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Fix shader GlobalToStorage pass when base address comes from local or shared memory (#5668)
* Fix shader GlobalToStorage pass when base address comes from local or shared memory * Shader cache version bump
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 5551;
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private const uint CodeGenVersion = 5668;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -1126,7 +1126,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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// so we want to get the byte offset back, since each one of those word
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// offsets are a new "local variable" which will not match.
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if (operation.GetSource(0).AsgOp is Operation shiftRightOp &&
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if (operation.GetSource(1).AsgOp is Operation shiftRightOp &&
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shiftRightOp.Inst == Instruction.ShiftRightU32 &&
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shiftRightOp.GetSource(1).Type == OperandType.Constant &&
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shiftRightOp.GetSource(1).Value == 2)
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@ -1158,9 +1158,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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private static bool TryGetLocalMemoryOffset(Operation operation, out int constOffset)
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{
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if (operation.GetSource(0).Type == OperandType.Constant)
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Operand offset = operation.GetSource(1);
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if (offset.Type == OperandType.Constant)
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{
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constOffset = operation.GetSource(0).Value;
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constOffset = offset.Value;
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return true;
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}
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