diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs index 460d1da4..ce0582ce 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs @@ -435,8 +435,19 @@ namespace Ryujinx.Graphics.OpenGL.Image private void ReadFrom(IntPtr data, int size) { TextureTarget target = Target.Convert(); + int baseLevel = 0; - Bind(target, 0); + // glTexSubImage on cubemap views is broken on Intel, we have to use the storage instead. + if (Target == Target.Cubemap && HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows) + { + GL.ActiveTexture(TextureUnit.Texture0); + GL.BindTexture(target, Storage.Handle); + baseLevel = FirstLevel; + } + else + { + Bind(target, 0); + } FormatInfo format = FormatTable.GetFormatInfo(Info.Format); @@ -457,7 +468,7 @@ namespace Ryujinx.Graphics.OpenGL.Image return; } - switch (Info.Target) + switch (Target) { case Target.Texture1D: if (format.IsCompressed) @@ -558,7 +569,7 @@ namespace Ryujinx.Graphics.OpenGL.Image { GL.CompressedTexSubImage2D( TextureTarget.TextureCubeMapPositiveX + face, - level, + baseLevel + level, 0, 0, width, @@ -571,7 +582,7 @@ namespace Ryujinx.Graphics.OpenGL.Image { GL.TexSubImage2D( TextureTarget.TextureCubeMapPositiveX + face, - level, + baseLevel + level, 0, 0, width,