mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-28 10:00:50 +01:00
3af42d6c7e
* Add all other windows * addreesed review * Prevent "No Update" option from being deleted * Select no update is the current update is removed from the title update window * fix amiibo crash
72 lines
2.3 KiB
C#
72 lines
2.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text.Json.Serialization;
|
|
|
|
namespace Ryujinx.Ava.Ui.Models
|
|
{
|
|
public class Amiibo
|
|
{
|
|
public struct AmiiboJson
|
|
{
|
|
[JsonPropertyName("amiibo")] public List<AmiiboApi> Amiibo { get; set; }
|
|
[JsonPropertyName("lastUpdated")] public DateTime LastUpdated { get; set; }
|
|
}
|
|
|
|
public struct AmiiboApi
|
|
{
|
|
[JsonPropertyName("name")] public string Name { get; set; }
|
|
[JsonPropertyName("head")] public string Head { get; set; }
|
|
[JsonPropertyName("tail")] public string Tail { get; set; }
|
|
[JsonPropertyName("image")] public string Image { get; set; }
|
|
[JsonPropertyName("amiiboSeries")] public string AmiiboSeries { get; set; }
|
|
[JsonPropertyName("character")] public string Character { get; set; }
|
|
[JsonPropertyName("gameSeries")] public string GameSeries { get; set; }
|
|
[JsonPropertyName("type")] public string Type { get; set; }
|
|
|
|
[JsonPropertyName("release")] public Dictionary<string, string> Release { get; set; }
|
|
|
|
[JsonPropertyName("gamesSwitch")] public List<AmiiboApiGamesSwitch> GamesSwitch { get; set; }
|
|
|
|
public override string ToString()
|
|
{
|
|
return Name;
|
|
}
|
|
|
|
public string GetId()
|
|
{
|
|
return Head + Tail;
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
if (obj is AmiiboApi amiibo)
|
|
{
|
|
return amiibo.Head + amiibo.Tail == Head + Tail;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return base.GetHashCode();
|
|
}
|
|
}
|
|
|
|
public class AmiiboApiGamesSwitch
|
|
{
|
|
[JsonPropertyName("amiiboUsage")] public List<AmiiboApiUsage> AmiiboUsage { get; set; }
|
|
|
|
[JsonPropertyName("gameID")] public List<string> GameId { get; set; }
|
|
|
|
[JsonPropertyName("gameName")] public string GameName { get; set; }
|
|
}
|
|
|
|
public class AmiiboApiUsage
|
|
{
|
|
[JsonPropertyName("Usage")] public string Usage { get; set; }
|
|
|
|
[JsonPropertyName("write")] public bool Write { get; set; }
|
|
}
|
|
}
|
|
} |