mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2025-01-09 22:01:34 +01:00
9493cdfe55
* Allow copy destination to have a different scale from source Will result in more scaled copy destinations, but allows scaling in some games that copy textures to the output framebuffer. * Support copying multiple levels/layers Uses glFramebufferTextureLayer to copy multiple layers, copies levels individually (and scales the regions). Remove CopyArrayScaled, since the backend copy handles it now.