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Allow setting texture data from 1x to fix some textures resetting randomly (#2860)
* Allow setting texture data from 1x to fix some textures resetting randomly Expected targets: - Deltarune 1+2 - Crash Team Racing - Those new pokemon games idk * Allow scaling of MSAA textures, propagate scale on copy. * Fix Rebase Oops * Automatic disable * A bit more aggressive * Without the debug log * Actually decrement the score when writing.
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@ -349,6 +349,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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return;
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}
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if (srcTexture.Info.Samples > 1 || dstTexture.Info.Samples > 1)
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{
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srcTexture.PropagateScale(dstTexture);
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}
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float scale = srcTexture.ScaleFactor;
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float dstScale = dstTexture.ScaleFactor;
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@ -25,6 +25,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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// This method uses much more memory so we want to avoid it if possible.
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private const int ByteComparisonSwitchThreshold = 4;
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// Tuning for blacklisting textures from scaling when their data is updated from CPU.
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// Each write adds the weight, each GPU modification subtracts 1.
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// Exceeding the threshold blacklists the texture.
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private const int ScaledSetWeight = 10;
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private const int ScaledSetThreshold = 30;
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private const int MinLevelsForForceAnisotropy = 5;
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private struct TexturePoolOwner
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@ -122,6 +128,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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private Target _arrayViewTarget;
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private ITexture _flushHostTexture;
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private ITexture _setHostTexture;
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private int _scaledSetScore;
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private Texture _viewStorage;
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@ -518,6 +526,25 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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/// <summary>
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/// Registers when a texture has had its data set after being scaled, and
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/// determines if it should be blacklisted from scaling to improve performance.
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/// </summary>
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/// <returns>True if setting data for a scaled texture is allowed, false if the texture has been blacklisted</returns>
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private bool AllowScaledSetData()
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{
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_scaledSetScore += ScaledSetWeight;
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if (_scaledSetScore >= ScaledSetThreshold)
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{
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BlacklistScale();
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return false;
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}
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return true;
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}
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/// <summary>
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/// Blacklists this texture from being scaled. Resets its scale to 1 if needed.
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/// </summary>
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@ -554,9 +581,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Copy the host texture to a scaled one. If a texture is not provided, create it with the given scale.
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/// </summary>
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/// <param name="scale">Scale factor</param>
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/// <param name="copy">True if the data should be copied to the texture, false otherwise</param>
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/// <param name="storage">Texture to use instead of creating one</param>
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/// <returns>A host texture containing a scaled version of this texture</returns>
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private ITexture GetScaledHostTexture(float scale, ITexture storage = null)
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private ITexture GetScaledHostTexture(float scale, bool copy, ITexture storage = null)
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{
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if (storage == null)
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{
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@ -564,7 +592,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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storage = _context.Renderer.CreateTexture(createInfo, scale);
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}
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if (copy)
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{
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HostTexture.CopyTo(storage, new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), new Extents2D(0, 0, storage.Width, storage.Height), true);
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}
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return storage;
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}
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@ -595,7 +626,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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ScaleFactor = scale;
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ITexture newStorage = GetScaledHostTexture(ScaleFactor);
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ITexture newStorage = GetScaledHostTexture(ScaleFactor, true);
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Logger.Debug?.Print(LogClass.Gpu, $" Copy performed: {HostTexture.Width}x{HostTexture.Height} to {newStorage.Width}x{newStorage.Height}");
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@ -692,11 +723,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public void SynchronizeFull()
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{
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if (_hasData)
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{
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BlacklistScale();
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}
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ReadOnlySpan<byte> data = _physicalMemory.GetSpan(Range);
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// If the host does not support ASTC compression, we need to do the decompression.
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@ -723,7 +749,19 @@ namespace Ryujinx.Graphics.Gpu.Image
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SpanOrArray<byte> result = ConvertToHostCompatibleFormat(data);
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if (ScaleFactor != 1f && AllowScaledSetData())
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{
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// If needed, create a texture to load from 1x scale.
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ITexture texture = _setHostTexture = GetScaledHostTexture(1f, false, _setHostTexture);
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texture.SetData(result);
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texture.CopyTo(HostTexture, new Extents2D(0, 0, texture.Width, texture.Height), new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), true);
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}
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else
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{
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HostTexture.SetData(result);
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}
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_hasData = true;
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}
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@ -1056,7 +1094,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (ScaleFactor != 1f)
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{
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// If needed, create a texture to flush back to host at 1x scale.
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texture = _flushHostTexture = GetScaledHostTexture(1f, _flushHostTexture);
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texture = _flushHostTexture = GetScaledHostTexture(1f, true, _flushHostTexture);
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}
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return texture;
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@ -1456,6 +1494,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public void SignalModified()
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{
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_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
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if (_modifiedStale || Group.HasCopyDependencies)
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{
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_modifiedStale = false;
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@ -1472,6 +1512,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="bound">True if the texture has been bound, false if it has been unbound</param>
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public void SignalModifying(bool bound)
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{
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if (bound)
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{
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_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
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}
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if (_modifiedStale || Group.HasCopyDependencies)
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{
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_modifiedStale = false;
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@ -1685,6 +1730,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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_flushHostTexture?.Release();
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_flushHostTexture = null;
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_setHostTexture?.Release();
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_setHostTexture = null;
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}
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/// <summary>
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@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>True if eligible</returns>
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private static TextureScaleMode IsUpscaleCompatible(TextureInfo info, bool withUpscale)
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{
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if ((info.Target == Target.Texture2D || info.Target == Target.Texture2DArray) && !info.FormatInfo.IsCompressed)
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if ((info.Target == Target.Texture2D || info.Target == Target.Texture2DArray || info.Target == Target.Texture2DMultisample) && !info.FormatInfo.IsCompressed)
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{
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return UpscaleSafeMode(info) ? (withUpscale ? TextureScaleMode.Scaled : TextureScaleMode.Eligible) : TextureScaleMode.Undesired;
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}
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