mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 08:40:24 +01:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
406 lines
16 KiB
C#
406 lines
16 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server
|
|
{
|
|
/// <summary>
|
|
/// Behaviour context.
|
|
/// </summary>
|
|
/// <remarks>This handles features based on the audio renderer revision provided by the user.</remarks>
|
|
public class BehaviourContext
|
|
{
|
|
/// <summary>
|
|
/// The base magic of the Audio Renderer revision.
|
|
/// </summary>
|
|
public const int BaseRevisionMagic = ('R' << 0) | ('E' << 8) | ('V' << 16) | ('0' << 24);
|
|
|
|
/// <summary>
|
|
/// REV1: first revision.
|
|
/// </summary>
|
|
public const int Revision1 = 1 << 24;
|
|
|
|
/// <summary>
|
|
/// REV2: Added support for splitter and fix GC-ADPCM context not being provided to the DSP.
|
|
/// </summary>
|
|
/// <remarks>This was added in system update 2.0.0</remarks>
|
|
public const int Revision2 = 2 << 24;
|
|
|
|
/// <summary>
|
|
/// REV3: Incremented the max pre-delay from 150 to 350 for the reverb command and removed the (unused) codec system.
|
|
/// </summary>
|
|
/// <remarks>This was added in system update 3.0.0</remarks>
|
|
public const int Revision3 = 3 << 24;
|
|
|
|
/// <summary>
|
|
/// REV4: Added USB audio device support and incremented the rendering limit percent to 75%.
|
|
/// </summary>
|
|
/// <remarks>This was added in system update 4.0.0</remarks>
|
|
public const int Revision4 = 4 << 24;
|
|
|
|
/// <summary>
|
|
/// REV5: <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>, <see cref="Parameter.VoiceInParameter.FlushWaveBufferCount"/> were added to voice.
|
|
/// A new performance frame format (version 2) was added with support for more information about DSP timing.
|
|
/// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
|
|
/// A new version of the command estimator was added to address timing changes caused by the voice changes.
|
|
/// Additionally, the rendering limit percent was incremented to 80%.
|
|
///
|
|
/// </summary>
|
|
/// <remarks>This was added in system update 6.0.0</remarks>
|
|
public const int Revision5 = 5 << 24;
|
|
|
|
/// <summary>
|
|
/// REV6: This fixed a bug in the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
|
|
/// </summary>
|
|
/// <remarks>This was added in system update 6.1.0</remarks>
|
|
public const int Revision6 = 6 << 24;
|
|
|
|
/// <summary>
|
|
/// REV7: Client side (finally) doesn't send all the mix client state to the server and can do partial updates.
|
|
/// </summary>
|
|
/// <remarks>This was added in system update 8.0.0</remarks>
|
|
public const int Revision7 = 7 << 24;
|
|
|
|
/// <summary>
|
|
/// REV8:
|
|
/// Wavebuffer was changed to support more control over loop (you can now specify where to start and end a loop, and how many times to loop).
|
|
/// <see cref="Parameter.VoiceInParameter.SrcQuality"/> was added (see <see cref="Parameter.VoiceInParameter.SampleRateConversionQuality"/> for more info).
|
|
/// Final leftovers of the codec system were removed.
|
|
/// <see cref="Common.SampleFormat.PcmFloat"/> support was added.
|
|
/// A new version of the command estimator was added to address timing changes caused by the voice and command changes.
|
|
/// </summary>
|
|
/// <remarks>This was added in system update 9.0.0</remarks>
|
|
public const int Revision8 = 8 << 24;
|
|
|
|
/// <summary>
|
|
/// Last revision supported by the implementation.
|
|
/// </summary>
|
|
public const int LastRevision = Revision8;
|
|
|
|
/// <summary>
|
|
/// Target revision magic supported by the implementation.
|
|
/// </summary>
|
|
public const int ProcessRevision = BaseRevisionMagic + LastRevision;
|
|
|
|
/// <summary>
|
|
/// Get the revision number from the revision magic.
|
|
/// </summary>
|
|
/// <param name="revision">The revision magic.</param>
|
|
/// <returns>The revision number.</returns>
|
|
public static int GetRevisionNumber(int revision) => (revision - BaseRevisionMagic) >> 24;
|
|
|
|
/// <summary>
|
|
/// Current active revision.
