mirror of
https://github.com/ryujinx-mirror/ryujinx.git
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2365ddfc36
* Delete old HLE.Input * Add new HLE Input. git shows Hid.cs as modified because of the same name. It is new. * Change HID Service * Change Ryujinx UI to reflect new Input * Add basic ControllerApplet * Add DebugPad Should fix Kirby Star Allies * Address Ac_K's comments * Moved all of HLE.Input to Services.Hid * Separated all structs and enums each to a file * Removed vars * Made some naming changes to align with switchbrew * Added official joycon colors As an aside, fixed a mistake in touchscreen headers and added checks to important SharedMem structs at init time. * Further address Ac_K's comments * Addressed gdkchan's and some more Ac_K's comments * Address AcK's review comments * Address AcK's second review comments * Replace missed Marshal.SizeOf and address gdkchan's comments
144 lines
5.6 KiB
C#
144 lines
5.6 KiB
C#
using OpenTK;
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using OpenTK.Input;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System;
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using InnerNpadController = Ryujinx.Common.Configuration.Hid.NpadController;
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namespace Ryujinx.Ui.Input
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{
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public class NpadController
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{
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private InnerNpadController _inner;
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// NOTE: This should be initialized AFTER GTK for compat reasons with OpenTK SDL2 backend and GTK on Linux.
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// BODY: Usage of Joystick.GetState must be defer to after GTK full initialization. Otherwise, GTK will segfault because SDL2 was already init *sighs*
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public NpadController(InnerNpadController inner)
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{
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_inner = inner;
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}
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private bool IsEnabled()
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{
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return _inner.Enabled && Joystick.GetState(_inner.Index).IsConnected;
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}
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public ControllerKeys GetButtons()
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{
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if (!IsEnabled())
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{
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return 0;
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}
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JoystickState joystickState = Joystick.GetState(_inner.Index);
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ControllerKeys buttons = 0;
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if (IsActivated(joystickState, _inner.LeftJoycon.DPadUp)) buttons |= ControllerKeys.DpadUp;
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if (IsActivated(joystickState, _inner.LeftJoycon.DPadDown)) buttons |= ControllerKeys.DpadDown;
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if (IsActivated(joystickState, _inner.LeftJoycon.DPadLeft)) buttons |= ControllerKeys.DpadLeft;
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if (IsActivated(joystickState, _inner.LeftJoycon.DPadRight)) buttons |= ControllerKeys.DpadRight;
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if (IsActivated(joystickState, _inner.LeftJoycon.StickButton)) buttons |= ControllerKeys.LStick;
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if (IsActivated(joystickState, _inner.LeftJoycon.ButtonMinus)) buttons |= ControllerKeys.Minus;
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if (IsActivated(joystickState, _inner.LeftJoycon.ButtonL)) buttons |= ControllerKeys.L | ControllerKeys.Sl;
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if (IsActivated(joystickState, _inner.LeftJoycon.ButtonZl)) buttons |= ControllerKeys.Zl;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonA)) buttons |= ControllerKeys.A;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonB)) buttons |= ControllerKeys.B;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonX)) buttons |= ControllerKeys.X;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonY)) buttons |= ControllerKeys.Y;
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if (IsActivated(joystickState, _inner.RightJoycon.StickButton)) buttons |= ControllerKeys.RStick;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonPlus)) buttons |= ControllerKeys.Plus;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonR)) buttons |= ControllerKeys.R | ControllerKeys.Sr;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonZr)) buttons |= ControllerKeys.Zr;
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return buttons;
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}
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private bool IsActivated(JoystickState joystickState, ControllerInputId controllerInputId)
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{
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if (controllerInputId <= ControllerInputId.Button20)
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{
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return joystickState.IsButtonDown((int)controllerInputId);
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}
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else if (controllerInputId <= ControllerInputId.Axis5)
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{
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int axis = controllerInputId - ControllerInputId.Axis0;
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return joystickState.GetAxis(axis) > _inner.TriggerThreshold;
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}
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else if (controllerInputId <= ControllerInputId.Hat2Right)
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{
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int hat = (controllerInputId - ControllerInputId.Hat0Up) / 4;
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int baseHatId = (int)ControllerInputId.Hat0Up + (hat * 4);
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JoystickHatState hatState = joystickState.GetHat((JoystickHat)hat);
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if (hatState.IsUp && ((int)controllerInputId % baseHatId == 0)) return true;
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if (hatState.IsDown && ((int)controllerInputId % baseHatId == 1)) return true;
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if (hatState.IsLeft && ((int)controllerInputId % baseHatId == 2)) return true;
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if (hatState.IsRight && ((int)controllerInputId % baseHatId == 3)) return true;
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}
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return false;
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}
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public (short, short) GetLeftStick()
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{
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if (!IsEnabled())
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{
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return (0, 0);
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}
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return GetStick(_inner.LeftJoycon.Stick);
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}
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public (short, short) GetRightStick()
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{
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if (!IsEnabled())
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{
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return (0, 0);
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}
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return GetStick(_inner.RightJoycon.Stick);
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}
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private (short, short) GetStick(ControllerInputId stickInputId)
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{
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if (stickInputId < ControllerInputId.Axis0 || stickInputId > ControllerInputId.Axis5)
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{
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return (0, 0);
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}
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JoystickState jsState = Joystick.GetState(_inner.Index);
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int xAxis = stickInputId - ControllerInputId.Axis0;
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float xValue = jsState.GetAxis(xAxis);
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float yValue = 0 - jsState.GetAxis(xAxis + 1); // Invert Y-axis
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return ApplyDeadzone(new Vector2(xValue, yValue));
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}
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private (short, short) ApplyDeadzone(Vector2 axis)
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{
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return (ClampAxis(MathF.Abs(axis.X) > _inner.Deadzone ? axis.X : 0f),
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ClampAxis(MathF.Abs(axis.Y) > _inner.Deadzone ? axis.Y : 0f));
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}
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private static short ClampAxis(float value)
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{
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if (value <= -short.MaxValue)
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{
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return -short.MaxValue;
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}
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else
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{
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return (short)(value * short.MaxValue);
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}
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}
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}
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}
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