mirror of
https://github.com/ryujinx-mirror/ryujinx.git
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0973daefa1
* Reworked scissor tests to remove fixme and handle issues with intel gpu's * Error handling for scissor tests * Disable strict opengl by default * Reformatting for JD * Updated scheme for new property in config * Fixed typo * Moved magic value to constant. I liked the magic :( * Fixed ordering for undertale * Fixed undertale bug * Removed strict opengl in favour of required. With this an exception is no longer thrown, just a warning for required extensions * Uses clamp instead of if's * Removed evil tabs and no longer used include
64 lines
2.0 KiB
C#
64 lines
2.0 KiB
C#
using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Graphics3d;
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using Ryujinx.Graphics.Memory;
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using Ryujinx.Graphics.VDec;
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using Ryujinx.Graphics.Vic;
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namespace Ryujinx.Graphics
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{
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public class NvGpu
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{
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public const int MaxViewportSize = 0x3FFF;
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public IGalRenderer Renderer { get; private set; }
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public GpuResourceManager ResourceManager { get; private set; }
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public DmaPusher Pusher { get; private set; }
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internal NvGpuFifo Fifo { get; private set; }
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internal NvGpuEngine2d Engine2d { get; private set; }
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internal NvGpuEngine3d Engine3d { get; private set; }
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internal NvGpuEngineM2mf EngineM2mf { get; private set; }
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internal NvGpuEngineP2mf EngineP2mf { get; private set; }
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private CdmaProcessor CdmaProcessor;
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internal VideoDecoder VideoDecoder { get; private set; }
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internal VideoImageComposer VideoImageComposer { get; private set; }
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public NvGpu(IGalRenderer Renderer)
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{
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this.Renderer = Renderer;
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ResourceManager = new GpuResourceManager(this);
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Pusher = new DmaPusher(this);
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Fifo = new NvGpuFifo(this);
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Engine2d = new NvGpuEngine2d(this);
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Engine3d = new NvGpuEngine3d(this);
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EngineM2mf = new NvGpuEngineM2mf(this);
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EngineP2mf = new NvGpuEngineP2mf(this);
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CdmaProcessor = new CdmaProcessor(this);
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VideoDecoder = new VideoDecoder(this);
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VideoImageComposer = new VideoImageComposer(this);
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}
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public void PushCommandBuffer(NvGpuVmm Vmm, int[] CmdBuffer)
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{
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lock (CdmaProcessor)
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{
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CdmaProcessor.PushCommands(Vmm, CmdBuffer);
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}
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}
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public void UninitializeVideoDecoder()
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{
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lock (CdmaProcessor)
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{
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FFmpegWrapper.Uninitialize();
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}
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}
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}
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} |