riperiperi
57d8afd0c9
OpenGL: Mask out all color outputs with no fragment shader ( #6341 )
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* OpenGL: Mask out all color outputs with no fragment shader
This appears to match Vulkan's behaviour, which is needed for stencil shadows in Penny's Big Breakaway. It's far from the only issue, you can try the Full Bindless PR if you want to see it in a more intact state.
* Remove unused member
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