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28 lines
561 B
C#
28 lines
561 B
C#
using System;
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using System.Threading;
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namespace Ryujinx.HLE.OsHle.Handles
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{
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class KSynchronizationObject : IDisposable
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{
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public ManualResetEvent WaitEvent { get; private set; }
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public KSynchronizationObject()
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{
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WaitEvent = new ManualResetEvent(false);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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WaitEvent.Dispose();
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}
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}
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}
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} |