mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-28 10:00:50 +01:00
c6d82209ab
* Vertex Buffer Alignment part 1 * Update CacheByRange * Add Stride Change compute shader, fix storage buffers in helpers * An AMD exclusive * Reword * Change rules - stride conversion when attrs misalign * Fix stupid mistake * Fix background pipeline compile * Improve a few things. * Fix some feedback * Address Feedback (the shader binary didn't change when i changed the source to use the subgroup size) * Fix bug where rewritten buffer would be disposed instantly.
212 lines
7.2 KiB
C#
212 lines
7.2 KiB
C#
using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using VkFormat = Silk.NET.Vulkan.Format;
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namespace Ryujinx.Graphics.Vulkan
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{
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class BufferManager : IDisposable
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{
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private const MemoryPropertyFlags DefaultBufferMemoryFlags =
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MemoryPropertyFlags.MemoryPropertyHostVisibleBit |
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MemoryPropertyFlags.MemoryPropertyHostCoherentBit |
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MemoryPropertyFlags.MemoryPropertyHostCachedBit;
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private const MemoryPropertyFlags DeviceLocalBufferMemoryFlags =
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MemoryPropertyFlags.MemoryPropertyDeviceLocalBit;
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private const MemoryPropertyFlags FlushableDeviceLocalBufferMemoryFlags =
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MemoryPropertyFlags.MemoryPropertyHostVisibleBit |
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MemoryPropertyFlags.MemoryPropertyHostCoherentBit |
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MemoryPropertyFlags.MemoryPropertyDeviceLocalBit;
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private const BufferUsageFlags DefaultBufferUsageFlags =
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BufferUsageFlags.BufferUsageTransferSrcBit |
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BufferUsageFlags.BufferUsageTransferDstBit |
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BufferUsageFlags.BufferUsageUniformTexelBufferBit |
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BufferUsageFlags.BufferUsageStorageTexelBufferBit |
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BufferUsageFlags.BufferUsageUniformBufferBit |
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BufferUsageFlags.BufferUsageStorageBufferBit |
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BufferUsageFlags.BufferUsageIndexBufferBit |
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BufferUsageFlags.BufferUsageVertexBufferBit |
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BufferUsageFlags.BufferUsageTransformFeedbackBufferBitExt;
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private readonly PhysicalDevice _physicalDevice;
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private readonly Device _device;
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private readonly IdList<BufferHolder> _buffers;
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public StagingBuffer StagingBuffer { get; }
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public BufferManager(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device)
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{
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_physicalDevice = physicalDevice;
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_device = device;
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_buffers = new IdList<BufferHolder>();
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StagingBuffer = new StagingBuffer(gd, this);
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}
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public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal)
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{
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var holder = Create(gd, size, deviceLocal: deviceLocal);
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if (holder == null)
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{
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return BufferHandle.Null;
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}
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ulong handle64 = (uint)_buffers.Add(holder);
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return Unsafe.As<ulong, BufferHandle>(ref handle64);
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}
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public unsafe BufferHolder Create(VulkanRenderer gd, int size, bool forConditionalRendering = false, bool deviceLocal = false)
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{
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var usage = DefaultBufferUsageFlags;
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if (forConditionalRendering && gd.Capabilities.SupportsConditionalRendering)
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{
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usage |= BufferUsageFlags.BufferUsageConditionalRenderingBitExt;
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}
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else if (gd.Capabilities.SupportsIndirectParameters)
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{
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usage |= BufferUsageFlags.BufferUsageIndirectBufferBit;
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}
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var bufferCreateInfo = new BufferCreateInfo()
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{
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SType = StructureType.BufferCreateInfo,
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Size = (ulong)size,
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Usage = usage,
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SharingMode = SharingMode.Exclusive
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};
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gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
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gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
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var allocateFlags = deviceLocal ? DeviceLocalBufferMemoryFlags : DefaultBufferMemoryFlags;
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var allocation = gd.MemoryAllocator.AllocateDeviceMemory(_physicalDevice, requirements, allocateFlags);
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if (allocation.Memory.Handle == 0UL)
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{
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gd.Api.DestroyBuffer(_device, buffer, null);
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return null;
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}
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gd.Api.BindBufferMemory(_device, buffer, allocation.Memory, allocation.Offset);
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return new BufferHolder(gd, _device, buffer, allocation, size);
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}
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public Auto<DisposableBufferView> CreateView(BufferHandle handle, VkFormat format, int offset, int size)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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return holder.CreateView(format, offset, size);
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}
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return null;
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}
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public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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return holder.GetBuffer(commandBuffer, isWrite);
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}
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return null;
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}
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public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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return holder.GetBufferI8ToI16(cbs, offset, size);
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}
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return null;
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}
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public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, int stride, int alignment)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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return holder.GetAlignedVertexBuffer(cbs, offset, size, stride, alignment);
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}
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return null;
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}
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public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, out int size)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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size = holder.Size;
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return holder.GetBuffer(commandBuffer, isWrite);
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}
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size = 0;
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return null;
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}
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public ReadOnlySpan<byte> GetData(BufferHandle handle, int offset, int size)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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return holder.GetData(offset, size);
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}
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return ReadOnlySpan<byte>.Empty;
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}
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public void SetData<T>(BufferHandle handle, int offset, ReadOnlySpan<T> data) where T : unmanaged
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{
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SetData(handle, offset, MemoryMarshal.Cast<T, byte>(data), null, null);
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}
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public void SetData(BufferHandle handle, int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs, Action endRenderPass)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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holder.SetData(offset, data, cbs, endRenderPass);
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}
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}
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public void Delete(BufferHandle handle)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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holder.Dispose();
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_buffers.Remove((int)Unsafe.As<BufferHandle, ulong>(ref handle));
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}
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}
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private bool TryGetBuffer(BufferHandle handle, out BufferHolder holder)
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{
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return _buffers.TryGetValue((int)Unsafe.As<BufferHandle, ulong>(ref handle), out holder);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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foreach (BufferHolder buffer in _buffers)
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{
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buffer.Dispose();
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}
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_buffers.Clear();
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StagingBuffer.Dispose();
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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}
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}
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