mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-24 16:30:12 +01:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using FFmpeg.AutoGen;
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using System;
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namespace Ryujinx.Graphics.Nvdec.H264
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{
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unsafe class FFmpegContext : IDisposable
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{
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private readonly AVCodec* _codec;
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private AVCodecContext* _context;
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public FFmpegContext()
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{
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_codec = ffmpeg.avcodec_find_decoder(AVCodecID.AV_CODEC_ID_H264);
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_context = ffmpeg.avcodec_alloc_context3(_codec);
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ffmpeg.avcodec_open2(_context, _codec, null);
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}
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public int DecodeFrame(Surface output, ReadOnlySpan<byte> bitstream)
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{
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AVPacket packet;
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ffmpeg.av_init_packet(&packet);
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fixed (byte* ptr = bitstream)
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{
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packet.data = ptr;
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packet.size = bitstream.Length;
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int rc = ffmpeg.avcodec_send_packet(_context, &packet);
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if (rc != 0)
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{
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return rc;
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}
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}
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return ffmpeg.avcodec_receive_frame(_context, output.Frame);
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}
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public void Dispose()
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{
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ffmpeg.avcodec_close(_context);
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fixed (AVCodecContext** ppContext = &_context)
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{
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ffmpeg.avcodec_free_context(ppContext);
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}
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}
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}
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}
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