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https://github.com/ryujinx-mirror/ryujinx.git
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a7109c767b
* Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback
144 lines
4.1 KiB
C#
144 lines
4.1 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static class Lop3Expression
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{
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public static Operand GetFromTruthTable(EmitterContext context, Operand srcA, Operand srcB, Operand srcC, int imm)
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{
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Operand expr = null;
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// Handle some simple cases, or cases where
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// the KMap would yield poor results (like XORs).
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if (imm == 0x96 || imm == 0x69)
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{
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// XOR (0x96) and XNOR (0x69).
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if (imm == 0x69)
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{
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srcA = context.BitwiseNot(srcA);
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}
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expr = context.BitwiseExclusiveOr(srcA, srcB);
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expr = context.BitwiseExclusiveOr(expr, srcC);
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return expr;
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}
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else if (imm == 0)
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{
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// Always false.
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return Const(IrConsts.False);
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}
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else if (imm == 0xff)
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{
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// Always true.
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return Const(IrConsts.True);
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}
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int map;
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// Encode into gray code.
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map = ((imm >> 0) & 1) << 0;
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map |= ((imm >> 1) & 1) << 4;
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map |= ((imm >> 2) & 1) << 1;
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map |= ((imm >> 3) & 1) << 5;
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map |= ((imm >> 4) & 1) << 3;
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map |= ((imm >> 5) & 1) << 7;
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map |= ((imm >> 6) & 1) << 2;
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map |= ((imm >> 7) & 1) << 6;
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// Solve KMap, get sum of products.
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int visited = 0;
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for (int index = 0; index < 8 && visited != 0xff; index++)
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{
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if ((map & (1 << index)) == 0)
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{
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continue;
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}
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int mask = 0;
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for (int mSize = 4; mSize != 0; mSize >>= 1)
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{
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mask = RotateLeft4((1 << mSize) - 1, index & 3) << (index & 4);
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if ((map & mask) == mask)
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{
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break;
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}
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}
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// The mask should wrap, if we are on the high row, shift to low etc.
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int mask2 = (index & 4) != 0 ? mask >> 4 : mask << 4;
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if ((map & mask2) == mask2)
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{
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mask |= mask2;
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}
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if ((mask & visited) == mask)
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{
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continue;
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}
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bool notA = (mask & 0x33) != 0;
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bool notB = (mask & 0x99) != 0;
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bool notC = (mask & 0x0f) != 0;
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bool aChanges = (mask & 0xcc) != 0 && notA;
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bool bChanges = (mask & 0x66) != 0 && notB;
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bool cChanges = (mask & 0xf0) != 0 && notC;
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Operand localExpr = null;
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void And(Operand source)
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{
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if (localExpr != null)
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{
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localExpr = context.BitwiseAnd(localExpr, source);
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}
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else
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{
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localExpr = source;
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}
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}
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if (!aChanges)
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{
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And(context.BitwiseNot(srcA, notA));
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}
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if (!bChanges)
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{
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And(context.BitwiseNot(srcB, notB));
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}
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if (!cChanges)
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{
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And(context.BitwiseNot(srcC, notC));
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}
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if (expr != null)
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{
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expr = context.BitwiseOr(expr, localExpr);
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}
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else
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{
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expr = localExpr;
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}
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visited |= mask;
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}
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return expr;
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}
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private static int RotateLeft4(int value, int shift)
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{
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return ((value << shift) | (value >> (4 - shift))) & 0xf;
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}
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}
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} |