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https://github.com/ryujinx-mirror/ryujinx.git
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44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using OpenTK.Graphics.OpenGL;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.OpenGL
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{
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public static class Debugger
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{
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private static DebugProc _debugCallback;
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public static void Initialize()
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{
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GL.Enable(EnableCap.DebugOutputSynchronous);
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int[] array = null;
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GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, array, true);
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_debugCallback = PrintDbg;
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GL.DebugMessageCallback(_debugCallback, IntPtr.Zero);
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}
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private static void PrintDbg(
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DebugSource source,
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DebugType type,
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int id,
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DebugSeverity severity,
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int length,
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IntPtr message,
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IntPtr userParam)
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{
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string msg = Marshal.PtrToStringAnsi(message);
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if (type == DebugType.DebugTypeError && !msg.Contains("link"))
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{
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throw new Exception(msg);
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}
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System.Console.WriteLine("GL message: " + source + " " + type + " " + severity + " " + msg);
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}
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}
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}
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