Fix oversight in depth range initialization from PR #1093 (#1112)

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mageven 2020-04-16 08:51:58 +05:30 committed by GitHub
parent 6a94538b6d
commit dfecbbe1f4
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@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.State
_backingMemory[(int)MethodOffset.RasterizeEnable] = 1; _backingMemory[(int)MethodOffset.RasterizeEnable] = 1;
// Depth ranges. // Depth ranges.
for (int index = 0; index < 8; index++) for (int index = 0; index < Constants.TotalViewports; index++)
{ {
_backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0; _backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
_backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000; _backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;