mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-24 08:20:11 +01:00
bed516bfda
* Implement swapping sticks * Rotate 90 degrees clockwise Co-authored-by: matesic.darko@gmail.com <Darkman1979>
387 lines
16 KiB
C#
387 lines
16 KiB
C#
using Ryujinx.Common.Configuration.Hid;
|
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
|
using Ryujinx.Common.Logging;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Numerics;
|
|
using static SDL2.SDL;
|
|
|
|
namespace Ryujinx.Input.SDL2
|
|
{
|
|
class SDL2Gamepad : IGamepad
|
|
{
|
|
private bool HasConfiguration => _configuration != null;
|
|
|
|
private class ButtonMappingEntry
|
|
{
|
|
public readonly GamepadButtonInputId To;
|
|
public readonly GamepadButtonInputId From;
|
|
|
|
public ButtonMappingEntry(GamepadButtonInputId to, GamepadButtonInputId from)
|
|
{
|
|
To = to;
|
|
From = from;
|
|
}
|
|
}
|
|
|
|
private StandardControllerInputConfig _configuration;
|
|
|
|
private static readonly SDL_GameControllerButton[] _buttonsDriverMapping = new SDL_GameControllerButton[(int)GamepadButtonInputId.Count]
|
|
{
|
|
// Unbound, ignored.
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
|
|
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSTICK,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
|
|
|
|
// NOTE: The left and right trigger are axis, we handle those differently
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
|
|
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_UP,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_DOWN,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_LEFT,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_BACK,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_GUIDE,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_MISC1,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_TOUCHPAD,
|
|
|
|
// Virtual buttons are invalid, ignored.
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
|
|
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
|
|
};
|
|
|
|
private object _userMappingLock = new object();
|
|
|
|
private List<ButtonMappingEntry> _buttonsUserMapping;
|
|
|
|
private StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
|
|
{
|
|
StickInputId.Unbound,
|
|
StickInputId.Left,
|
|
StickInputId.Right
|
|
};
|
|
|
|
public GamepadFeaturesFlag Features { get; }
|
|
|
|
private IntPtr _gamepadHandle;
|
|
|
|
private float _triggerThreshold;
|
|
|
|
public SDL2Gamepad(IntPtr gamepadHandle, string driverId)
|
|
{
|
|
_gamepadHandle = gamepadHandle;
|
|
_buttonsUserMapping = new List<ButtonMappingEntry>();
|
|
|
|
Name = SDL_GameControllerName(_gamepadHandle);
|
|
Id = driverId;
|
|
Features = GetFeaturesFlag();
|
|
_triggerThreshold = 0.0f;
|
|
|
|
// Enable motion tracking
|
|
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
|
|
{
|
|
SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL, SDL_bool.SDL_TRUE);
|
|
SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO, SDL_bool.SDL_TRUE);
|
|
}
|
|
}
|
|
|
|
private GamepadFeaturesFlag GetFeaturesFlag()
|
|
{
|
|
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
|
|
|
|
if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
|
|
SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
|
|
{
|
|
result |= GamepadFeaturesFlag.Motion;
|
|
}
|
|
|
|
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
|
|
|
|
if (error == 0)
|
|
{
|
|
result |= GamepadFeaturesFlag.Rumble;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
public string Id { get; }
|
|
public string Name { get; }
|
|
|
|
public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing && _gamepadHandle != IntPtr.Zero)
|
|
{
|
|
SDL_GameControllerClose(_gamepadHandle);
|
|
|
|
_gamepadHandle = IntPtr.Zero;
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
public void SetTriggerThreshold(float triggerThreshold)
|
|
{
|
|
_triggerThreshold = triggerThreshold;
|
|
}
|
|
|
|
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
|
{
|
|
if (Features.HasFlag(GamepadFeaturesFlag.Rumble))
|
|
{
|
|
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
|
|
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
|
|
|
|
if (durationMs == uint.MaxValue)
|
|
{
|
|
SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY);
|
|
}
|
|
else if (durationMs > SDL_HAPTIC_INFINITY)
|
|
{
|
|
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
|
|
}
|
|
else
|
|
{
|
|
SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs);
|
|
}
|
|
}
|
|
}
|
|
|
|
public Vector3 GetMotionData(MotionInputId inputId)
|
|
{
|
|
SDL_SensorType sensorType = SDL_SensorType.SDL_SENSOR_INVALID;
|
|
|
|
if (inputId == MotionInputId.Accelerometer)
|
|
{
|
|
sensorType = SDL_SensorType.SDL_SENSOR_ACCEL;
|
|
}
|
|
else if (inputId == MotionInputId.Gyroscope)
|
|
{
|
|
sensorType = SDL_SensorType.SDL_SENSOR_GYRO;