|
|
/// </summary>
|
|
public int UserRevision { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Error storage.
|
|
/// </summary>
|
|
private ErrorInfo[] _errorInfos;
|
|
|
|
/// <summary>
|
|
/// Current position in the <see cref="_errorInfos"/> array.
|
|
/// </summary>
|
|
private uint _errorIndex;
|
|
|
|
/// <summary>
|
|
/// Current flags of the <see cref="BehaviourContext"/>.
|
|
/// </summary>
|
|
private ulong _flags;
|
|
|
|
/// <summary>
|
|
/// Create a new instance of <see cref="BehaviourContext"/>.
|
|
/// </summary>
|
|
public BehaviourContext()
|
|
{
|
|
UserRevision = 0;
|
|
_errorInfos = new ErrorInfo[Constants.MaxErrorInfos];
|
|
_errorIndex = 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the active revision.
|
|
/// </summary>
|
|
/// <param name="userRevision">The active revision.</param>
|
|
public void SetUserRevision(int userRevision)
|
|
{
|
|
UserRevision = userRevision;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update flags of the <see cref="BehaviourContext"/>.
|
|
/// </summary>
|
|
/// <param name="flags">The new flags.</param>
|
|
public void UpdateFlags(ulong flags)
|
|
{
|
|
_flags = flags;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if a given revision is valid/supported.
|
|
/// </summary>
|
|
/// <param name="revision">The revision magic to check.</param>
|
|
/// <returns>Returns true if the given revision is valid/supported</returns>
|
|
public static bool CheckValidRevision(int revision)
|
|
{
|
|
return GetRevisionNumber(revision) <= GetRevisionNumber(ProcessRevision);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the given revision is greater than or equal the supported revision.
|
|
/// </summary>
|
|
/// <param name="revision">The revision magic to check.</param>
|
|
/// <param name="supportedRevision">The revision magic of the supported revision.</param>
|
|
/// <returns>Returns true if the given revision is greater than or equal the supported revision.</returns>
|
|
public static bool CheckFeatureSupported(int revision, int supportedRevision)
|
|
{
|
|
int revA = GetRevisionNumber(revision);
|
|
int revB = GetRevisionNumber(supportedRevision);
|
|
|
|
if (revA > LastRevision)
|
|
{
|
|
revA = 1;
|
|
}
|
|
|
|
if (revB > LastRevision)
|
|
{
|
|
revB = 1;
|
|
}
|
|
|
|
return revA >= revB;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the memory pool mapping bypass flag is active.
|
|
/// </summary>
|
|
/// <returns>True if the memory pool mapping bypass flag is active.</returns>
|
|
public bool IsMemoryPoolForceMappingEnabled()
|
|
{
|
|
return (_flags & 1) != 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP.
|
|
/// </summary>
|
|
/// <returns>True if if the audio renderer should fix it.</returns>
|
|
public bool IsAdpcmLoopContextBugFixed()
|
|
{
|
|
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the audio renderer should accept splitters.
|
|
/// </summary>
|
|
/// <returns>True if the audio renderer should accept splitters.</returns>
|
|
public bool IsSplitterSupported()
|
|
{
|
|
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the audio renderer should use a max pre-delay of 350 instead of 150.
|
|
/// </summary>
|
|
/// <returns>True if the max pre-delay must be 350.</returns>
|
|
public bool IsLongSizePreDelaySupported()
|
|
{
|
|
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision3);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the audio renderer should expose USB audio device.
|
|
/// </summary>
|
|
/// <returns>True if the audio renderer should expose USB audio device.</returns>
|
|
public bool IsAudioUsbDeviceOutputSupported()
|
|
{
|
|
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the percentage allocated to the audio renderer on the DSP for processing.
|
|
/// </summary>
|
|
/// <returns>The percentage allocated to the audio renderer on the DSP for processing.</returns>
|
|
public float GetAudioRendererProcessingTimeLimit()
|
|
{
|
|
if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
|
|
{
|
|
return 0.80f;
|
|
}
|
|
else if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4))
|
|
{
|
|
return 0.75f;
|
|
}
|
|
|
|
return 0.70f;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the audio render should support voice flushing.
