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Fix GetAudioRenderersProcessMasterVolume which was totally wrong
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e32f27158f
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@ -89,6 +89,9 @@ namespace ChocolArm64.Instruction
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//We treat it as no-op here since we don't have any cache being emulated anyway.
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AOpCodeSystem Op = (AOpCodeSystem)Context.CurrOp;
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//TODO: We should throw on unimplemented sys instructions here,
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//since it causing some problems when the programs expects some values
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//that never return.
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switch (GetPackedId(Op))
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{
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case 0b11_011_0111_0100_001:
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@ -97,7 +100,7 @@ namespace ChocolArm64.Instruction
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for (int Offs = 0; Offs < (4 << AThreadState.DczSizeLog2); Offs += 8)
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{
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Context.EmitLdarg(ATranslatedSub.MemoryArgIdx);
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Context.EmitLdint(Op.Rt);
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Context.EmitLdintzr(Op.Rt);
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Context.EmitLdc_I(Offs);
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Context.Emit(OpCodes.Add);
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@ -106,8 +109,13 @@ namespace ChocolArm64.Instruction
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AInstEmitMemoryHelper.EmitWriteCall(Context, 3);
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}
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break;
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}
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//No-op
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case 0b11_011_0111_1110_001: //DC CIVAC
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break;
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}
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}
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63
Ryujinx.Core/OsHle/Services/Aud/IAudioDeviceService.cs
Normal file
63
Ryujinx.Core/OsHle/Services/Aud/IAudioDeviceService.cs
Normal file
@ -0,0 +1,63 @@
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using ChocolArm64.Memory;
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using Ryujinx.Core.OsHle.Ipc;
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using System.Collections.Generic;
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using System.Text;
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namespace Ryujinx.Core.OsHle.IpcServices.Aud
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{
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class IAudioDevice : IIpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public IAudioDevice()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, ListAudioDeviceName },
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{ 1, SetAudioDeviceOutputVolume },
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};
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}
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public long ListAudioDeviceName(ServiceCtx Context)
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{
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string[] Names = new string[] { "FIXME" };
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Context.ResponseData.Write(Names.Length);
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long Position = Context.Request.ReceiveBuff[0].Position;
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long Size = Context.Request.ReceiveBuff[0].Size;
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long BasePosition = Position;
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foreach (string Name in Names)
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{
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byte[] Buffer = Encoding.ASCII.GetBytes(Name + '\0');
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if ((Position - BasePosition) + Buffer.Length > Size)
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{
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break;
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}
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AMemoryHelper.WriteBytes(Context.Memory, Position, Buffer);
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Position += Buffer.Length;
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}
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return 0;
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}
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public long SetAudioDeviceOutputVolume(ServiceCtx Context)
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{
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float Volume = Context.RequestData.ReadSingle();
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long Position = Context.Request.SendBuff[0].Position;
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long Size = Context.Request.SendBuff[0].Size;
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string Name = AMemoryHelper.ReadAsciiString(Context.Memory, Position, (int)Size);
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return 0;
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}
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}
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}
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@ -1,3 +1,4 @@
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using Ryujinx.Core.OsHle.Handles;
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using Ryujinx.Core.OsHle.Ipc;
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using System.Collections.Generic;
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@ -17,7 +18,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
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{
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{ 0, OpenAudioRenderer },
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{ 1, GetAudioRendererWorkBufferSize },
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{ 2, GetAudioRenderersProcessMasterVolume }
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{ 2, GetAudioDevice }
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};
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}
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@ -49,9 +50,11 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
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return 0;
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}
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public long GetAudioRenderersProcessMasterVolume(ServiceCtx Context)
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public long GetAudioDevice(ServiceCtx Context)
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{
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Context.ResponseData.Write(0);
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long UserId = Context.RequestData.ReadInt64();
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MakeObject(Context, new IAudioDevice());
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return 0;
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}
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