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34037701c7
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
14 lines
470 B
C#
14 lines
470 B
C#
namespace Ryujinx.Core.OsHle.Kernel
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{
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static class KernelErr
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{
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public const int InvalidAlignment = 102;
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public const int InvalidAddress = 106;
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public const int InvalidMemRange = 110;
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public const int InvalidHandle = 114;
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public const int Timeout = 117;
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public const int Canceled = 118;
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public const int CountOutOfRange = 119;
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public const int InvalidInfo = 120;
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}
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} |