|
|
/// </summary>
|
|
/// <returns>True if the audio render should support voice flushing.</returns>
|
|
public bool IsFlushVoiceWaveBuffersSupported()
|
|
{
|
|
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the audio renderer should trust the user destination count in <see cref="Splitter.SplitterState.Update(Splitter.SplitterContext, ref Parameter.SplitterInParameter, ReadOnlySpan{byte})"/>.
|
|
/// </summary>
|
|
/// <returns>True if the audio renderer should trust the user destination count.</returns>
|
|
public bool IsSplitterBugFixed()
|
|
{
|
|
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the audio renderer should supply the elapsed frame count to the user when updating.
|
|
/// </summary>
|
|
/// <returns>True if the audio renderer should supply the elapsed frame count to the user when updating.</returns>
|
|
public bool IsElapsedFrameCountSupported()
|
|
{
|
|
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the performance metric data format version.
|
|
/// </summary>
|
|
/// <returns>The performance metric data format version.</returns>
|
|
public uint GetPerformanceMetricsDataFormat()
|
|
{
|
|
if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
|
|
{
|
|
return 2;
|
|
}
|
|
else
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.
|
|
/// </summary>
|
|
/// <returns>True if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.</returns>
|
|
public bool IsDecodingBehaviourFlagSupported()
|
|
{
|
|
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the audio renderer should fix the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
|
|
/// </summary>
|
|
/// <returns>True if the biquad filter state should be cleared.</returns>
|
|
public bool IsBiquadFilterEffectStateClearBugFixed()
|
|
{
|
|
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision6);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the audio renderer should accept partial mix updates.
|
|
/// </summary>
|
|
/// <returns>True if the audio renderer should accept partial mix updates.</returns>
|
|
public bool IsMixInParameterDirtyOnlyUpdateSupported()
|
|
{
|
|
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision7);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the audio renderer should use the new wavebuffer format.
|
|
/// </summary>
|
|
/// <returns>True if the audio renderer should use the new wavebuffer format.</returns>
|
|
public bool IsWaveBufferVersion2Supported()
|
|
{
|
|
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
|
|
/// </summary>
|
|
/// <returns>The version of the <see cref="ICommandProcessingTimeEstimator"/>.</returns>
|
|
public int GetCommandProcessingTimeEstimatorVersion()
|
|
{
|
|
if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8))
|
|
{
|
|
return 3;
|
|
}
|
|
|
|
if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
|
|
{
|
|
return 2;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Append a new <see cref="ErrorInfo"/> to the error array.
|
|
/// </summary>
|
|
/// <param name="errorInfo">The new <see cref="ErrorInfo"/> to add.</param>
|
|
public void AppendError(ref ErrorInfo errorInfo)
|
|
{
|
|
Debug.Assert(errorInfo.ErrorCode == ResultCode.Success);
|
|
|
|
if (_errorIndex <= Constants.MaxErrorInfos - 1)
|
|
{
|
|
_errorInfos[_errorIndex++] = errorInfo;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy the internal <see cref="ErrorInfo"/> array to the given <see cref="Span{ErrorInfo}"/> and output the count copied.
|
|
/// </summary>
|
|
/// <param name="errorInfos">The output <see cref="Span{ErrorInfo}"/>.</param>
|
|
/// <param name="errorCount">The output error count containing the count of <see cref="ErrorInfo"/> copied.</param>
|
|
public void CopyErrorInfo(Span<ErrorInfo> errorInfos, out uint errorCount)
|
|
{
|
|
if (errorInfos.Length != Constants.MaxErrorInfos)
|
|
{
|
|
throw new ArgumentException("Invalid size of errorInfos span!");
|
|
}
|
|
|
|
errorCount = Math.Min(_errorIndex, Constants.MaxErrorInfos);
|
|
|
|
for (int i = 0; i < Constants.MaxErrorInfos; i++)
|
|
{
|
|
if (i < errorCount)
|
|
{
|
|
errorInfos[i] = _errorInfos[i];
|
|
}
|
|
else
|
|
{
|
|
errorInfos[i] = new ErrorInfo
|
|
{
|
|
ErrorCode = 0,
|
|
ExtraErrorInfo = 0
|
|
};
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clear the <see cref="ErrorInfo"/> array.
|
|
/// </summary>
|
|
public void ClearError()
|
|
{
|
|
_errorIndex = 0;
|
|
}
|
|
}
|
|
}
|