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https://github.com/ryujinx-mirror/ryujinx.git
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36e8e074c9
* Fix and simplify TranslatorCache * Fix some assignment alignments, remove some unused usings * Changes to ILEmitter, separate it from ILEmitterCtx * Rename ILEmitter to ILMethodBuilder * Rename LdrLit and *_Fix opcodes * Revert TranslatorCache impl to the more performant one, fix a few issues with it * Allow EmitOpCode to be called even after everything has been emitted * Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point * Remove unneeded temp use * Add missing exit call on TestExclusive * Use better hash * Implement the == and != operators
145 lines
4.4 KiB
C#
145 lines
4.4 KiB
C#
using ChocolArm64.Decoders;
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using ChocolArm64.Events;
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using ChocolArm64.Memory;
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using ChocolArm64.State;
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using ChocolArm64.Translation;
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using System;
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using System.Reflection.Emit;
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namespace ChocolArm64
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{
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public class Translator
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{
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private TranslatorCache _cache;
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public event EventHandler<CpuTraceEventArgs> CpuTrace;
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public bool EnableCpuTrace { get; set; }
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public Translator()
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{
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_cache = new TranslatorCache();
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}
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internal void ExecuteSubroutine(CpuThread thread, long position)
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{
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//TODO: Both the execute A32/A64 methods should be merged on the future,
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//when both ISAs are implemented with the interpreter and JIT.
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//As of now, A32 only has a interpreter and A64 a JIT.
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CpuThreadState state = thread.ThreadState;
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MemoryManager memory = thread.Memory;
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if (state.ExecutionMode == ExecutionMode.AArch32)
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{
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ExecuteSubroutineA32(state, memory);
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}
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else
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{
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ExecuteSubroutineA64(state, memory, position);
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}
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}
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private void ExecuteSubroutineA32(CpuThreadState state, MemoryManager memory)
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{
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do
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{
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OpCode64 opCode = Decoder.DecodeOpCode(state, memory, state.R15);
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opCode.Interpreter(state, memory, opCode);
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}
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while (state.R15 != 0 && state.Running);
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}
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private void ExecuteSubroutineA64(CpuThreadState state, MemoryManager memory, long position)
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{
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do
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{
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if (EnableCpuTrace)
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{
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CpuTrace?.Invoke(this, new CpuTraceEventArgs(position));
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}
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if (!_cache.TryGetSubroutine(position, out TranslatedSub sub))
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{
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sub = TranslateTier0(state, memory, position);
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}
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if (sub.ShouldReJit())
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{
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TranslateTier1(state, memory, position);
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}
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position = sub.Execute(state, memory);
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}
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while (position != 0 && state.Running);
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}
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internal bool HasCachedSub(long position)
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{
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return _cache.HasSubroutine(position);
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}
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private TranslatedSub TranslateTier0(CpuThreadState state, MemoryManager memory, long position)
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{
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Block block = Decoder.DecodeBasicBlock(state, memory, position);
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ILEmitterCtx context = new ILEmitterCtx(_cache, block);
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string subName = GetSubroutineName(position);
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ILMethodBuilder ilMthdBuilder = new ILMethodBuilder(context.GetILBlocks(), subName);
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TranslatedSub subroutine = ilMthdBuilder.GetSubroutine();
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subroutine.SetType(TranslatedSubType.SubTier0);
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_cache.AddOrUpdate(position, subroutine, block.OpCodes.Count);
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return subroutine;
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}
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private void TranslateTier1(CpuThreadState state, MemoryManager memory, long position)
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{
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Block graph = Decoder.DecodeSubroutine(_cache, state, memory, position);
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ILEmitterCtx context = new ILEmitterCtx(_cache, graph);
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ILBlock[] ilBlocks = context.GetILBlocks();
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string subName = GetSubroutineName(position);
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ILMethodBuilder ilMthdBuilder = new ILMethodBuilder(ilBlocks, subName);
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TranslatedSub subroutine = ilMthdBuilder.GetSubroutine();
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subroutine.SetType(TranslatedSubType.SubTier1);
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int ilOpCount = 0;
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foreach (ILBlock ilBlock in ilBlocks)
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{
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ilOpCount += ilBlock.Count;
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}
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_cache.AddOrUpdate(position, subroutine, ilOpCount);
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//Mark all methods that calls this method for ReJiting,
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//since we can now call it directly which is faster.
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if (_cache.TryGetSubroutine(position, out TranslatedSub oldSub))
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{
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foreach (long callerPos in oldSub.GetCallerPositions())
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{
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if (_cache.TryGetSubroutine(position, out TranslatedSub callerSub))
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{
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callerSub.MarkForReJit();
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}
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}
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}
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}
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private string GetSubroutineName(long position)
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{
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return $"Sub{position:x16}";
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}
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}
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} |