mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-27 17:40:50 +01:00
e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
23 lines
571 B
C#
23 lines
571 B
C#
using System;
|
|
using System.Collections.ObjectModel;
|
|
|
|
namespace Ryujinx.HLE.Gpu.Memory
|
|
{
|
|
struct NvGpuPBEntry
|
|
{
|
|
public int Method { get; private set; }
|
|
|
|
public int SubChannel { get; private set; }
|
|
|
|
private int[] m_Arguments;
|
|
|
|
public ReadOnlyCollection<int> Arguments => Array.AsReadOnly(m_Arguments);
|
|
|
|
public NvGpuPBEntry(int Method, int SubChannel, params int[] Arguments)
|
|
{
|
|
this.Method = Method;
|
|
this.SubChannel = SubChannel;
|
|
this.m_Arguments = Arguments;
|
|
}
|
|
}
|
|
} |