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https://github.com/ryujinx-mirror/ryujinx.git
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36e8e074c9
* Fix and simplify TranslatorCache * Fix some assignment alignments, remove some unused usings * Changes to ILEmitter, separate it from ILEmitterCtx * Rename ILEmitter to ILMethodBuilder * Rename LdrLit and *_Fix opcodes * Revert TranslatorCache impl to the more performant one, fix a few issues with it * Allow EmitOpCode to be called even after everything has been emitted * Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point * Remove unneeded temp use * Add missing exit call on TestExclusive * Use better hash * Implement the == and != operators
86 lines
2.3 KiB
C#
86 lines
2.3 KiB
C#
using ChocolArm64.Decoders;
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using ChocolArm64.State;
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using ChocolArm64.Translation;
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using System.Reflection.Emit;
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namespace ChocolArm64.Instructions
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{
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static partial class InstEmit
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{
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public static void Brk(ILEmitterCtx context)
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{
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EmitExceptionCall(context, nameof(CpuThreadState.OnBreak));
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}
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public static void Svc(ILEmitterCtx context)
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{
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EmitExceptionCall(context, nameof(CpuThreadState.OnSvcCall));
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}
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private static void EmitExceptionCall(ILEmitterCtx context, string mthdName)
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{
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OpCodeException64 op = (OpCodeException64)context.CurrOp;
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context.EmitStoreState();
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context.EmitLdarg(TranslatedSub.StateArgIdx);
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context.EmitLdc_I8(op.Position);
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context.EmitLdc_I4(op.Id);
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context.EmitPrivateCall(typeof(CpuThreadState), mthdName);
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//Check if the thread should still be running, if it isn't then we return 0
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//to force a return to the dispatcher and then exit the thread.
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context.EmitLdarg(TranslatedSub.StateArgIdx);
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context.EmitCallPropGet(typeof(CpuThreadState), nameof(CpuThreadState.Running));
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ILLabel lblEnd = new ILLabel();
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context.Emit(OpCodes.Brtrue_S, lblEnd);
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context.EmitLdc_I8(0);
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context.Emit(OpCodes.Ret);
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context.MarkLabel(lblEnd);
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if (context.CurrBlock.Next != null)
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{
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context.EmitLoadState();
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}
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else
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{
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context.EmitLdc_I8(op.Position + 4);
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context.Emit(OpCodes.Ret);
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}
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}
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public static void Und(ILEmitterCtx context)
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{
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OpCode64 op = context.CurrOp;
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context.EmitStoreState();
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context.EmitLdarg(TranslatedSub.StateArgIdx);
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context.EmitLdc_I8(op.Position);
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context.EmitLdc_I4(op.RawOpCode);
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context.EmitPrivateCall(typeof(CpuThreadState), nameof(CpuThreadState.OnUndefined));
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if (context.CurrBlock.Next != null)
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{
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context.EmitLoadState();
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}
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else
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{
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context.EmitLdc_I8(op.Position + 4);
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context.Emit(OpCodes.Ret);
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}
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}
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}
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} |