Fix storage buffer access when match fails (#4037)

* Fix storage buffer access when match fails

* Shader cache version bump
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gdkchan 2022-12-06 00:36:54 -03:00 committed by GitHub
parent 266338a7c9
commit dde9bb5c69
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2 changed files with 2 additions and 2 deletions

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 4029; private const uint CodeGenVersion = 4037;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";

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@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.Shader.Translation
sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot); sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot);
} }
if (sbUseMask != 0) if (config.AccessibleStorageBuffersMask != 0)
{ {
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment()); Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());