mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-15 17:51:16 +01:00
380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
16 lines
443 B
C#
16 lines
443 B
C#
using System;
|
|
|
|
namespace Ryujinx.HLE.Ui
|
|
{
|
|
public interface IDynamicTextInputHandler : IDisposable
|
|
{
|
|
event DynamicTextChangedHandler TextChangedEvent;
|
|
event KeyPressedHandler KeyPressedEvent;
|
|
event KeyReleasedHandler KeyReleasedEvent;
|
|
|
|
bool TextProcessingEnabled { get; set; }
|
|
|
|
void SetText(string text, int cursorBegin);
|
|
void SetText(string text, int cursorBegin, int cursorEnd);
|
|
}
|
|
} |