Remove buffer invalidation (#1194)

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gdkchan 2020-05-03 18:07:42 -03:00 committed by GitHub
parent b0f0bd205d
commit ea3d5fde73
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@ -47,8 +47,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
HostBuffer = context.Renderer.CreateBuffer((int)size); HostBuffer = context.Renderer.CreateBuffer((int)size);
_sequenceNumbers = new int[size / MemoryManager.PageSize]; _sequenceNumbers = new int[size / MemoryManager.PageSize];
Invalidate();
} }
/// <summary> /// <summary>
@ -152,14 +150,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
_context.PhysicalMemory.Write(address, data); _context.PhysicalMemory.Write(address, data);
} }
/// <summary>
/// Invalidates all the buffer data, causing it to be read from guest memory.
/// </summary>
public void Invalidate()
{
HostBuffer.SetData(0, _context.PhysicalMemory.GetSpan(Address, Size));
}
/// <summary> /// <summary>
/// Disposes the host buffer. /// Disposes the host buffer.
/// </summary> /// </summary>