLE.HOS.Services.Ldn.Types; using Ryujinx.HLE.HOS.Services.Ldn.Types;
using System; using System;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.RyuLdn namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
{ {
class NetworkChangeEventArgs : EventArgs class NetworkChangeEventArgs : EventArgs
{ {

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@ -1,7 +1,6 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Services.Ldn.Types; using Ryujinx.HLE.HOS.Services.Ldn.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Network.Types; using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.RyuLdn.Types;
using System; using System;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
@ -22,7 +21,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
_parent.NetworkClient.NetworkChange += NetworkChanged; _parent.NetworkClient.NetworkChange += NetworkChanged;
} }
private void NetworkChanged(object sender, RyuLdn.NetworkChangeEventArgs e) private void NetworkChanged(object sender, NetworkChangeEventArgs e)
{ {
LatestUpdates.CalculateLatestUpdate(NetworkInfo.Ldn.Nodes, e.Info.Ldn.Nodes); LatestUpdates.CalculateLatestUpdate(NetworkInfo.Ldn.Nodes, e.Info.Ldn.Nodes);

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@ -1,7 +1,7 @@
using Ryujinx.HLE.HOS.Services.Ldn.Types; using Ryujinx.HLE.HOS.Services.Ldn.Types;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.RyuLdn.Types namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
{ {
[StructLayout(LayoutKind.Sequential, Size = 0xBC)] [StructLayout(LayoutKind.Sequential, Size = 0xBC)]
struct ConnectPrivateRequest struct ConnectPrivateRequest

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@ -1,7 +1,7 @@
using Ryujinx.HLE.HOS.Services.Ldn.Types; using Ryujinx.HLE.HOS.Services.Ldn.Types;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Network.Types namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
{ {
[StructLayout(LayoutKind.Sequential, Size = 0x4FC)] [StructLayout(LayoutKind.Sequential, Size = 0x4FC)]
struct ConnectRequest struct ConnectRequest

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@ -1,7 +1,7 @@
using Ryujinx.HLE.HOS.Services.Ldn.Types; using Ryujinx.HLE.HOS.Services.Ldn.Types;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.RyuLdn.Types namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
{ {
/// <remarks> /// <remarks>
/// Advertise data is appended separately (remaining data in the buffer). /// Advertise data is appended separately (remaining data in the buffer).

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@ -1,7 +1,7 @@
using Ryujinx.HLE.HOS.Services.Ldn.Types; using Ryujinx.HLE.HOS.Services.Ldn.Types;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Network.Types namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
{ {
/// <remarks> /// <remarks>
/// Advertise data is appended separately (remaining data in the buffer). /// Advertise data is appended separately (remaining data in the buffer).

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@ -1,4 +1,4 @@
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.RyuLdn.Types namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
{ {
enum NetworkError : int enum NetworkError : int
{ {

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@ -1,6 +1,6 @@
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.RyuLdn.Types namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types
{ {
[StructLayout(LayoutKind.Sequential, Size = 0x4)] [StructLayout(LayoutKind.Sequential, Size = 0x4)]
struct NetworkErrorMessage struct NetworkErrorMessage

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@ -27,6 +27,7 @@
<PackageReference Include="SixLabors.ImageSharp" /> <PackageReference Include="SixLabors.ImageSharp" />
<PackageReference Include="SixLabors.ImageSharp.Drawing" /> <PackageReference Include="SixLabors.ImageSharp.Drawing" />
<PackageReference Include="System.IdentityModel.Tokens.Jwt" /> <PackageReference Include="System.IdentityModel.Tokens.Jwt" />
<PackageReference Include="NetCoreServer" />
</ItemGroup> </ItemGroup>
<!-- Due to Concentus. --> <!-- Due to Concentus. -->

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@ -571,6 +571,7 @@ namespace Ryujinx.Ui.Common.Configuration
{ {
LanInterfaceId = new ReactiveObject<string>(); LanInterfaceId = new ReactiveObject<string>();
Mode = new ReactiveObject<MultiplayerMode>(); Mode = new ReactiveObject<MultiplayerMode>();
Mode.Event += static (_, e) => LogValueChange(e, nameof(MultiplayerMode));
} }
} }

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@ -1121,6 +1121,14 @@ namespace Ryujinx.Ui
Graphics.Gpu.GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE; Graphics.Gpu.GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE;
} }
public void UpdateInternetAccess()
{
if (_gameLoaded)
{
_emulationContext.Configuration.EnableInternetAccess = ConfigurationState.Instance.System.EnableInternetAccess.Value;
}
}
public static void SaveConfig() public static void SaveConfig()
{ {
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath); ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);

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@ -671,6 +671,8 @@ namespace Ryujinx.Ui.Windows
} }
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath); ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
_parent.UpdateInternetAccess();
MainWindow.UpdateGraphicsConfig(); MainWindow.UpdateGraphicsConfig();
ThemeHelper.ApplyTheme(); ThemeHelper.ApplyTheme();
} }

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@ -2993,6 +2993,7 @@
<property name="active-id">Disabled</property> <property name="active-id">Disabled</property>
<items> <items>
<item id="Disabled" translatable="yes">Disabled</item> <item id="Disabled" translatable="yes">Disabled</item>
<item id="LdnMitm" translatable="yes">ldn_mitm</item>
</items> </items>
</object> </object>
<packing> <packing>
@ -3064,7 +3065,7 @@
<object class="GtkLabel"> <object class="GtkLabel">
<property name="visible">True</property> <property name="visible">True</property>
<property name="can-focus">False</property> <property name="can-focus">False</property>
<property name="tooltip-text" translatable="yes">The network interface used for LAN features</property> <property name="tooltip-text" translatable="yes">The network interface used for LAN/LDN features</property>
<property name="halign">end</property> <property name="halign">end</property>
<property name="label" translatable="yes">Network Interface:</property> <property name="label" translatable="yes">Network Interface:</property>
</object> </object>
@ -3079,7 +3080,7 @@
<object class="GtkComboBoxText" id="_multiLanSelect"> <object class="GtkComboBoxText" id="_multiLanSelect">
<property name="visible">True</property> <property name="visible">True</property>
<property name="can-focus">False</property> <property name="can-focus">False</property>
<property name="tooltip-text" translatable="yes">The network interface used for LAN features</property> <property name="tooltip-text" translatable="yes">The network interface used for LAN/LDN features</property>
<property name="active-id">0</property> <property name="active-id">0</property>
<items> <items>
<item id="0" translatable="yes">Default</item> <item id="0" translatable="yes">Default</item>