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9cb57fb4bb
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
28 lines
973 B
C#
28 lines
973 B
C#
using ChocolArm64.Instructions;
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namespace ChocolArm64.Decoders
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{
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class OpCodeMemLit64 : OpCode64, IOpCodeLit64
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{
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public int Rt { get; private set; }
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public long Imm { get; private set; }
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public int Size { get; private set; }
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public bool Signed { get; private set; }
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public bool Prefetch { get; private set; }
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public OpCodeMemLit64(Inst inst, long position, int opCode) : base(inst, position, opCode)
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{
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Rt = opCode & 0x1f;
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Imm = position + DecoderHelper.DecodeImmS19_2(opCode);
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switch ((opCode >> 30) & 3)
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{
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case 0: Size = 2; Signed = false; Prefetch = false; break;
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case 1: Size = 3; Signed = false; Prefetch = false; break;
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case 2: Size = 2; Signed = true; Prefetch = false; break;
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case 3: Size = 0; Signed = false; Prefetch = true; break;
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}
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}
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}
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} |