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https://github.com/ryujinx-mirror/ryujinx.git
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cf6cd71488
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog <me@thog.eu>
104 lines
3.2 KiB
C#
104 lines
3.2 KiB
C#
using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
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namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService
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{
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class ISystemAppletProxy : IpcService
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{
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private readonly long _pid;
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public ISystemAppletProxy(long pid)
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{
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_pid = pid;
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}
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[Command(0)]
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// GetCommonStateGetter() -> object<nn::am::service::ICommonStateGetter>
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public ResultCode GetCommonStateGetter(ServiceCtx context)
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{
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MakeObject(context, new ICommonStateGetter(context));
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return ResultCode.Success;
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}
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[Command(1)]
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// GetSelfController() -> object<nn::am::service::ISelfController>
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public ResultCode GetSelfController(ServiceCtx context)
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{
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MakeObject(context, new ISelfController(context.Device.System, _pid));
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return ResultCode.Success;
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}
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[Command(2)]
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// GetWindowController() -> object<nn::am::service::IWindowController>
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public ResultCode GetWindowController(ServiceCtx context)
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{
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MakeObject(context, new IWindowController(_pid));
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return ResultCode.Success;
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}
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[Command(3)]
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// GetAudioController() -> object<nn::am::service::IAudioController>
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public ResultCode GetAudioController(ServiceCtx context)
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{
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MakeObject(context, new IAudioController());
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return ResultCode.Success;
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}
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[Command(4)]
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// GetDisplayController() -> object<nn::am::service::IDisplayController>
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public ResultCode GetDisplayController(ServiceCtx context)
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{
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MakeObject(context, new IDisplayController());
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return ResultCode.Success;
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}
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[Command(11)]
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// GetLibraryAppletCreator() -> object<nn::am::service::ILibraryAppletCreator>
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public ResultCode GetLibraryAppletCreator(ServiceCtx context)
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{
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MakeObject(context, new ILibraryAppletCreator());
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return ResultCode.Success;
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}
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[Command(20)]
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// GetHomeMenuFunctions() -> object<nn::am::service::IHomeMenuFunctions>
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public ResultCode GetHomeMenuFunctions(ServiceCtx context)
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{
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MakeObject(context, new IHomeMenuFunctions(context.Device.System));
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return ResultCode.Success;
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}
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[Command(21)]
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// GetGlobalStateController() -> object<nn::am::service::IGlobalStateController>
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public ResultCode GetGlobalStateController(ServiceCtx context)
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{
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MakeObject(context, new IGlobalStateController());
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return ResultCode.Success;
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}
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[Command(22)]
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// GetApplicationCreator() -> object<nn::am::service::IApplicationCreator>
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public ResultCode GetApplicationCreator(ServiceCtx context)
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{
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MakeObject(context, new IApplicationCreator());
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return ResultCode.Success;
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}
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[Command(1000)]
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// GetDebugFunctions() -> object<nn::am::service::IDebugFunctions>
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public ResultCode GetDebugFunctions(ServiceCtx context)
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{
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MakeObject(context, new IDebugFunctions());
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return ResultCode.Success;
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}
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}
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} |