|
|
}
|
|
|
|
if (Features.HasFlag(GamepadFeaturesFlag.Motion) && sensorType != SDL_SensorType.SDL_SENSOR_INVALID)
|
|
{
|
|
const int ElementCount = 3;
|
|
|
|
unsafe
|
|
{
|
|
float* values = stackalloc float[ElementCount];
|
|
|
|
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (IntPtr)values, ElementCount);
|
|
|
|
if (result == 0)
|
|
{
|
|
Vector3 value = new Vector3(values[0], values[1], values[2]);
|
|
|
|
if (inputId == MotionInputId.Gyroscope)
|
|
{
|
|
return RadToDegree(value);
|
|
}
|
|
else if (inputId == MotionInputId.Accelerometer)
|
|
{
|
|
return GsToMs2(value);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
}
|
|
}
|
|
|
|
return Vector3.Zero;
|
|
}
|
|
|
|
private static Vector3 RadToDegree(Vector3 rad)
|
|
{
|
|
return rad * (180 / MathF.PI);
|
|
}
|
|
|
|
private static Vector3 GsToMs2(Vector3 gs)
|
|
{
|
|
return gs / SDL_STANDARD_GRAVITY;
|
|
}
|
|
|
|
public void SetConfiguration(InputConfig configuration)
|
|
{
|
|
lock (_userMappingLock)
|
|
{
|
|
_configuration = (StandardControllerInputConfig)configuration;
|
|
|
|
_buttonsUserMapping.Clear();
|
|
|
|
// First update sticks
|
|
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
|
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
|
|
|
// Then left joycon
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
|
|
|
// Finally right joycon
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
|
|
|
SetTriggerThreshold(_configuration.TriggerThreshold);
|
|
}
|
|
}
|
|
|
|
public GamepadStateSnapshot GetStateSnapshot()
|
|
{
|
|
return IGamepad.GetStateSnapshot(this);
|
|
}
|
|
|
|
public GamepadStateSnapshot GetMappedStateSnapshot()
|
|
{
|
|
GamepadStateSnapshot rawState = GetStateSnapshot();
|
|
GamepadStateSnapshot result = default;
|
|
|
|
lock (_userMappingLock)
|
|
{
|
|
if (_buttonsUserMapping.Count == 0)
|
|
{
|
|
return rawState;
|
|
}
|
|
|
|
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
|
{
|
|
if (entry.From == GamepadButtonInputId.Unbound || entry.To == GamepadButtonInputId.Unbound)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Do not touch state of button already pressed
|
|
if (!result.IsPressed(entry.To))
|
|
{
|
|
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
|
}
|
|
}
|
|
|
|
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
|
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
|
|
|
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
|
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
private static float ConvertRawStickValue(short value)
|
|
{
|
|
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
|
|
|
|
return value * ConvertRate;
|
|
}
|
|
|
|
public (float, float) GetStick(StickInputId inputId)
|
|
{
|
|
if (inputId == StickInputId.Unbound)
|
|
{
|
|
return (0.0f, 0.0f);
|
|
}
|
|
|
|
short stickX;
|
|
short stickY;
|
|
|
|
if (inputId == StickInputId.Left)
|
|
{
|
|
stickX = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX);
|
|
stickY = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY);
|
|
}
|
|
else if (inputId == StickInputId.Right)
|
|
{
|
|
stickX = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_RIGHTX);
|
|
stickY = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_RIGHTY);
|
|
}
|
|
else
|
|
{
|
|
throw new NotSupportedException($"Unsupported stick {inputId}");
|
|
}
|
|
|
|
float resultX = ConvertRawStickValue(stickX);
|
|
float resultY = -ConvertRawStickValue(stickY);
|
|
|
|
if (HasConfiguration)
|
|
{
|
|
if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.InvertStickX) ||
|
|
(inputId == StickInputId.Right && _configuration.RightJoyconStick.InvertStickX))
|
|
{
|
|
resultX = -resultX;
|
|
}
|
|
|
|
if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.InvertStickY) ||
|
|
(inputId == StickInputId.Right && _configuration.RightJoyconStick.InvertStickY))
|
|
{
|
|
resultY = -resultY;
|
|
}
|
|
|
|
if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.Rotate90CW) ||
|
|
(inputId == StickInputId.Right && _configuration.RightJoyconStick.Rotate90CW))
|
|
{
|
|
float temp = resultX;
|
|
resultX = resultY;
|
|
resultY = -temp;
|
|
}
|
|
}
|
|
|
|
return (resultX, resultY);
|
|
}
|
|
|
|
public bool IsPressed(GamepadButtonInputId inputId)
|
|
{
|
|
if (inputId == GamepadButtonInputId.LeftTrigger)
|
|
{
|
|
return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERLEFT)) > _triggerThreshold;
|
|
}
|
|
else if (inputId == GamepadButtonInputId.RightTrigger)
|
|
{
|
|
return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) > _triggerThreshold;
|
|
}
|
|
else if (_buttonsDriverMapping[(int)inputId] == SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID)
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return SDL_GameControllerGetButton(_gamepadHandle, _buttonsDriverMapping[(int)inputId]) == 1;
|
|
}
|
|
}
|
|
}
|
|
}
|